Items
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Magical
2.42
6 Votes

1xp


Hits: 1854
Comments: 6
Ideas: 0
Rating: 2.4167
Condition: Normal
ID: 4063

Submitted:

Updated:
July 2, 2007, 2:08 am

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Key of Returning

By:

There are those magic users in the world who will go to great lengths to keep their secrets locked away from the wordl.  There are also those magic users in the world who are always losing their keys.  Well, one such magic user couldn’t believe he didn’t think of this key sooner.

Full Item Description
It appears to be a normal key with the exception of tiny runes scribed down the one side of it.

History
History?  Isn’t it obvious?  A mage somewhere got tired of losing his keys and thusly enchanted his to return to him whenever he lost them.  Seems the idea has caught on.

Magic/Cursed Properties
The owner of the key simply has to speak a command word while holding his or her open palm and it will appear there.  The key will not do this if broken, on a different plane, made incorporeal or altered in such a way that the ruins are distorted or destroyed.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
July 2, 2007, 8:09
0xp
I could use a set of keys like this, but I think I would put the enchantment on the keychain itself. Spartan in it's execution, the idea is sound.
Voted manfred
July 2, 2007, 15:36
0xp
It is okay, but not special in any way.
Voted Wulfhere
July 2, 2007, 15:57
0xp
A decent post, but more could be done with the idea.

What keeps someone else from learning the command word and summoning the keys? Do they need to be kept for a certain length of time (to "attune" to the owner, perhaps) before they will work?
Voted Drackler
July 3, 2007, 17:54
0xp
It is awfully short. A sound idea but with very little real use, it might be interesting if you could also summon things, or people, that are in the general area.
Voted Cheka Man
May 13, 2010, 18:16
0xp
A nice idea, but too short. 3/5
Voted valadaar
January 4, 2016, 11:03
0xp
I'd like these. I am sure it could be bent for other purposes as well.


Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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