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Rating: 1.5
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ID: 185

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January 15, 2006, 3:53 pm

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Journey of Magic

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A young girl, of fifteen, sets out to find the kingdom of her land after raiders burned down her house. Now she has met a wonderful friend who schools her in the ways of the land…

A young girl, of fifteen, sets out to find the kingdom of her land after raiders burned down her house. Soon, upon her leaving, she meets a mystical being who offers help and guidance.
Along the way, the girl meets many different creatures and learns of her land, which she knew little of before.  However, she finds herself captured by slave traders who take her to the palace.
Now she needs to escape and start her life anew, but can she reunite with her friend, with whom she was seperated from after the slave traders came, or is she doomed to serve the cruel king and queen and vain prince?



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Comments ( 5 )
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CaptainPenguin
December 1, 2004, 22:17
0xp
How is this a plot? Maybe for a book, but it'd be a pretty boring or pretty juvenile book.
Who is this girl? Who is the mystical being she meets? What are the different creatures? What do the king and queen have to do with it?

1/5.
Ancient Gamer
December 1, 2004, 23:09
0xp
If your target audience are small children it is a nice concept. you might want to colour it even stronger, more black and white, as children sometimes have problems understanding the more subtler nuances. (Like irony, shades of grey, etc...) (The raiders could be depicted more vividly for instance. Also: Put a note on your story, informing us about its intended audience)

If the target audience is adults you might want to heed the captains words, unless you are aiming for a naivistic and simplistic setting.
Voted axlerowes
September 13, 2006, 18:17
0xp
This more of a NPC than a plot. Maybe if the girl had some special info. about her lost land or the nature of magic.

Maybe the girl herself can be a "map".
Murometz
September 13, 2006, 18:44
0xp
mmm...I once had half a map tattooed on a pirates tongue. The other half? I cant say. Its a PG-13 site :D
Voted valadaar
April 18, 2016, 11:35
Only voted


Random Idea Seed View All Idea Seeds

The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 5xp


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