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ID: 5607


June 6, 2012, 8:41 pm

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Cheka Man

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A material similar in texture to normal silk, but woven from strands of ice

Full Item Description
Icesilk is a material similar in texture to normal silk, but woven from strands of ice.  It is produced in the region of the Svetla Glacier, by the Ice Maidens. Icesilk is pure white, like the ice that they are woven out of.

There are 2 varieties that they come in: those that never melt (the most common variety) and those that melt on contact with human flesh.

Originally produced for the clothing needs of the Ice Maidens, Icesilk became a main exporting commodity to the Dragon Empire in the Lu Dynasty. This occurred when they were chanced upon by the sole surviving member of a team of diplomatic envoys sent out to negotiate a military pact with the Persians, who all died in an avanlache except for one.

At first, there was only 1 variety of Icesilk, the type that never melts that the Ice Maidens produce for exporting. Noble ladies and wives of rich merchants often ordered gowns made of this type of Icesilk to wear in summer. Thus, in the Dragon Empires, Icesilk is considered a luxury item.

Over time, however, one of the top families in the assassination trade saw an alternative use for Icesilk that, instead of never melting, would actually melt when it first comes into contact with human flesh. This family commissioned a Tuner Mage to alter the properties of Icesilk in accordance with its particular vision and a new variety of Icesilk came into being, which was used to fashion what later became the signature weapon of this family, the Ice Needles. This variety can only be found on the black market but like its counterpart that is sold legally, it too commends a high price.

Special Properties
Although Icesilk does not confer any magical properties to users, it is nevertheless an enchanted product. It is purely through the magical powers of the Ice Maidens that such a clothing material can be woven out of ice.

A gown woven from Icesilk will keep the wearer cool at all times. On the black market, there are also transactions on the sale of Icesilk that melts on contact with human flesh, which are used to make Ice Needles for assassination purposes (see 30 Unconventional Weapons)

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Comments ( 12 )
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March 11, 2009, 0:56
Updated: There might be some loose ends with respect to how the Ice Maidens are discovered and the concept of Tuner Mage maybe that could be expanded upon but I personally think that they go better into standalone subs. But if someone has a differing opinion, I'm also happy to hear about it and might rethink things. Other comments are also welcome, as always.
Voted Murometz
March 11, 2009, 8:53
Yes, get to writing that 'Tuner Mage'. Sounds good!

I love this stuff. I love the two versions, and the ice needles. I just think this is a great addition to most campaign worlds! Not sure what else to add. Cool items! (no pun intended)
March 11, 2009, 18:28
Put in a stub on the Tuner Mages but I don't promise to finish it any time soon. Would have offered to collab on it except I've got major wanderlust it seems with respect to submissions, might frustrate my collab partner no end b/c of it. But if someone is still interested, let me know.
March 14, 2009, 3:06
(Note: I have linked it here and posted a comment on that. Yep, you can link stubs to submissions as well.)

Oh, and we are used to that wonderlust... might be you got infected by it here. :)
Voted valadaar
March 12, 2009, 18:44
This is pretty nifty - there is another material about (don't have the link) which radiates heat that this is the mirror image of.

Undead might use garments of this nature to refrigerate themselves and extend the shelf life of their flesh. Similarly, adventurers could preserve their dead for later, somewhat easier resurrection.
Voted manfred
March 15, 2009, 4:33
It is indeed a good fantasy material to wrap your head around. ("So it is from ice? Like, from water?!") Nice work there.

What happens if it is exposed to fire or other form of intense heat? Would it simply turn into water again (and make a very expensive extinguisher :) )?
March 15, 2009, 18:04
What a coincidence that you raised this point here as I've got another stub on a different type of silk (Flamesilk by title) that acts as a fire extinguisher.
Voted axlerowes
March 16, 2009, 19:07
I like it, these sort of very detail items which are essentially fluff can give a lot of flair to players. I know my players always really enjoyed dragging lots of crap like this around with them. Detail post like this can really a GM to flesh out his game world. So thanks.
Voted MoonHunter
April 17, 2009, 18:59
This is a lovely utility submission. It adds color to the world without being an obvious adventurer inventory item.

Though I do like the needles.

Bonus points for having the links. Now write up something for the Tuner Mage stub. It does not have to be a lot, just enough that we know what they do. 1-3 lines should do it. You can flesh it out later.
Voted Michael Jotne Slayer
November 8, 2010, 11:02

This is, as mentioned above, a nice addition to an RPG world in the sense that they mostly add flavour. Most items here are heavy on the adventure hooks or high magic qualities.

Good job Moonlake!

February 8, 2011, 17:50
Update: fixed broken links
Voted Cheka Man
February 17, 2012, 22:26

Only wear this in a hot climate.

Link Backs


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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