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Kendaria

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Continent of Bylarian. Kendaria was one of the Great Doms (States) that made up the Arcturian Empire so long ago. Kendaria then became part of Bynor- one of the Splinter Empires of the post Acturian era. Except for one brief ten year span since then, Kendaria has its been its own land since then. That 10 year span was the time of the Wizarding troubles, when The Dark Dragon and his minions seized control of many lands.

Kendaria

Continent of Bylarian. Kendaria was one of the Great Doms (States) that made up the Arcturian Empire so long ago. Kendaria then became part of Bynor- one of the Splinter Empires of the post Acturian era. Except for one brief ten year span since then, Kendaria has its been its own land since then. That 10 year span was the time of the Wizarding troubles, when The Dark Dragon and his minions seized control of many lands.

Kendaria is approximately the size of France, though a bit larger 750,000 km²(280,00 sq. mi.), with a similar terrain and climate.

Grand Castle of Chechar is the seat to Kendarian power.
Two circular baily and towers set on nearly adjacent hills linked by a thick wall. Eventually a third baily and tower was built on the flatland at the base of the hills. This was linked to the other three by a set of walls. A final key manor, now where the Prime (semi-hereditary king/ leader) and his blood live was built in the center of the triangle.

The Caldorian Prime, the somewhat hereditary King, of the land is accepted by the (Kendarian) Dom Council. Once accepted they have the position for life. The Prime also approves any ascention of any (Kendarian) Domship, so the power is balanced. The Prime’s main power is the ability to collect taxes. If a Dom tries to collect a tax, they are in violation of tradition and the law… thus are removed (and their lands given to the appropriates of the helpful Doms that removed him/her).  Most of the Taxes collected are given back to the appropriate Dom to distribute as they see fit - a tribute from The Prime. It is the power of coin that gives the Prime their power and balances things here.

There are eight Doms (dominion precinct). Each has a castle and a Dom (a lord leader, somewhat hereditary titles). The Dom of X is what they care called.

Each Dom is in charge of one Flag or part of the Kingdom army. The Doms are not supposed to fight each other militarily. It is supposed to be a verbal fight in the Dom Council.  However, heated words can lead to battle as Doms and greater nobles are forbiden to duel. While the Prime can forbide the use of The Flags, The Prime can not stop the use of mercenary troops for private squabbles.

There are lesser Nobles or Big People under The Dom, each running their little corner of the region.

1) N Sken-Meurthe

2) NE Skeyechechi (ex national from “russia)

3) E Seine River district starts from mountain, heading towards the south

4) SE SkeLemon Small district “cut” by Seine

5) S AkeLyon Largest district includes middle (light bulb shaped) Capital

6) SW Scorse

7) W Ske-Gard : most military. also the most political and conflicted.
8) NW Skegolo

While still a mercenary company per law, they are practically a regular unit in the Kendarian military. This relationship harkens back to several principals (full comet members) whose chairs (in absencia) at the Comet School had been sponsored by The Kelarian Prime. Upon the fall of the school proper, those senior members in absencia simply began teaching students there (first in an attempt to restart the school, then to support their own guild). The Prime sold them some property which had been tasked to the cavalry adjacent to the castle. In the expanded mannor home, live and train combat mages, grogs, and houses all their staff.

Home of the Azure Comet Guild

Wierd laws:
Long ago the kingdom was menaced by evil wizards.
The Prime is not allowed to “raise and keep” a magical force by ancient law and several treaties.



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