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Rating: 3.6
Condition: Normal
ID: 238


October 24, 2005, 3:29 pm

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Insig Gem


Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.

Made as a joke by a good intentioned wizard. He had a good friend that just happened to have a habit of touching things in the wizard’s lab without permission sometimes causing some unwanted mishaps. The gem, created to try and curb this compulsion, would shrink the person that touched it to half their size. It became useless when his friend was killed meddling in the business of a not-so-pleasant mage.Magical Properties:Upon touch by somebody other then the current owner it shrinks them to half their current size. Any natural resistance is automatically neutralized by the power of the spell.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

December 19, 2002, 6:09
Shrinking of people may be useful if trying to hide in shadows or in places an (over) average-sized hero would not fit. Or let your halfling explore some rat-hole. What's the duration?
Voted Scrasamax
May 31, 2006, 11:09
I think this could be a scroll for all sorts of look-but-dont-touch things that a mage might leave in his stuff to deter people from touching. These could be limited to the comical to alarming for a good aligned mage, such as the toucher turning a vibrant color, or their voice turning into deafening animal noises. For a more evil wizard, there could certainly be a vivacious black idol that when touched turns the toucher into a nearly mindless carrion crawler for several hours. Later when they revert to human with a mouthful of rotten orc intestine they have learned a valuable lesson.
December 18, 2008, 14:38
Thieves Guild jingle:

We represent the Lollipop Guild
The Lollipop Guild, the Lollipop Guild
And in the name of the Lollipop Guild
We wish to welcome you to Munchkin Land

(They keep trying to steal the gem, you see, and-----)
Voted valadaar
December 18, 2008, 14:43
Interesting idea, though the "Any natural resistance " would be turfed in a heartbeat. This is a human-made item, not made by the gods..

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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