The History of Éran is rich and the recorded history of the elven libraries stretches itself over 22.000 years. The Elves and classic scholars divide the past of Éran into 3 ages: The Age of Immortals, Theras’ pre-history, The Foundation Age, before the coming of mankind, and the Age of Man, when humans became the dominant race. These are furthermore divided into eras to reflect the dominant traits of those periods in time. Most scholars tend to narrow their scope to the Third Age, the Age of Man, and define history according to the eras of this age. Modern History began with the founding of Brennèl over 2500 years ago which ushered in the Third Era of the Third Age - The Age of Man and this is the time of which scholars have a fairly accurate and whole picture of events. Prior to this, knowledge is more scattered, mainly due to the Second Magewar which destroyed the ancient world and ushered in the Age of Darkness, where knowledge of any kind became an increasingly rare commodity. Nonetheless, here follows a brief overview of the Great Ages of Éran up to the present as they would be known to a common Brennae historian:
The years are organized after the common calendar of Éran, the Calendar of Bren. Thus the years before Brennèl’s founding are PC (Prior to Crowning) and those after are AC (After Crowning). The detailed timeline, particularly of the time before the third era of the third age, contains information not generally known to modern scholars.
The Age of Immortals: Nothing certain is known of this timeperiod. Theras itself was fashioned at this time, it belonged to the immortal races and the gods themselves walked Theras freely. How long this Age lasted no one knows, but eventually the gods and immortal races withdrew from Theras and allowed the less powerful mortal races to make their mark on Theras.
The Foundation Age: Scholars estimate that at least 18.000 years ago, the elves founded the first civilization on Éran and quickly expanded to form a great empire. At some point, around the time the dwarves first emerged from the underdark, the great elven civilizations were torn apart in a huge civil war, which ended elvenkind as a unified race. With the elves in decline, the developing dwarven civilizations claimed the surface world for their own and became the dominant race on Éran. Some 10.000 years ago, the humans began arriving in great numbers from the east and south to Éran and settled the lands unclaimed by the dwarves and elves, in what is known as the Migration of Man. Around the same time, the dominance of the dwarves came to an end in a great war between elves and dwarves and from this vacuum, humankind began to emerge as the dominant power in Éran, most notably through the rise of Isandor, some 9000 years ago.
The Age of Man:
The First Era - Ancient History: In the central plains of Éran Isandor was formed. Over the centuries it grew into perhaps the greatest, most spectacular empire in Éranni history. To this day, it remains a legendary fabled place, a haunting dream of what mankind is capable of, and at its end, a terrible nightmare of the same. For millennia, it stretched across all of Éran from its northwestern tip, to the edge of the great desert in the southeast. Sitting in the great and fertile basin in the centre of Éran, what is now the Sea of Sorrows, Isandor was powerful in both learning, resources and most of all: Magic. Wizards ruled Isandor and under their rule, magic soared to heights never seen before, creating wonders modern wizards can only dream of. It is said flying cities were commonplace in those days, common people wielded magic and magic items to ease their workload and powerful arch wizards conquered even the planes beyond Theras, summoning and creating strange creatures never seen before to do their bidding.
The Second Era - Dark History: Eventually, the Empire of Isandor fell, and with it the civilizations of the ancient world. The Second Magewar ended spectacularly when the central heartlands of the empire sank into the sea in a great magical mishap, wreaking havoc across the entire continent as earthquakes and huge killer-storms changed the face of Éran permanently. What is more, the magic which Isandor relied on in all facets of its society ceased entirely to function and left the helpless citizens entirely at the mercy of the elements. Isandor died in less than a week as the mages who had brought this disaster upon mankind were virtually wiped out and the surviving people found themselves at the mercy of a incredibly hostile climate, all the servitor races and monsters which had been enslaved by the Isan arch wizards free to roam the lands and with no magic to protect them from any of it. Life on Éran changed virtually overnight as The Era of Darkness descended upon its people. For more than 1000 years, human civilization was little more than a footnote in the annals of the elven and dwarven scholars who continued to record history, learned knowledge among humans a precious commodity preserved only in the few fortified cities that survived.
The Third Era - Modern History: This ended 1400 years ago, when Devon Bren I founded the kingdom of Brennèl in the fertile southwestern plains of Éran and set out to draw the finest learned minds to his kingdom to make it the finest in all of Éran. He succeeded in abundance and by the time of his death, left behind the greatest human kingdom since Isandor fell. It was to become much more. Within the next 850 years, Brennèl expands and grows to encompass all of western Éran. Brennèl become the second-largest empire in human history and continues to be recognised as the centre of human civilization to this day.
About 800 years ago, Brennèl was to lose its standing as the supreme power in western Éran for good, when the province of Erro broke away and formed the independent kingdom of Errion. Over the next 200 years, Brennèl lost all of its northern territories and Errion established itself as the dominant power in Éran, as it grew into an empire in its own right. It sustained this standing for the next 200 years, before it peacefully began to cede away provinces to establish themselves as independent kingdoms in their own right, as it proved unable to hold such large territories together on its own.
Some 500 years ago the world was shaken by the 3rd Magewar as the powerful wizard guilds of the west began to war among themselves. When the Crown of Kings was stolen from Solman Empire, the east became embroiled in the conflict as well that eventually escalated into a continental war. Before it was over, the once proud Solman Empire had been reduced to ruin as the end of the war ushered in the Shadow Years.
What followed the war a backlash of wrath against all things magical not seen since the Age of Darkness and for the next 200 years wizards were persecuted throughout the west. Though tensions have eased since then, many still regard spell casters with suspicion and hostility today.
Since then, new kingdoms have begun to spring up in the aftermath of shattered empires, trade began flourishing again and Éran is slowly coming to terms with a new political landscape of diversity and growth.
Please
register
to add an idea. It only takes a moment.
Codex
Calendars in Éran
By: B9anders
( Systems ) Societal/ Cultural -
Historical A look at the calendars used in Ã?ran.
[
Show / Hide Submission ] [
Visit Submission ]
The solar/lunar calendar used across Éran measure a year in 52 weeks of seven days (one week being the time for Elir, the lesser moon, to come full cycle), for a total of 364 days in a year, the time it takes for the sun and moons to realign themselves in their positions in the sky. A month lasts 30 days (the time for Mir the greater moon to come full cycle) except the 1st, 4th, 7th and 10th months which last 31 days to mark the seasonal solstices and equinoxes, where Mir stays full in the sky one day more than usual and coincides with Elir being in high sanction that day as well.
On the day of the spring equinox, the two moons cross paths in the sky in high sanction which typically marks the New Year across Éran, which thus begins on the second day of the first month (Newspring).
The Brennae Calendar:
The standard calendar used in the west is the Calendar of Brennèl, which marks the crowning of the first king of Brennèl, Devon Bren I. It starts with the year 1 AC (After Crowning). Dates prior to this are listed as PC (Prior to or Pre- Crowning). The current year is 1397 AC. It is generally used to mark the beginning of the Third Era of Man when humans began to climb out of the barbarism of the era of darkness.
Other Calenders:
In the east, the Solman Reckoning (SR) is used to mark the establishment of the Council of Regency. The current year is 1055 SR.
The Dwarves use the Ore Measure (OM) that goes back to the founding of the Five Kingdoms. It is divided into Dwarven Years of five regular years (measured as seasons) which is the time it takes for a one foot wide living gold ore to grow one inch. The current year in this calendar is the 2nd season of the dwarven year 1900 OM, making the calendar 9502 years old.
The elves have a different calendar system, as they measure time in Generations of 400 years and Generations in Cycles of 12 Generations (4800 years), before restarting the calendar. According to the elves, a Cycle is the time it takes for the rotating stars in the sky to come full circle. The current year in the Elven Reckoning is the 43rd Year of the 9th Generation. The current cycle thus started 3243 years ago in the year 1846 PC. If the elves count the number of cycles that have passed since the inception of this calendar, they are keeping it to themselves.
Another calendar that is in little use today but is sometimes used to measure events prior to the founding of Brennèl (although some wizard guilds and Altahkir do use it for modern reckoning as well) is the Isan Calendar. Because of the uncertainty of the Age of Darkness there is doubt about the exact year in this calendar. Most believe it to be around the year 9267 IY (Isan Years) or 9254 IY.
The Jhorni clans to the north measure years in Hjurkans, the councils the clans hold every 60 years. It is currently the year 58 of the 157th Hjurkan making it 9298 years old, a number most scholars dismiss as nonsense.
Add/View Ideas (0)
Add/View Comments or Vote (3)
The Mythology of Éran
By: B9anders
( Systems ) Divine/ Spirit -
Defining A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.
[
Show / Hide Submission ] [
Visit Submission ]
The Age of Immortals
The Era of The Elder Gods
Creation of Theras
No one knows where they came from or why they came here, but at some point in time, the Elder Gods arrived in this universe and made it their own. They were four and together commanded supreme mastery of the elements. Arun - the Lord of Fire, blazing but gentle and considerate. His consort Miran - the Mistress of Water, temperamental and unpredictable as the sea, Laulas the Sky father - all embracing but also all possessive and dominating and his consort Enia, the Earth mother, the nurturer and caretaker.
Though the Elder Gods were all of different dispositions, they did not distinguish between any good or evil, seeing as either sprang from their own creation and of their will and likewise their will to undo.
First Enia created the great earth and called it Theras to be her home. Arun then created the blazing Sun and made it his abode. Miran filled the seas and created the moons as her abode to govern its tides. Finally, Laulas filled the great sky and set in it the stars so that others could know its vastness and in these he made his home.
The Spirits are Awakened
Wanting to share their creation with others, the four Elder Gods awakened spirits with a life of their own. From Enia came their spirit, from Arun the energy to fuel their lives, from Laulas freedom to act of their own accord and from Miran the power to change and grow. For a long time, these formless spirits inhabited the land.
The Spirits Are Given Form
Though the Elder Gods were happy with what they had wrought, they felt their creations could still achieve more if capable of assuming form as they themselves could. And so they offered the immortal spirits timeless forms to inhabit. These spirits graciously accepted the gift from their creators and went to the God they aligned themselves with most.
Those loyal to Arun the Fire Lord not only fiery all-destructive breath, but great power within themselves. From his consort Miran they were given the power of change over their surroundings. Thus were created the dragons.
Those loyal to Laulas the Sky King were given great wings and splendorous visage. From his consort Enia, they received the vitality of the cycle of the earth. Thus were born the Phoenix, rulers of the sky.
Those loyal to Miran the Moon Lady were given freedom to change according to their own whim. From her consort Arun, they were given the raw power and energy that comes from fire. Thus were born the changeling Sorcen.
Those loyal to Enia desired no form and pleaded merely to nurture and care for the earth. Not wanting them to receive any less than the servants of the other Elder Gods she created the animals of the world in all guises and shapes for them to care for and nurture. Laulas wanting to share his gifts gave wings to some of these, giving life to birds, insects and other avial animals.
Thus the Elder Races were born. And for a long time they inhabited and ruled the land in timeless harmony.
The Era of the Young Gods
The Young Gods are born
Yet, despite the splendour of their creations the Elder gods saw that for all the majesty none of these spirits and beings had the power of creation in them as they did. They were powerful but they knew only how to change what had been made, they could not bring forth things on their own accord. And so for the first time, the Elder Gods sacrificed part of their own essence to create offspring that were truly of their own kin, endowed with the same creative forces as they themselves were.
From the union of Arun and Miran came Eliril, blind from birth, but endowed with a vision of justice, discerning right and wrong, good and evil, true and false. In order that she may watch over the world to dispense this, her mother gave her the lesser moon as an eye to watch over Theras with.
From the union of Laulas and Enia sprang Hefastos, the Hunter and Ward. Sharing his mother’s love of the earth and his father’s passion and wildness, he is at one time protector of the creatures of the earth and the Hunter that passionately stalks them as prey to keep the cycle going. In keeping with his shifting tempers, he was likewise given dominion over the weather in all its aspects.
The Elder Gods then joined hands with each others’ consorts in order to create a sister pair:
From the joined hands of Arun and Enia sprung Miriel the Spring Lady, the embodiment of beauty, love and fertility. With mastery of the coming and re-awakening of life as symbolised by the spring, she received dominion of all things newly born.
When Laulas and Miran joined hands Serade, the Autumn Lady, appeared. Timeless and beautiful, impassionate and sterile, Serade was opposite to everything Miriel stood for. To her was given mastery of aging, decay and death. Since only her hand could stop the passing of these laws, she likewise held dominion over resurrection as she alone held the keys to the kingdom of death.
Next Arun and Laulas joined hands and from this rose Baran, the Smith, who delighted in creation, invention and design in all things.
Finally, from the hands of Miran and Enia sprang Astias the Silver-tongued. A creature of chance, randomness, luck and misfortune, he was likewise endowed with a persuasion and charm that could serve any purpose. Thus, he was simultaneously master of diplomacy, articulation and arbitration, as well as deception, trickery and dishonesty.
In order to give the young gods room to unfold their creative power, the Elder Gods created the realm of Edras separate from Theras and there left the Young Gods to envision a world of their own, the same way the Elder Gods had done with Theras.
The Second Generation of Gods
Baran, feeling lonely, took to the forge to create a worthy companion for himself. But try as he might, he could not animate his splendid creation alone. Eliril, hearing his troubles, went to his forge and laid her hands on his creation. Thus Estaran the sage came to life and Baran found a worthwhile companion in the god of knowledge and learning to complement his unquenchable drive for creativity.
When Eliril and Baran saw what they had wrought, they rejoiced together and became consorts, giving life to Beldir, god of commerce and wealth and Elonis the noble cavalier.
For a time, Miriel gave her heart to the assertive Hunter Hefastos and they gave birth to Arvild the volatile Winter Queen, whilst Serade and Astias, bored from their solitude dabbled briefly with each other, giving birth to Yolaie, the beautiful goddess of secrets, temptation, lust and seduction.
Miriel and Hefastos eventually became estranged from one another though and out of spite, Hefastos took her sister Serade as his consort, who happily fanned the flames of her sister’s jealousy.
In their passionate but brief relationship, for they soon realised their demanding tempers were not compatible, Hefastos and Serade bore two children: Harion, the wrathful warrior and Shagra, miscarried at birth; she survived nonetheless as the goddess of disease, rot and pain.
During this time, Miriel was courted by Astias. The Silver-tongued kindled the heart of the Spring Lady, and they loved much, a relationship continuing to this day. From this love sprang Niela the minstrel, god of joy, song, festivity, freedom and summer and Elenda the gentle goddess of peace, solitude and wisdom.
The Shaping of Edras
Just as the Elder Gods had created Theras in their own image, the young gods set about shaping the god lands of Edras to their own vision.
The Sacrifice of Enia / Awakening of the Phaerie
On Theras, the Elder Gods began to come to a frightening conclusion. In giving life to the young gods, they had stretched their powers too far. Theras and all its inhabitants were slowly dying, suffering from the lack of sustaining essence the Elder Gods nourished them with, their spirit being slowly drained and consumed by simply being alive. Laulas, beginning to feel disenchanted with what had come of their creation, suggested they undo it and start over. Enia however, suggested an alternative. Asking for parts of the essence of the other Elder Gods to draw into herself and to be returned when she returned to them, she promised them that not only would she ensure the survival of their creation, but make it more splendid than before. What the other Elder Gods did not anticipate was that the Earth Mother so loved her creation, that she would sacrifice herself for it. And so, she gave up her own life to empower Theras with her own sprit as well as the parts of the essence of the other Elder Gods she had received. Thus, the very land itself came alive and from this, the beings of Theras could sustain themselves.
As she sacrificed herself to give life to Theras, a new class of beings spontaneously appeared on Theras. Magical creatures, protectors and caretakers of the living land; they were the Phaerie, children of the earth. The remaining Elder Gods, distraught that one of their own should be no more, retreated from the world to contemplate how their creation had brought mortality even to themselves.
The Appearance of Magic / Rise of the Sorcen
One thing that quickly became apparent after the sacrifice of the Earth Mother, was that not only had the land been given life, it was also brimming with a new source of power unlike any other force seen before, a power that allowed those who wielded it mastery over things in all shapes and aspects. From the essence of Elder Gods, the gift of magic had been imparted to the creatures of Theras.
The first to explore this new gift in depth were the Sorcen and they quickly demonstrated an aptitude for this Gift more so than any of the other beings of Theras. It wasn’t long before these first arcane masters subdued the other creatures of Theras and claimed it as their own.
The Godswar
The young gods looked upon the events that followed in the wake Enia’s sacrifice with both jealousy and alarm. Jealousy that such a splendid gift should belong to the Elder races and not themselves, the chosen of the Elder Gods and their true kin. Alarm that the Sorcen who had most readily embraced the gift continued to grow in power, to the extent that the young gods began to fear the Sorcen would grow more powerful than themselves and eventually vanquish them. Fearing and coveting the immense power of the Sorcen, the young gods abandoned the god lands of Edras to wage war upon the Sorcen.
Despite the immense power of the young gods, the Sorcen showed that they would not easily be defeated and held their ground furiously. Mountains were toppled, fertile plains razed to barren deserts as Theras shook with the tremor of the clash between this most powerful race of magic-users and the divine gods. Although battles were won and lost on both sides, it appeared a stalemate was growing more and more likely as the Sorcen proved themselves the equals of the chosen of the Elder Gods.
The ones who were to turn the tide were the dragons. Receiving promise from the young gods that no other creatures on Theras would their equals if they would side with them, the dragons joined the fray and turned on their brethren with devastating results. The Sorcen were defeated and all but a few destroyed so that no one might threaten the supremacy of the gods again.
Pact of Balance / Creation of the Mortal Races
With the Godswar over and the rage of battle settled the young gods surveyed Theras and were aghast at the price of their victory. Theras, the creation of their own creators, was in ruins, the land ached from its wounds so much they gods feared it might never recover and they repented. Counselling among themselves how to redeem themselves, the gods deferred to the judgement of Eliril. The goddess of justice, in what they called the Pact of Balance, decreed that if the promise of such power could incite such devastation, let no one possess it. Thus it was ruled that the gods would settle in Edras and never enter Theras in their true form again, under penalty of destruction. From there, they devoted their power to nurture Theras back to its former splendour and as the earth regenerated, so the gods’ love for Theras grew. Though they could not possess it themselves, they nonetheless wanted to give their powers of creation to shape Theras even more so.
Thus the gods set about to create new races to populate Theras. The young gods did not possess the raw elemental power of the Elder Gods though and so, their creations were mortal, fated to suffer sickness and old age and eventually to die from this.
The Era of Mortals
The Black Plague - The Young Gods Betrayed
When the Elder Gods eventually returned, they were shocked at how their creation had turned out. Instead of mimicking them and creating a world of their own, the young gods had defiled their creation with their own vision, changing it so as to be almost unrecognisable to the Elder Gods. The Sorcen were all but gone, dragons and phoenixes rare and hiding in the far corners of the world that had been given for them to rule. Instead, they found the world dominated by elves and dwarves, mortal races, battling for supremacy. Miran in particular, enraged that her favoured children, the Sorcen, should be wiped out by the young gods, wanted revenge. She allied herself with Laulas who was increasingly embittered that his consort Enia should have sacrificed herself for this. Furthermore, the Sky father believed Enia had not truly died and remembering her promise that their essence would be returned to them when she returned, he believed that if their creation should be undone, his consort would return to him.
Not wanting to attract the attention of the young gods, they devised a curse to inflict upon the mortal races that would be their undoing. And so, the beastman curse was bestowed upon Theras. Transforming the races of elves, dwarves, giants and men into foul abominations, the curse spread with every contact the new beastmen made with others.
Arun, ever the contemplative, kept his own council and watched in silence.
The War of Darkness
It was not long before the dwarves and elves ended their skirmishes to concentrate on a new foe. The races of goblins, orcs, bugbears and trolls had appeared from nowhere and soon swarmed the world in huge numbers, taking over cities and kingdoms and infesting them too with the beastmen plague. A dark empire that only added the numbers of the defeated to their own ranks soon threatened to wipe out the mortal races.
The Sun King’s Counsel
When the young gods saw what happened and could discover no cause of the plague nor a way to stop it, they were distraught. Aid was to come from an unexpected place however, as the Sun King confided in his daughter Miriel of the betrayal of his fellow Elder Gods. Like Enia, Arun had grown to love his godly children and did not want their dreams destroyed, nor his own creation, the dragons, destroyed with them.
With Arun’s counsel, the young gods found a way to stop the beastman plague from spreading further and with the contamination halted, the mortal races now found new hope in the fight against the Blackfolk as the races of goblins, orcs, bugbears and trolls had come to be known.
The Coming of Tarun
The Moon Lady, enraged that her plot had been foiled, grew even more relentless. Determined to infest the mortal races, she brought the curse of lycanthropy upon them, forcing them to bestiality according to the whims of her moon.
And from a place beyond the world, her cry of rage was heard and met with a subtle whisper. Seeking more allies, she summoned the whisper to her aid and drew in Tarun from the other side. Neither alive nor dead, the hateful whisperer presented Miran with a vision for her to torment the mortal races further, denying them both life and death as it had been denied him. And thus, the two gods bestowed the curse of the undead upon Theras, to combat the mortal races.
The Fall of Miran
When the Young Gods saw the fury with which the Moon Lady attacked their creation, they endeavoured to put a stop once and for all to this threat. Using the persuasion of Astias, they lured her into a trap in which Hefastos, Harion and Elonis together stalked her and split her into three parts. Every part was sealed in a prison made by Baran and thrown respectively into the deepest ocean, her moon, and the last part kept in their own home of Edras in the god lands, so that she might never defile Theras again.
A New Celestial Order
Arun, disenchanted with his children and how their creation had turned out for him to also lose his consort, declared that Theras was for the young gods to govern as they saw fit. He withdrew into his home in the sun and from thereon tended to no affairs with either gods or mortals in Theras and Edras, except to hear the calls of his creations not fallen from grace – the dragons.
Laulas likewise, denounced his children and their work, but did not withdraw from the world. Determined more than ever to undo creation and return his consort to life, he hid himself among the stars where no god could find him. Nonetheless, he had learned from the failure of Miran’s volatile approach to embrace means of subtlety to further his aims, so that the same fate should never befall him as it had done Miran.
Tarun, who Serade more than anything wanted banished, for he alone had the power to deny her subjects entirely in her kingdom of death, pleaded to the Young Gods that he, like them, had answered the call of the Elder Gods to contribute to creation and it was not given to them to approve or deny him this right. Recalling the Pact of Balance, they allowed him to stay, but nevertheless, Tarun has remained an outcast among gods to this day.
Add/View Ideas (0)
Add/View Comments or Vote (5)
Timeline of Éran
By: B9anders
( Systems ) Societal/ Cultural -
Historical A detailed timeline of Ã?ran
[
Show / Hide Submission ] [
Visit Submission ]
Foundation Age (20.000 PC - 7500 PC)
The Era of Elves
The Era of Dwarves
Era of Elves (20.000 PC - 12000 PC)
??? to ca. 20000 PC - Elves defeat the giants and bring down their empire.
20000 PC - Elves holds the Gathering and found the First Nation in Éran known as Quiravil (Land of Quiral). Quindalyn, son of Quiral, is named the first High King.
13800 PC - First signs of decay in the First Nation, as the rule of House Lindiyiwa (later Grey elves) and Yanqiaa (the two most powerful houses, who were constantly battling for the throne) becomes more and oppressive.
13750 PC - Dwarves from Morazak emerge from the Underdark for the first time in larger numbers. Six of the eighteen elder clans are enslaved / civilized by House Yanqiaa. Among them are clan Dumadoin. The twelve others hide in the mountain depths of the Underdark again.
1300 PC - Beginning of the great Elf-War as many of the elves are disgusted by the ethics of House Yanqia, and to a lesser extent degree, House Lindiyiwa. Quiravil exists only in name, as all the different Houses fight for dominance of (or autonomy from) the empire. The First Nation is torn apart in civil war.
12800 PC - The six enslaved Dwarven clans are freed by the House Sylicausiux (later Sylvan elves), after the Battle of Chains. Destruction of Lilyaxan, greatest city of House Lindiyiwa.
12350 PC - The Yanqiaa completely slaughter the city of Ilmdras, burning it to the ground. The begin a campaign of extermination in the lands of the high elves. Horrified, the other houses put aside their differences in order to stop what has now become a great enemy of elvenkind itself.
12200 PC - Fracturing of the elves. The Elf-War ends. Although the elves are now divided into different sub-races (though they are very similar at first, this is the beginning of the process that would see the elves evolve into different the different sub-races), Quiravil still stands, and the empire is slowly restructured and restrengthened. Several tribes flooded and trapped under the sea by the Drewo, are forgotten. Within the next two-hundred years, they gradually transform into sea-elves. The grey elves begin constructing the Hidden Cities.
Era of Dwarves (12000 PC - 7500 PC)
12000 PC - Foundation of Morazak, first dwarven nation in Éran.
11500 PC - Morazak rules nearly all of the Underdark. Most of the modern underdark is what was delved by the dwarves in this period.
11200 PC - Morazak brings the Gnomish and Halfling kingdoms under their rule. Rise of the Small Empire.
10250 PC - Clan Dumadoin rises to power in the dwarven empire of Morazak. They immediately start propagandizing for the extermination of the elves, citing the days of the Great Enslavement.
10000 PC - Beginning of The War of the Rock & Tree. Morazak, still under the rule of the embittered Clan Dumadoin, declares war on the elves.
9800 PC - The halflings and gnomes break free from Morazak in protest over the war. They remain neutral to this day.
9500 PC - The beastman plague spreads. Entire kingdoms of the new races fall to the plague as a new dark horde of creatures sweep across Éran. Beginning of the Abominations War.
9000 PC - The leaders of the elves and dwarves sign the Pact of the Rock & Tree and ally themselves to defeat this threat.
8200 PC - End of the Abominations War. The beastmen are defeated. The elder gods are exiled and the plague no longer infects the new races. The blackfolk races begin to breed true into the less potent races of kobolds, goblins, hobgoblins, orcs, ogres and trolls.
Age of Man: (7700 PC - ???)
The Era of Magic
The Era of Darkness
The Era of Strife
The Era of Magic ( 7700 PC - 1200 PC)
Ca. 8200 PC to 7900 PC - The Migration of Man. Despite being caught in the midst of the war between dwarves and elves, humans begin to migrate to Éran from unknown lands in the east and south in great numbers, fleeing an unknown disaster greater than the threat of the war.
Ca. 8100 PC - The Isan, a human tribe, settles in the western plains of Éran and grows to be one the most powerful (and most civilized) human tribes in central Éran. In the north, the tribal wars between the future Hjorni Clans are at its climax.
8076 PC - Foundation of the Coalition of the Eleven Northern Hjorni Clans, at the first Grand Hjurkan (council), an event that takes place every 60 years afterwards, and has done so up to the present time.
8000 PC - The Sorcerer Kings of Ranadar create the city of the same name and from there subjugate eastern Éran to form an empire dedicated to the rule of force through magic, outlawing all deity worship and persecuting their followers.
7950 PC - The Sorcerer Kings of Ranadar discover the art of necromancy and use it to further their power.
7900 PC - Foundation of Isandor.
7100 PC - City of Ranadar is mysteriously destroyed. The empire falls apart within a year as a mysterious wizard-killing plague wipes out the dark warlocks.
6380 PC - Mendor weds the elven princess Nayavi and inherits the throne of Isandor the same year. Isandor establishes close bonds with the elven kingdoms and begin to learn more refined arts of magic from the elven wizards.
6300 PC - Mendor’s twin sons Brahliss and Anzor, both among the most potent wizards in the empire, ascend to the throne in a dual rulership, known as the Time of the Twin Kings.
6200 PC - The Twin Kings fashion the Crown of Kings.
6000 PC - Beginning of the First Mage-War, also known as the Brother’s War as Brahliss is discovered to be meddling with dark arts from the destroyed Ranadar and attempts to usurp the throne for himself. Brahliss takes control of the eastern part of the empires and from the attaempts to conquer the rest of Isandor. The destiny of the empire is at stake, as one strives for magic for the people and the other wants to limit it to the rulers.
5700 PC -End of the first Mage-War. Anzor becomes emperor and makes available the study of magic freely to all walks of life, as well as outlawing and persecuting the necromancers trained under Brahliss’ dominion. A golden age for Éran as magic soars to heights never achieved before, and never surpassed since then. The elves and dwarves are experiencing a renaissance as Isandor is not above sharing their gifts. Distant colonies beyond Éran, even Theras itself, are established.
6300 PC - Anzor retires from the throne. He is not seen again.
6200 PC - Anzor’s successor Zuonx abdicates the throne, thus starting the tradition of no emperor holding the seat for more than a century.
4500 PC - The Great Empress Mother of the Empire, Queen Nayavi disappears and is not seen again.
4200 PC - Isandor begins its period of agressive expansion and begins to bring the rest of Éran under its rule.
3100 PC - Heldon, legendary fighter of his time, becomes emperor. Second Warrior-dynasty. Magic begins to go under restrictions, much to the dislike of the extremely powerful archwizards of the empire. The great era of magic for Éran is now past its peak, though the skills of Isan wizards still surpasses that of modern wizards with great lengths. The grey elves isolate themselves from the outside world again.
2950 PC - The Rebellion of the Sword and Wand. Wizards stage a coup but fail. In the end, however, Emperor Giltan, High Warrior of Isandor, dies without a heir and the Court Wizard Raskir ascends to the throne. Beginning of the second Magus-dynasty.
2630 PC - Roland the Scourge becomes Emperor. First signs of degeneration, as the empire’s rule becomes more brutal and aggressive.
2620 PC to 2300 PC - The Hjornik clans are pushed further and further north by the aggressive Isans, until only the polar regions are left for them to live in.
2600 PC - Roland subdues four of the eleven Hjornik clans. The remaining clans goes into hiding. Slavery is re-introduced in Éran.
Ca. 2550 PC - Necromancy is (re-)invented along with other perverted forms of magic. The Isan archwizards start to experiment with the creation of new servant-races. The degeneration of Isandor is complete. Many new monsters are created in this time-period until the fall of Isandor.
Ca. 2100 PC to 2000 PC - Isandor gains more power in the demi-human realms. One by one, they are annexed into the empire, through brute force and intrigue.
2050 PC - Isandor locates some of the grey elves Hidden Cities, and tries to invade them in order to steal their secrets. The assaults all end in disaster for Isandor as the armies are utterly crushed. They manage to destroy one of the Hidden Cities though and consequently, the remaining cities demonstrates their full might, destroying all documents and assassinating or magically erasing the memory of all who know the true location of the cities. The campaign for the Hidden Cities is abandoned by the Empire of Magic.
2000 PC - Isandor rules all of Éran, with the exception of the grey and sea elf realms and the hiding Hjornik clans.
1650 PC - Asztlor the Dark, Bane of Éran, becomes Emperor. Conditions in the empire are now well beyond the acceptable for the common people. Rebellions are happening more and more frequently but all are crushed brutally by imperial forces. Taxations and demands are becoming impossible to oblige to, and many are arrested and executed for simple disobedience. The archwizards generally rule through sheer terror and force.
1300 PC - Formation of the secret rebel society known as the White Wizards, trying to free the people from the oppression of the empire and disband the rule of wizards.
1250 to 1200 PC - Beginning of the Second Mage-war (also known as the Great War of Darkness) as the White Wizards fight against the mages loyal to the Empire, dedicated to preserving the magocratic society of Isandor. Full force rebellion against Asztlor by the combined forces of the elves, dwarves, rebel (White) wizards and any of the common people with the courage to take up arms. The White wizards discover that Asztlor has drained the life-force of hundreds of thousands of victims in an attempt to take control of the entire magic Mantle of Theras, to make him more powerful than even the gods. Mages across Éran engage in genocide as the battles esacalate. Terrible plagues wrought by magic sweep the land, bringing civilization to its knees. The demonlords Roulan and Degonemes raze the demi-human realms.
1202 PC - The Day of Dread.
Aztlor is defeated as he attemps his grand ritual for omnipotence.
The day of the final defeat becomes known as the Day of Dread as the capital Kantolan along with much of the surrounding lands sink into the sea due to a great magical mishap creating the Bay of Dread. Huge killer storms and tidal waves shock the continent. For three weeks, no magic works on Theras and magic-users are slaughtered in great numbers by uprisings and riots among the common people, rightfully blaming magicians for their sufferings. Countless priests are also slaughtered as the disillusioned people turn away from their gods who failed to protect them. As a result, divine influence is massively weakened in Éran for centuries afterwards. Countless monsters freed from the imprisonments created by the now defunct magic of the Isan wizards are freed in droves and wreak havoc across the continent. Wild magic is rampant throughout Éran for centuries afterwards, further destabilising the power and number of wizards. Fall of Isandor, mightiest human empire in the history of Éran. Beginning of the Age of Darkness.
Era of Darkness (1200 PC - 1 PC)
1200 PC to year ca. 150 PC - Civilization has fallen. Well-established communities exists only in the demi-human realms. All attempts (what few that were made) at establishing organised human nations are crushed within a few generations, either by peasants uprisings, blackfolk and barbarian invasion, wandering monsters, internal strife, lack of funds and food or plagues. Settlements are confined to isolated cities, towns and villages, living with the constant fear that their existence could well come to an end by a random wandering monster, plague or simply hunger. Trade is virtually non-existent. The demi-human realms go into total isolation to preserve their culture, to the point of being considered creatures of myth by the common people. Mages and priests are reduced to less than 1% of it’s former population, as magic is viewed as inherently evil and the gods as traitors. The few who wield mystic and arcane powers do so under great secrecy and even fewer are taught these disciplines and so they decline rapidly within a couple of generations. Isandor fades from memory, except in the hidden recordings of the elves and dwarves.
1000 PC - The Yuan-ti begin building the Empire of the Snake in the Serpent Desert.
840 PC - Foundation of Altahkir.
The Lizard people begin building their kingdoms in the jungles of Yin-Nazul.
Ca. 150 PC to 1 PC - Civilization starts to blossom again. Kingdoms are born and trade is established once again. Éran is beginning to come out of its dark age.
570 PC - Foundation of Nenlon.
320 PC - Foundation of Ras Asnar.
Era of Strife ( 1 AC - ???)
1 AC - Birth of the kingdom of Brennèl, founded by Devon Bren I. Beginning of the Brennae Calendar.
7 AC - Devon I establishes Brennèl as a major military force, as he defeats the goblin kingdom of Grossel and drives the humanoids out of the neighbouring lands. Brennèl begins to build the most powerful army in western Éran, quickly annexing neighbouring states under its protectorate, many of them only too eager for the promise of protection and stability Brennèl provides.
16 AC - Devon I establishes the Academy of Higher Learning and declares it the property of all Éran, gathering as many learned scholars to Khourane as possible. Over the next century, it becomes the centre of academic learning and becomes a major factor in the rise of civilised societies in Éran again.
20 AC - The Empire of the Snake invades and conquers the Yin-Nazul jungles, enslaving the lizard people living there.
50 AC - The Academy of Arcane Studies separates itself from the Academy of Higher Learning as an independent institution, though it retains close ties to its academic brethren.
63 AC - Devon Bren I dies.
160 AC - Brennèl claims the Erron Valley.
240 AC - Brennèl conquers the northern provinces and begins establishing cities all along the Calmír Bay.
260 AC - The Empire of the Snake collapses. Great masses of former human slaves migrate north from the desert and populate southeastern Éran.
280 AC - Brennèl begins colonising the Steel Lands.
320 AC - Brennèl now spans all of Western Éran, excepting the northern barbarians. In the same year, the magnificient Tower of Magestar is erected in the city of Devi to house the guild of the Academy of Arcane Studies. Over the next 100 years, 400 more towers are erected in Erro (later Irios), The Campi Region, Steel Lands and the Northern Frontier, to serve as centres of magical studies in the regions. With the erection of the towers, the mage guilds become a firmly established part of society in the western empire.
340 AC - Rise of the Solman league in eastern Éran, as the Council of Regency is estalished around shared rulership through the ancient Isan artifact The Crown of Kings.
350 AC - Brennèl begins expanding across eastern Éran and establishes the Eastern Colonies.
ca.350-570 AC - Brennèl as at the height of its power.
560 AC - Declaration of the Solman Empire under the unified rule of the Crown of Kings, the first known multi-racially ruled empire in Éran. The Crown continues to be passed among the various members of Council of Regency every 50 years.
570 AC - Beginning of the War of Dominion as Duke Karl Rowenstad II of the province of Erron, rebels against the Brennèl Empire.
613 AC - Errion & Brennèl sign a treaty acknowledging each others sovereignty. Duke Karl II is crowned King Karl I of the Kingdom of Errion. Brennèl lose the northern provinces and Steel Lands to the newly formed Empire.
615 AC - The mage guilds of the now divided empire declare a pact of primary allegiance to magic, constituting an alliance between the towers above the laws of state and border.
690 AC - Errion embarks upon a policy of agression and invades and conquers the northern Calmír Region and begins annexing states in the Brennèl heartlands, the old empire disabled by inner turmoil.
700 AC - The First Crown War: Civil war breaks out in Brennèl as the various factions and families fight for power of the fallen empire. The eastern provinces are abandoned, forming the Coast States.
708 AC - Glonas of the house of Bren-Xixian emerges victorious through the backing of the imperial mage guilds. He is crowned Glonas I of Brennèl. Within a year, he has solidified his grip on the remnants of the empire. Over the coming years, the mage guilds of western Éran become a much stronger force on the political scene of western Éran.
780 AC - Errion is forced to grant independence to the powerful eastern states of old Erro over the next 30 years. The Steel lands, north and Calmír States remain nominally under Errion although the rule is loose. Errion’s policy of agression and expansion is abandoned. A relatively stable peace between the two empires develops over the next 100 years.
874 AC - Beginning of the Third Mage-War as the various guilds of western Éran began a war of independence, the guilds of the towers of Devi and Errion clash the harshest, as the Errini rebel against the power and influence of the Brennel guilds and their use of it for political power.
879 AC - The Crown of Kings is stolen. The Crystal Tower of the Northern Frontier is destroyed by the Solman wizards in a surprise attack as they begin a war against the western guilds in retribution.
884 AC - The Solman Empire is torn apart in civil war, detracting the Solman wizards away from the conflict, as they turn their attention to the power struggle in their own lands. The conflict between the western guilds appear to subside of itself following this. End of phase one the Third Mage-War. In the same year, Rosgorth, a princehold in the northwestern Steel Lands, is overrun by humanoids.
891 AC - Zoryl, a powerful wizard, declares himself the Lord of the Empire of Rosgorth holding the Crown of Kings and just as the new year begins, declares war on all neighboring states, overtaking most of them with lightning speed, thanks to an unusual large number of demons in his service. Beginning of phase two of the Third Mage-War. The western guilds unify in response to the threat.
§ Feb - The Chaos Horde spills into the rest of the Steel Lands and conquers them within four months.
§ Oct - The Calmir States fall to the Chaos Horde.
892 AC - Zoryl enters a pact with the demonlord Asgorath and grants him entry to Theras. Asgorath launches his demon hordes against the fractured Solman Empire, starting a period in the Magewar that is known as the Demonwar in the east.
§ Mar - The Northern Provinces fall to the Chaos Horde. The invasion of the New Kingdoms begin.
§ Apr - The Chaos Horde presses Errion, managing to enter the heartlands of the kingdom.
§ Jun - The Council of Redwood is established as a desperate countermeasure to the Chaos Horde. Asgorath conquers the eastern colonies and lays siege to some of the Grey Elven cities and meets with spectacular failure.
§ Aug - Zoryl destroys the allied Council forces at the Battle of Xanor.
§ Sep - The Chaos Horde besieges Amenor, the capital of Errion, moving considerable troops away from the other frontlines to strengthen his grip on his primary enemy. Brennèl holds the southwestern Calmír Bay.
§ Oct - Errion falls to the Chaos Horde. Darkest hour of the war.
893 AC - Zoryl has withdrawn from the war, much to the suspicion of the mage guilds.
§ Feb - Plans for the retaking of Errion are initiated by the Council of Redwood out of Brennèl.
§ Jul - The re-strengthened Council forces reach Amenor and drives out the Chaos Horde. The mage guilds discover that Zoryl intends to duplicate Aztlor’s ritual in an altered version.
§ Oct - The Chaos Horde meets the Council forces at the battleplains of Caslir, in the shadow of the great portal of Xonus. Zoryl prepares for his ascension to omnipotency at the portal, but the western guilds interfere and kills him. In reality, Zoryl is too powerful for them to kill him, and instead he is imprisoned inside the lonely mount Xanor. The Crown of Kings disappears. Stripped of leadership and direction, the Chaos Horde soon falls apart.
894 AC - Beginning of The Mage Death Period as wizards all over western Éran are hunted down. Though the towers are allowed to stand, magic comes under legal severe restrictions and are persecuted harshly for any breaches. Little is done to stop the civil actions taken against wizards. Only in the major cities do the rulers bother to give them even basic protection from the angry mobs. Most of the surviving wizards take to the wilderness to escape the legal persecution and general attempts on their lives from the population.
895 AC - The demonlord Asgorath is victorious in the east. Only the Old realms still stand. The demon hordes begin an organised campaign of mass extinction.
896 AC - Asgorath is banished by unknown forces. The mysterious Grey Adepts begin to make regular appearances in the east and west, fighting and banishing the remnant demonic forces. Beginning of the Shadow Years, as Éran slowly rebuilds from the ruins of the shattered civilizations.
1034 AC - The Five Cities of the Campi region declare their independence from Brennèl.
1062 AC - The Grand Duchy of Alderan is formed by Argon Spèchele, trading his ancestral lands in Errion for rulership of this mostly undeveloped region.
1098 AC - Alderan is ceded from Errion as a sovereign kingdom, controlling the northern Calmír region.
1242 AC - The Daurilon Freeholds break away peacefully from Alderan.
1253 AC - Nendain breaks away from Alderan.
1271 AC - The Emperor of Brennèl Gelven VI is assassinated. Beginning of the Second Crown War, Brennèl falls apart in the ensuing political struggles. Four years later, Rothen I is crowned Emperor of Brennèl, but finds himself only actual ruler of the ancestral lands of Devi-Brennèl, the original lands of Brennèl.
1397 - The current year.
Add/View Ideas (0)
Add/View Comments or Vote (3)
August 21, 2006, 17:28
August 22, 2006, 3:14
Great work.
August 23, 2006, 11:09
August 23, 2006, 11:36
Would be nice if there was a way to synch them up section, giving us a better idea on how to convert between them.
September 15, 2011, 22:26
Only have read this so far, but as a Codex, it seems very thorough, consistent andwell thought it. It's easy to see that you have put quite a deep amount of thought into your con-world, especially as evidenced by your naming conventions (do I spot the makings of a conlang?) and your steady progression through an archaic age, dark age, modern and now post-modern age.