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Plots
Duty
Single-Storyline
4.2
5 Votes

31xp


Hits: 5476
Comments: 6
Ideas: 0
Rating: 4.2
Condition: Normal
ID: 63

Submitted:

Updated:
November 16, 2005, 6:11 pm

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Cheka Man

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Laughter is a Serious Buisiness

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Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

A yearly celebration of appeasment to the gods is in jeapordy. The lawful priests need components and supplies to create the laughter and chaos needed to quell the humor of the Chaotic Gods. In two short weeks, the lawful priests must become decadant lunatics for the night or a war of the Gods will sweep through heavan and earth. The players are charged with the task of gathering a bizzare list of ingrediants to save the world from an apocolypse. A novice priest is sent along with them to guide them to thier destinations while the rest of the priesthood tries to cover up thier lack of preperations and find the sabatour.

Some of the items needed might include these:

Itching Dust: the item that inspired this silly quest.

Farting Frogs Bladders for whoopie cushions.

Spark stones for joy buzzers. No lethal jolts here, at least not on the consumer end. A vien of this rock in a mine could prove hazardous.

Blue Honey from giant blue bees. Colorless when cooked, changes back to blue on consuption.

Black seal fat from Black slime seals to make soap that covers hands in inky slime.

The party might gather the items and return to find the sabotuer has struck again, stealing the sacred dribble reliqury. Now they have to chase down the party unknown (chaotic priests bent on the last laugh, or lawful priests on a quest to stomp out chaos?) and recover the drinking vessel.

Once this escapade is done, the party is indebted to by at least one of the holy orders and can look forward to a party that would shame Mardi Gras.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Ria Hawk
November 5, 2002, 20:31
0xp
I like it!
Strolen
December 23, 2002, 21:51
0xp
Just a simple fun adventure and you can be as silly as you want.

Eggs of a Juniper bird that when cracked are the most horrid smelling thing you ever did smell.

Gorgan snails, their slime is some of the most slippery stuff you will ever find.

Wasteview Cricket, when startled it makes a horribly high chirping sound, and they are almost impossible to catch and they just keep chirping and chirping...
Cheka Man
July 17, 2004, 19:33
0xp
I love this idea.I give it 5/5.
Barbarian Horde
August 5, 2005, 4:58
0xp
Maybe the good priests have stolen it so that the evil priests can return it and they too may have peace.

Thevail
Voted valadaar
May 18, 2011, 18:00
0xp

A neat little side quest - good for novice adventurers.

Wulfhere
May 19, 2011, 11:13
0xp

I really like the idea, but the typos and spelling errors are a bit distracting.  Can you give it a once-over to clean them up?  Then I can give it the high score it deserves.



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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