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Dungeons
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Traps
3.67
6 Votes

19xp


Hits: 5072
Comments: 6
Ideas: 0
Rating: 3.6667
Condition: Normal
ID: 1349

Submitted:

Updated:
November 4, 2005, 2:54 pm

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Lazy Susan Trap

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Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

This trap is a cunning one. A key passage had a cul-de-sac built onto it during the initial construction. Once it was completed, the resident arch-mage cast a powerful enchantment over the intersection of the cul-de-sac, and the main passage. It was a simple, yet effective illusion that caused the party to deviate into the cul-de-sac. The illusion gave the impression of an endlessly long passage that could not be escaped by returning by the way they came. In essence, the party would be left to run itself to exhaustion, or even death as there was no escape from the powerful illusions.

The Key:Fifty steps from the eorlingas/guided by that which is sinister/Through dreaming eyes

What it means: The junction of the passage is marked by a painting of an unknown and obscure man. He was once an eorl of a lost kingdom. There are other paintings along the wall. Fifty steps is the length of the intersection of the two passages. The Arch-mage who created the schematics for the trap was left handed, and sinister refers to the left hand and dexter refers to the right hand, thus mbidexterity literally means both right hands. Placing the left hand on the wall as a guide keeps the PC on the right path. Dreaming eyes are closed.

Close your eyes, left hand on the wall, count 50 steps. you are past the trap.



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Comments ( 6 )
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Voted MoonHunter
November 8, 2005, 13:58
0xp
A good trap with a solid solution.
Voted Cheka Man
November 9, 2005, 17:21
0xp
Useful to keep the tomb robbers and fantasy equvilent of double glazing salesmen out.
Voted Zylithan
November 22, 2005, 18:25
0xp
Nice idea. Reminiscent of "the labyrinth".
Voted Murometz
April 15, 2006, 12:40
0xp
Nifty!
Voted valadaar
April 23, 2008, 20:22
0xp
Good trap, though things like 'no escape' bother me. All illusions, the product of fallible mortals, can be broken with sufficent spellpower or other attributes/resources. Extremely Difficult, yes. Impossible - no.
Voted Ancient Gamer
February 19, 2010, 5:53
0xp
Hmmm...

An original trap, but I fear the consequences should the party not make it. The TPK potential is too high, so I would have lowered the difficulty a bit, for instance by allowing idea checks to help them out with the quiz, or as val said, by allowing magic dispelling and such.

3.5/5


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