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November 25, 2005, 1:59 am

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Mysian Lengths

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All Agera work with a base-8 system (though of course, in GMing, for simplicity, I don’t). Accordingly, the Mysian system of measuring is based on 8s. From dolon to dolmelphion, the system is fairly straightforward, but, traditionally, after dolmelphion, it becomes a touch more complicated.

All Agera work with a base-8 system (though of course, in GMing, for simplicity, I don’t). Accordingly, the Mysian system of measuring is based on 8s. From dolon to dolmelphion, the system is fairly straightforward, but, traditionally, after dolmelphion, it becomes a touch more complicated.

Dolon- Approximately half a foot
Medolon- Eight doloni (4 feet)
Belaon- Eight medoloni (8 feet)
Iagghebelaon- Eight belaoni (16 feet)
Dolmelphion- Eight iagghebelaoni (32 feet)
-the break- (there are no measurements between these)
Chistre- One-hundred dolmelphioni (3200 feet)
Mechistre- Two chistri (6400 feet)
Belchistre- Two mechistri
Voniste- Formally, eight belchistre, but is used to denote “a very long way” or “really, really far”



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Comments ( 4 )
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Voted Zylithan
November 30, 2005, 12:17
0xp
Hm. I like the names you came up with for the measurements.

But why base-8? Do they have 8 fingers? Unless you came up with the concept of base-8, I don't think this is enough info.

Also, I would double check on the math. Maybe I am being silly, but eight meladoni (4 feet each) should be 32 feet, not 8 feet.
After the first two you seem to double the value, but say it should be eight times the value.

Also, having the break multiply by 100 is unusual for a culture that works in base 8. Maybe that's "the point" but if so you need a reason.

Using your same measurements I would get something like (below) and not need any break with different math :)

Dolon- Approximately half a foot
Medolon- Eight doloni (4 feet)
Belaon- Eight medoloni (32 feet)
Iagghebelaon- Eight belaoni (256 feet)
Dolmelphion- Eight iagghebelaoni (2048 feet~ half a mile ~ 1 km)
-no break needed-
Chistre- eight dolmelphioni (16384 feet ~ 4 miles ~ 7 km)

etc.

I can revote on this if you make changes.
Voted Pariah
January 11, 2006, 22:08
0xp
Yeah, I'm going to have to go with Zy on this one. the whole "break" deal, unless explained, seems stilted and lacking common sense. While one could argue the same about most of the Empirical System of measures too, but at least those are uniformly un-uniform.
CaptainPenguin
January 12, 2006, 0:01
0xp
You mean Imperial?
Face it, not everything is going to be "neatly wrapped up". Your ancestors in the dank woods and plains of Eurasia (or America, as the case may be) measured things in the lengths of the most convenient thing on hand... Hands. That led us to the system of measurements we use in the U.S., which is, to say the least, nonsensical.
I'm going for a somewhat realistic system in this- the ancients might not necessarily be that logical and clean about how they measure things. This sounds like an excuse, but this was actually my thought process in creating this.
I really don't like it when everything seems to work out perfectly to a certain logicality... That's just not how it happens in history.
Voted valadaar
May 21, 2013, 22:47
Only voted

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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