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Plots
Duty
Single-Storyline
4.2
5 Votes

31xp


Hits: 5566
Comments: 6
Ideas: 0
Rating: 4.2
Condition: Normal
ID: 63

Submitted:

Updated:
November 16, 2005, 7:11 pm

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Cheka Man

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Laughter is a Serious Buisiness

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Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

A yearly celebration of appeasment to the gods is in jeapordy. The lawful priests need components and supplies to create the laughter and chaos needed to quell the humor of the Chaotic Gods. In two short weeks, the lawful priests must become decadant lunatics for the night or a war of the Gods will sweep through heavan and earth. The players are charged with the task of gathering a bizzare list of ingrediants to save the world from an apocolypse. A novice priest is sent along with them to guide them to thier destinations while the rest of the priesthood tries to cover up thier lack of preperations and find the sabatour.

Some of the items needed might include these:

Itching Dust: the item that inspired this silly quest.

Farting Frogs Bladders for whoopie cushions.

Spark stones for joy buzzers. No lethal jolts here, at least not on the consumer end. A vien of this rock in a mine could prove hazardous.

Blue Honey from giant blue bees. Colorless when cooked, changes back to blue on consuption.

Black seal fat from Black slime seals to make soap that covers hands in inky slime.

The party might gather the items and return to find the sabotuer has struck again, stealing the sacred dribble reliqury. Now they have to chase down the party unknown (chaotic priests bent on the last laugh, or lawful priests on a quest to stomp out chaos?) and recover the drinking vessel.

Once this escapade is done, the party is indebted to by at least one of the holy orders and can look forward to a party that would shame Mardi Gras.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Ria Hawk
November 5, 2002, 21:31
0xp
I like it!
Strolen
December 23, 2002, 22:51
0xp
Just a simple fun adventure and you can be as silly as you want.

Eggs of a Juniper bird that when cracked are the most horrid smelling thing you ever did smell.

Gorgan snails, their slime is some of the most slippery stuff you will ever find.

Wasteview Cricket, when startled it makes a horribly high chirping sound, and they are almost impossible to catch and they just keep chirping and chirping...
Cheka Man
July 17, 2004, 20:33
0xp
I love this idea.I give it 5/5.
Barbarian Horde
August 5, 2005, 5:58
0xp
Maybe the good priests have stolen it so that the evil priests can return it and they too may have peace.

Thevail
Voted valadaar
May 18, 2011, 19:00
0xp

A neat little side quest - good for novice adventurers.

Wulfhere
May 19, 2011, 12:13
0xp

I really like the idea, but the typos and spelling errors are a bit distracting.  Can you give it a once-over to clean them up?  Then I can give it the high score it deserves.



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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