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Comments: 5
Ideas: 0
Rating: 2.25
Condition: Normal
ID: 537


October 29, 2005, 3:38 pm

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Kite Shield of Caladin


The Kite Shield of Caladin, passed down to son from father in the Whitewing Family…

It was made from a loyal smith in Calan during it’s time as a city-state. It was just a regular, but beautiful, kite shield for the Whitewing family. The Knights went to war against the ogres, with Lord Whitewing. On the plains of Fein, they came upon an old women who was being attacked by an ogre, seeing to her saftey, Lord Whitewing killed the ogre, but was wounded, the women turned out to be a witch and she gifted his shield to protect him from harm, and from then on, he was never wounded. It has since been passed down rather symbolic then as an active weapon

Magical Properties:

If struck by a weapon it knocks back the wielder of the weapon ten feet causing extreme pain over their bodies. It is protected by a white aura around it, lighting the way on a dark path
If the person who has the shield is wounded, it heals the wound slowly, taking usually a day for a deep gash

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Comments ( 5 )
Commenters gain extra XP from Author votes.

September 4, 2004, 17:16
Can you better describe the magical property?
September 4, 2004, 17:29
September 5, 2004, 3:24
A bit short, don't you think? Though it gives all the information that you really need for it, although the "a wizard/witch did it" -explanation is always a bit... ah, well, it really has all the things it _needs_, though short and lacking in details that would give it more depth. A basic description, so I'll give it a basic rating.

September 5, 2004, 12:47
Voted valadaar
October 24, 2006, 14:35
Needs work.

Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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