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ID: 235
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Comments: 4
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Rating: 3.5
Condition: Normal
Submitted:
January 10, 2002, 8:49 am
Updated:
October 29, 2005, 2:14 pm


HoH not available due to level or sub is not 10 days old
Helms of communication
By: drphluid

Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other.  The helms transmit all sounds including the surrounding noise and at the same volume as the original.

These helms were originally forged for the royal guards of the western kingdoms.  They are full helms made out of iron.  They are very ornate and are identified with the code or arms for the king that commissioned thier building.  The effective range for these helms is about one mile; obstacles like walls and mountains do not seem to interfere with the reception.

The Royal guards would don the helms and coordinate their attack on the roving bands of thieves or whomever they were out to get.  The helms proved useful when they wished to remain unseen and still be able to flank a target at the most opportune time for them.

The helms only transmit and receive when worn.  The down side to these helms is that they transmit all sounds at the same volume as the original.  If Dirth the assassin is wearing on of the helms and his partner Silious is wearing a matching helm and within a mile of Dirth then Dirth will broadcast the sounds from Silious’s location and vise versa.  You can see how having one person wearing a helm and sitting in a noisy area would make another person wearing a helm who is trying to sneak up on someone have a hard time trying to be quite.

The exact magic’s used to allow the helms to transmit to each other have been forgotten for centuries.


Magical Properties:

These helms have the ability to transmit anything at the same volume.  They only work when worn, and do not have a volume control.  Only Helms with the same code of arms will transmit and receive to each other.



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Comments ( 4 )
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Ylorea
2003-08-28 02:51 AM
0xp
Many a fun (or not fun) thing can happen with these things.

I am not sure I can or want to incorporate this into my campaign, as the helms can prove quite a problem when my players get a hold of a pair or a triplet of these things.

Hmmmm, perhaps I should add a crystal, that once distroyed makes the helm useless...

At any rate, this again is a item that stirs my mind into new paths. I am gratefull for its existance
Agar
2003-08-28 11:51 AM
0xp
Interesting idea: These things were made for groups, maybe even regiments. Where are the other helms? If the players get ahold of a couple of these, they might work fing for a while, but perhaps after a short time, they start hearing things that they think is the other wearer, but the other wearer is unaware of.

For example, say there's a set of eight and the players have two. They're jaunting about enjoyint there new toy when one hears "Traitor." whispered from the other. Some time after that, one hears "Coward." then the other hears "Theif." The words could become threats and become louder and louder untill the players either ditch the helms or discover the source of the noise.

The two helms that survived were worn by a couple of gaurdsmen that betrayed their fellows and led them into an ambush. The spirits of the dead gaurdsmen now want revenge, and foucused on the helms because that was the last place they heard their betrayers from.
Voted valadaar
2006-10-24 01:33 PM
0xp
I like this item - magical teamspeak!
Voted Ancient Gamer
2007-07-14 03:33 PM
0xp
This gave me a couple of neat ideas!

The items themselves are okay. Does seem overpowered, but have faith: Sound is a double edged sword... In ways more than one.

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