Items
Ranged Weapons
Magical
3.38
4 Votes

11xp


Hits: 1820
Comments: 5
Ideas: 0
Rating: 3.375
Condition: Normal
ID: 5510

Submitted:

Updated:
January 26, 2009, 5:41 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Nieglosh

By:

Nieglosh is a heavily enchanted blade that commands the wind and bears the title: Hurricane Strike.

Full Item Description
This scimitar is heavily adorned with runes and an oddly shaped green stone sits in the hilt. The blade seems to be made of a strangely light silvery metal and makes a pleasant "swoosh" when swung.

History
Long ago a young noble obtained great stones of elemental power, these he called the elemental Sigils. These stones possessed strong magic unlocked only when placed in an appropriate vessel for such power. He dedicated the remainder of his life to the study and application of these stones. He unleashed the stones potential by adapting mighty arcane items to serve as vessels for the powerful elemental magic. One such vessel is Nieglosh, which has become known as the Hurricane Blade due to its control over the winds. Crafted of the purest mithril and heavily adorned with runes due to the powerful magic it houses. The blade was crafted by an elven smith whose name was lost to the ages and enchanted to bear the magic of the elemental sigil stone of wind.

Magic/Cursed Properties
The irregular stone in the hilt is none other that the Elemental Sigil stone of Wind. The sword bearer has a rough control over windspeed and direction able to change it with only a few minutes concentration, though not to extremes. Additionally the blade can send out short bursts of controlled air battering enemies and sending small objects flying. While the blade is not in use it rebuilds its charge drawing energy from the nature around it, as such when a large charge has built up the blade can emit deadly scythes of air capable of slicing through thin metals or battle hardened flesh!

Plot Hooks
1. A local pirate inhabits the area and uses the wind changes to raid ships then escape with no pursuit.
2.The sword Nieglosh has been uncovered in some ruins but the elemental sigil is missing.
3.A lone swordsman covets this blade but seeks help on his trip to retrieve it from an elemental plane.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Murometz
January 5, 2009, 22:42
0xp
The scythes of hardened air is a nifty touch, and the blade is ok, though somewhat plain, but works nicely as a vessel for one of your elemental stones. Are there 3 more weapons coming?

I like the name Nieglosh for a sword! Sounds Tolkienesque
The Spiritborn
January 8, 2009, 18:52
0xp
I will post several possible weapons or equipment for my elemental sigils, at least 4 more items coming!
Voted Cheka Man
January 6, 2009, 11:47
0xp
Such a wind could push over those in heavy plate armour with ease.
Voted Scrasamax
January 11, 2009, 18:28
0xp
A solid sword of wind. Let's see the rest of the set mate
Voted valadaar
May 8, 2014, 11:43
0xp
I agree with Scras. Good and solid.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0187