Dungeons
Underground
Rooms/ Halls
3.63
8 Votes

21xp


Hits: 8252
Comments: 11
Ideas: 0
Rating: 3.625
Condition: Normal
ID: 2257

Submitted:

Updated:
September 2, 2007, 3:29 am

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Moonpool Vault

By:

Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.

Stone looms overhead, like so many thousands of tons of cold earth, ready to crush the meager life from frail bodies. The stone is wet, in some places the footing treacherous as the tunnel opens into a vast chamber. The chamber is dank, water forming pools in places, the stone forming islands in the depths. An underground grotto.

The light from the torch is refracted by the silicate compounds in the submerged stone, illuminating the depths of the pools with a faint golden radiance. The light seems to brow brighter in the deeper pools, almost as it the light itself was forming into a pool. The shallow pools are the darkest, with only a faint glow about them.



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Comments ( 11 )
Commenters gain extra XP from Author votes.

Scrasamax
January 27, 2006, 9:46
0xp
It is short, and it is just a bit of decoration. A little odd, nothing magical and no lurking monsters. No there is 1 submission in the Dungeon - rooms/halls section.
Voted MoonHunter
January 27, 2006, 11:05
0xp
An extra .5 for filling in a gap.

Most of the room entries have be co-opted into the traps, as the rooms are basically traps. Flavor text is a perfectly good things to do, and needed in dungeons.
Voted Cheka Man
January 27, 2006, 13:00
0xp
Short but interesting.
Voted Ancient Gamer
January 28, 2006, 15:50
0xp
More like a candidate for the idea thread if you ask me. Like all your ideas it has lots of potential.
Voted Murometz
March 1, 2006, 14:07
0xp
this is all the inspiration I need for the "gray cells" to take over and make up the rest!
Voted Drackler
April 29, 2006, 11:22
0xp
This is an idea that would be good filler for a dungeon, or if your players
are paranoid weirdos who think every room has a huge dragon hiding in the shadows.:)
chilled
May 26, 2006, 11:37
0xp
its pretty darn good.
Kassy
July 27, 2008, 8:42
0xp
Short but good.
Voted Forganthus
June 12, 2012, 21:43
0xp
Good stuff. I'd welcome a description of smells or sounds.
Voted valadaar
November 6, 2013, 9:57
0xp
An ancient 100(ish) word sub.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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