Items
Armor
Combat
2.25
4 Votes

1xp


Hits: 5050
Comments: 5
Ideas: 0
Rating: 2.25
Condition: Normal
ID: 537

Submitted:

Updated:
October 29, 2005, 3:38 pm

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Kite Shield of Caladin

By:

The Kite Shield of Caladin, passed down to son from father in the Whitewing Family…

It was made from a loyal smith in Calan during it’s time as a city-state. It was just a regular, but beautiful, kite shield for the Whitewing family. The Knights went to war against the ogres, with Lord Whitewing. On the plains of Fein, they came upon an old women who was being attacked by an ogre, seeing to her saftey, Lord Whitewing killed the ogre, but was wounded, the women turned out to be a witch and she gifted his shield to protect him from harm, and from then on, he was never wounded. It has since been passed down rather symbolic then as an active weapon

Magical Properties:

If struck by a weapon it knocks back the wielder of the weapon ten feet causing extreme pain over their bodies. It is protected by a white aura around it, lighting the way on a dark path
If the person who has the shield is wounded, it heals the wound slowly, taking usually a day for a deep gash



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Comments ( 5 )
Commenters gain extra XP from Author votes.

MoonHunter
September 4, 2004, 17:16
0xp
Can you better describe the magical property?
Sentinel
September 4, 2004, 17:29
0xp
sure
Taxus
September 5, 2004, 3:24
0xp
A bit short, don't you think? Though it gives all the information that you really need for it, although the "a wizard/witch did it" -explanation is always a bit... ah, well, it really has all the things it _needs_, though short and lacking in details that would give it more depth. A basic description, so I'll give it a basic rating.

3/5
Sentinel
September 5, 2004, 12:47
0xp
okay
Voted valadaar
October 24, 2006, 14:35
0xp
Yep.
Short.
Needs work.


Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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