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Lifeforms
Flora
Water
3.13
4 Votes

8xp


Hits: 4001
Comments: 4
Ideas: 0
Rating: 3.125
Condition: Normal
ID: 1428

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Updated:
February 12, 2007, 4:26 am

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Jewel-of-the-Mire

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“Like the Jewel of the Mire, the soul is a bright light along the dark path of time. “
—Scedebus Scholar

Full Description
The Jewel-of-the-Mire is a floating water-flower, that drifts in great mats in the rivers, swamps, and bogs of the Empire. The Jewel-of-the-Mire is similar to the water-lily, even to the point of looking similar, however, the Jewel-of-the-Mire comes in a variety of brilliant colors, ranging from deep indigo to pearly white to blood red. In some places, Jewel-of-the-Mire mats can completely cover the surface of the water, giving the appearance of a great meadow of flowers.

It is, however, at night that the Jewel-of-the-Mire shows its true beauty. During the moonlight hours, the Jewels seem to take on the Moon’s watery luminescence, glowing and releasing slow beads of light (in actuality clumps of the plant’s pollen) into the water below.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
November 8, 2005, 19:34
0xp
Solid post. Can be used for dramatic nighttime scenes.
Voted Cheka Man
November 18, 2005, 16:40
0xp
Not everything that is good needs to be magical or dangerous.
Voted Zylithan
November 20, 2005, 16:24
0xp
Short but solid. The night imagery is wonderful CP.
Voted valadaar
March 28, 2007, 10:04
0xp
A nice non-combat encounter. I like it a lot.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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