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Comments: 4
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Rating: 1.5556
Condition: Normal
ID: 185

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January 15, 2006, 2:53 pm

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Journey of Magic

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A young girl, of fifteen, sets out to find the kingdom of her land after raiders burned down her house. Now she has met a wonderful friend who schools her in the ways of the land…

A young girl, of fifteen, sets out to find the kingdom of her land after raiders burned down her house. Soon, upon her leaving, she meets a mystical being who offers help and guidance.
Along the way, the girl meets many different creatures and learns of her land, which she knew little of before.  However, she finds herself captured by slave traders who take her to the palace.
Now she needs to escape and start her life anew, but can she reunite with her friend, with whom she was seperated from after the slave traders came, or is she doomed to serve the cruel king and queen and vain prince?



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Comments ( 4 )
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CaptainPenguin
December 1, 2004, 21:17
0xp
How is this a plot? Maybe for a book, but it'd be a pretty boring or pretty juvenile book.
Who is this girl? Who is the mystical being she meets? What are the different creatures? What do the king and queen have to do with it?

1/5.
Ancient Gamer
December 1, 2004, 22:09
0xp
If your target audience are small children it is a nice concept. you might want to colour it even stronger, more black and white, as children sometimes have problems understanding the more subtler nuances. (Like irony, shades of grey, etc...) (The raiders could be depicted more vividly for instance. Also: Put a note on your story, informing us about its intended audience)

If the target audience is adults you might want to heed the captains words, unless you are aiming for a naivistic and simplistic setting.
Voted axlerowes
September 13, 2006, 17:17
0xp
This more of a NPC than a plot. Maybe if the girl had some special info. about her lost land or the nature of magic.

Maybe the girl herself can be a "map".
Murometz
September 13, 2006, 17:44
0xp
mmm...I once had half a map tattooed on a pirates tongue. The other half? I cant say. Its a PG-13 site :D


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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