Li'vah
The Li'vah are large grey creatures looking a bit like woodlice, but on a larger scale.They have black spiny segmented armour on their backs. They measure just under a metre long and a foot and a half high, they have no eyes but instead they have an uncannily good sense of smell and can sense another living being within six metres of them.Their legs are short but incredibly strong and are used to propel them faster through the earth that they burrow through using their large maw.They where constructed using some sort of grey stone mined from the cave they live in and fire clay that Van Torxus had taken with him when he fled.
constructed out of both grey stone and Fire clay, this makes them both incredibly hard to damage if they don't hae a blunt weapon, say a warhammer or other such suitable bludgeoning weapons. The fire clay is a highly explosive and dangerous material, made from lava and clay, magically fused with the stone, it gives them an even greater chance of succeeding in the defense of their master, by making them even harder to hit and any adventurers wishing to set fire to them by casting fireball or an electrical spell or anything the GM determines as a potential cause for an explosion, should look out for they'll have a nasty surprise in store for them.

Additional Information
The Li'vah where created by Van Torxus (see "daggers of self destruction for more details) to guard his new underground domain after he fled Karonie Karile.
They are constantly patrolling the tunnels around his domain and are also sometimes found going on raids on nearby villages. They raid the villages at the whim of their cruel master inn attempts to instill fear and hopelessness into them so that they will eventually be forced into joining him.

Although they are sentient creatures and capable of their own thoughts and feelings, not many of them dare even think about doing what they want to do, as they all fear their masters retribution, one tried it before and was blown up in front of all the others in an attempt to crush the rising unease of the Li'vah. many of them are willing to try to escape the bonds of service to their master and break away from him to start a new life far away and underground, but as of yet none of them have really tried as they are all too scared to step forwards, and lead a mutiny against their master.

This might be a good idea for a plot hook, where the adventurers could come in to help the Li'vah, and destroy the evil elf lord, perhaps they were employed as bounty hunter by the elves of karonie karile to find and kill him, and as they try to carry this out the li'vah sense their purpose and try to aid them, thereby leaving their untouchable master vulnerable to danger.

Magical Powers
The Li'vahhave been given a few powers to help them defend his realm, in order to better defend him.

While they may not be the most intelligent beings there illusion spells can still be pretty accurate, there is a limit on just how well they can cast illusionary spells, which is enforced by their intelligence, GM's should decide beforehand to what extent they can cast illusions.

Illusionary Ground(and illusions in general)
The Li'vah can make pit traps for their victims that have an illusion cast upon them to make them appear as a normal section of the tunnel.

Kaboom
As a result of them being constructed of fire clay as well as grey stone they can at the will of their master explode in a single ball of dark energy 3 metres around them.
The master had better make sure he is well away from the explosion...

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