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ID: 5302

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September 21, 2008, 7:53 pm

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Generated City

By:

Output testing of my Random Community Generator.

Innsington Canyon
Size: Megalopolis (Population 4,589,588)
Location: Southern Lowlands, Al-Vil’s Forest
Surrounding Region: Lake fishing
Racial Demographics:  Elf (72 %),  Goblin (13 %), Sphinx (9 %) & Maxpary (6 %)
Type of Government: Oligarchy
   Ruler: Chairman Shadplen Olafpyrir (male elf, 12th level Soldier)
Fealty of Government: Ruling City-State
City Defenses: Wet Moat & Simple Stone Walls
Defense Force: Poor Garrison; 458959 Fighters, 1 Men of Magic, & 9 Priests.
Attitude toward Outsiders: VERY Friendly
Social System: Coexistence
Loyalty: Loyal
Alignment: Good, primarily Scrupulous
Level of Wealth: Rolling in Dough, probably successful merchants, land owners, nobles, politicians or adventurers
Literacy Rate: 99 %
Presence of Law: Small Sheriffdom; Sheriff & 45896 Deputies.
Presence of Crime: Crime Problems
Presence of Guilds: Charter Guilds
Presence of Magic: Non-existent
Presence of Psionics: Pervasive
Presence of Religion: Wide Open!
Pantheons & Deities: An unknown god, Upuat, The Wild Lords, Sera, Pantheon of Taut, Pantheon of Ra, Church of the Scar

Buildings:

  1. Intelligence Ministry.
  2. Mansion of Viscountess Larsil. Upper Class Residence. Three stories and one cellar; Under construction.
  3. Church of Sera .   This brotherhood can be found    high on a cliff . It is a             large       complex with 9 buildings:  a classroom building, kiln, a large       meeting hall, a cloister, a chapel, a large       meeting hall, stables, a living quarters for the mother superiors, and a training arena.   There is   one small fountain.  The order maintains a large       wall around the compound.  You can find a wall around the compound.  It has    an elaborate babbling brook.
  4. Dorm. Lower Class Residence.
  5. Temple of Church of the Scar .   This monastery can be found   on an island. It is a                   small       complex with 3 buildings:  a meditation building, a classroom building, and a meditation building.   There is a small       wall around the compound.  It has    two small water features: a roofed bathing sauna and a fountain.  You can find   a very small library on the premesis.  You can find a large wall around the compound, including a gatehouse and towers.
  6. Bethel of Church of the Scar .   This ashram can be found in the forest. It is a             medium      complex with 4 buildings:  a church, Guest-house for those of superior rank, a training arena, and a chapel.   It has    an elegently simple waterfall spilling into a pond .  There is   two small gardens: a flower garden of chrysanthymums, lilies and peonies and a kitchen garden.  The ashram contains   a medium herb garden.  The complex has a cliff providing the only wall defining the compound.
  7. Empty Building.  Cursed.
  8. Bucos. Masseur. Three stories, with tower or partial upper level. Well-worn, heavy daily use, some need of repairs.
  9. Marquis Corira, His Most Wondrous The Bloodletter, Slayer of Lemaria Mansion. Upper Class Residence.
  10. Lyrmir Chalet. Middle Class Residence.
  11. Alamanac Ministry
  12. Empty Building.  Winter quarters for the King Dagyan’s Sentinels mercenary unit.
  13. Radicanrath Cabin. Middle Class Residence. One story building with a basement and seems to have functioned as a abandoned shop Well kept and in good condition but dirty;
  14. Illicit Casino.
  15. Convent of Sera .   This chapterhouse can be found    with a branch in nearly every large city. This complex is typical. It is a             small       complex with 3 buildings:  a small       meeting hall, a living quarters for the ascendeds, and a church.   The chapterhouse contains   an elegently simple koi pond .  It has a large wall around the compound.  Visitors will see   a large collection of books for their library on the premesis.  Visitors will see a wall around the compound.
  16. Empty Building. Dangerously decayed, floorboards may give, roof may collapse etc. Used as a place to fight duels.
  17. Convent of Upuat .   This chapel can be found   on a mountain. It is a small       complex with 3 buildings:  a cell block for the laymans , a factory containing a cutler’s workshop, a currier’s workshop, a fuller’s workshop, a saddler’s workshop, a saddler’s workshop, a currier’s workshop, a shoemaker’s workshop,  and a cutler’s workshop, and a chapter house.   The chapel contains no library on the premesis.  The chapel contains no library on the premesis.  Visitors will see one small fountain gurgling into a pond.  The complex has no library on the premesis.
  18. Lumber Industry. Covering snakewood, cedar, cherry, .
  19. The Orange Army’s Barracks. Garrison Barracks.
  20. Wellmasters Department.
  21. Cart Construction.
  22. Farmhouse. Lower Class Residence. One story building with a basement and tower and functions as a new rooming house
  23. Crysnyr Ranch. Middle Class Residence. Four stories building without a basement and functions as a well-cared for, ground floor office with an appartment above
  24. Ignila. Bonesetter. One story, with tower or partial upper level.
  25. Tenement. Lower Class Residence. Two stories building with a basement and functions as a well worn warehouse (multi-story elevator or interior hoist)
  26. Hovel. Lower Class Residence. One story (any) and no cellar; New or pristine condition, undecorated with glazing or paint;
  27. Unran. Apothecary.
  28. Agir. Accupuncturist. One story building with a basement and seems to have functioned as a well worn warehouse Under construction.
  29. Poor Barracks. Lower Class Residence. Two stories with basement.
  30. The Guildhouse of Excellent Enforcers & Thugs. Guildmaster Futhana of Mt Nimro. Three stories and 4rh story feature; Ramshcakle, in need of repair.
  31. Slum. Lower Class Residence. Building currently under reconstruction or extensive major repairs (from recent fire damage, collapse, explosion, etc.);
  32. Guildmaster Her Ever Distinguished Highness, Dammyr The Distinguished, Hall . Upper Class Residence. Three stories building without a basement and seems to function as a under construction rooming house
  33. Riding School. Three stories, with tower or partial upper level. New building currently under construction.
  34. Manor of Duchess Ysla Gravnos the III. Upper Class Residence. One story hovel and crawlspace under wood floor; Well kept and in good condition, clean and newly painted;
  35. Sanitation Department.
  36. Thieves’ Guildhall. One story building with a partial upper level and seems to have functioned as a well worn dwelling with space shared with stored goods New, well-cared for, and freshly redecorated.
  37. Religious Supply Manufacture.
  38. Thieves’ Hideout.
  39. Belvyr Ranch. Middle Class Residence.
  40. The Shining Barding; Hagalmar, proprietor. Two star ale draper. Front for an assassins’ safehouse/den..
  41. Corcir Churchyard
  42. Industrial Gravel Mining.
  43. Empty Building. Four stories with basement.
  44. Dame Carcan the Elusive One Manse. Upper Class Residence. One story (wood) and no cellar; Well worn and in heavy daily use, with a need for one major or numerous minor repairs;
  45. Cathedral of Pantheon of Ra .     This covenant can be found   on a mountain. It is a       huge       complex with 12 buildings:  a chapel, a cloister, a hall of arts, courtyard, a refectory, baths, a dormitory for the pensioners, sStorehouses, baths, a refectory, a cloister, and a training arena.   There is a huge       wall around the compound.  You can find   no library on the premesis.  It has   one small lily pond.  You can find   both a huge          rose garden and an extensive grove of cherry trees.
  46. Empty Building. Derelict, boarded up, though possibly in use as a secret meeting place by thieves, intrigue groups, monsters, or adventurers.
  47. Hovel. Lower Class Residence. Three stories building with a basement and tower and functions as a in good condition warehouse (multi-story elevator or interior hoist)
  48. Records Department.
  49. Industrial Lime Mining.
  50. Benar Flat. Middle Class Residence.
  51. Smiley Jimmy’S Farmstead. One story hovel and crawlspace under wood floor; New or pristine condition, freshly decorated with ornate furnishings and brickwork; Farm with Physic Garden, Cowshed, Greenhouse, Vineyard,  and Silo.
  52. Townhouse. Middle Class Residence. Four stories building without a basement and functions as new offices of a major business
  53. Industrial Warehouse. Warehouse containing barrels of blood..
  54. Hadraera’s Tomb
  55. Farmhouse. Lower Class Residence. Three stories and no cellar; Well kept and in good condition, clean and newly painted;
  56. Landgrave Alfbìn the Firey Palace. Upper Class Residence. Well-worn, heavy daily use, some need of repairs.
  57. Mansion of Marquis Maranvanplen. Upper Class Residence.
  58. The Blinking Scribe. Calligrapher. Ground floor shop with offices and apartments above.
  59. Lyrcir’s Research House. Sage for hire.
  60. Empty Building. Four stories with basement. Some signs of decay, but still sound, stripped bare of furnishings. Used by plotters.
  61. Bucyas Mound
  62. Selwug Grange. Middle Class Residence.
  63. Empty Building
  64. Governmental Halls of Justice.
  65. Lumber Processing Industry. Processing fir, .
  66. Dorm. Lower Class Residence. Two stories and two cellar levels;
  67. Brotherhood of Assassins. Guildmaster Alfdale the Just.
  68. Damarira. Healer (clergy). One story, with tower or partial upper level. Under extensive repair.
  69. Office of Odivanira, Cartographer. Cartographer. Large shop with storage above
  70. The Crossed Quill. Bookstore.
  71. Loansharks Office. Well kept and in good condition, clean and newly painted;
  72. Poor Barracks. Lower Class Residence.
  73. Parks Bureau.
  74. The Frowning Scribe. Scriptorium. Ground floor shop with offices and apartments above.
  75. Homestead. Middle Class Residence.
  76. Reliquary of Sera .   This lamasery can be found on an island. It is a             small       complex with 2 buildings:  a dining hall, and a training arena.   The order maintains a wall around the compound.  Visitors will see a large wall around the compound, including a gatehouse .  The complex has   a small library on the premesis.  There is    an elaborate hot mineral springs.
  77. Government Offices.
  78. Invermer, Copyist. Scriptorium. Large shop with storage above
  79. Empty Building. The building was never completed, floorboards may give, roof may collapse etc.
  80. Beggars’ Alley.
  81. Sweat Lodge.
  82. Hovel. Lower Class Residence. Four stories and one cellar;
  83. Oraura, Scrivener. Copyist. Ground floor apartment with offices and shop above.
  84. Dormitory. Lower Class Residence.
  85. Townhouse. Middle Class Residence. One story (brick/wood) and one cellar; New or pristine condition, undecorated with glazing or paint;
  86. Tenement. Lower Class Residence. Four stories without basement.
  87. Tenement. Lower Class Residence.
  88. Werla. Dog Leech. One story building with a basement and seems to have functioned as a heavily used single family dwelling New or pristine condition, undecorated with glazing or paint;
  89. Physics Academy. Three stories and two cellars;
  90. Livestock Industry.
  91. Lecture Hall.
  92. Shack. Lower Class Residence.
  93. General, Her Most Stupendous Kelna, The Bloodletter, Queller of Iandria Castle. Upper Class Residence.
  94. Hesor Homestead. Middle Class Residence. One story building with a basement and seems to have functioned as a in good condition shop Building currently under reconstruction or extensive major repairs (from recent fire damage, collapse, explosion, etc.);
  95. Convent of Sera .   This abbey can be found   isolated in the desert . It is a             small       complex with 2 buildings:  a refectory, and a chapel.   You can find   two small gardens: a weirwood grove and a herb garden.  Visitors will see   no gardens.  The order maintains   no library on the premesis.  It has a small       wall around the compound.
  96. Stone Mason Industry.
  97. Gray Grange. One story (wood) and no cellar; Well kept and in good condition but dirty; Farm with Well House, Shearing Shed, Fowl House, Avocados Orchard, Shearing Shed, Market Garden, Manger, Greenhouse, Pasture,  and Arbor.
  98. Ranch. Middle Class Residence. Three stories building without a basement and functions as a under construction rooming house
  99. Construction Industry.
  100. Mansion of Grand Dame Gravus, Her Most Excellent Primacy, Hammer of Daumos Stronghld. Upper Class Residence. Well kept and in good condition but dirty;
  101. Entertainment Industry. Side Show.
  102. Ysos. Historian.
  103. Mallos’s Scriptorium. Scribe .
  104. Kadale Apartments. Middle Class Residence. One story building without a basement and functions as a recently repaired, ground floor office with an appartment above
  105. Masonry Lycee. One story building with a partial upper level and seems to have functioned as a abandoned warehouse New or pristine condition, freshly decorated with ornate furnishings and brickwork;
  106. Hescir Cottage. Middle Class Residence. Three stories building with a basement and seems to function as abandoned ground floor shops with offices and an apartment above
  107. Industrial Salt Mining.
  108. Military Supply Industry.
  109. Illicit Arena. Three stories building without a basement and seems to function as heavily used ground floor shops with offices and an apartment above
  110. Empty Building. Derelict, boarded up, though possibly in use as a secret meeting place by thieves, intrigue groups, monsters, or adventurers.
  111. Lyrplen. Midwife. One story (wood) and no cellar; Under extensive repair.
  112. Illicit Brothel.
  113. Convent of The Wild Lords .   This chapterhouse can be found   in the forest. It is a       medium      complex with 5 buildings:  a living quarters for the master generals, a meditation building, a greenhouse, a refectory, and a dormitory for the adherents.   The chapterhouse contains a medium raked-sand garden.  There is a medium hedge maze.  You can find a medium      wall around the compound.  There is a large wall around the compound, including a gatehouse .
  114. Distillery Industry.
  115. Crypt
  116. Illicit Arena.
  117. Farmhouse. Lower Class Residence.
  118. Hidden Fields. Two stories and no cellar; Well kept and in good condition but dirty; Farm with Cowshed, Market Garden, Storm Cellar, Duckpond, Mangos Orchard, Market Garden, Cowshed, Greenhouse,  and Pineapple Orchard.
  119. Grounds of Damus. City Park
  120. Farmhouse. Lower Class Residence.
  121. Surveyor Generals Ministry.
  122. Thieves’ Guildhall. One story without basement.
  123. Mount Greenmond Stone Ship. Worn, sandstone, tighly or loosely fit slabs or stones forming the shape of a ship.
  124. Hut. Lower Class Residence.
  125. Surveyor Generals Department.
  126. Illicit Arena.
  127. Fadua. Veterinary. One story (wood) and no cellar; New or pristine condition, undecorated with glazing or paint;
  128. Hovel. Lower Class Residence. Two story (wood) and no cellar; In good condition, well-kept, and clean.
  129. Chateau of Lord Belval the VIII. Upper Class Residence.
  130. Marantas. Drugger. Three stories and one cellar; New or pristine condition, freshly decorated with ornate furnishings and brickwork;
  131. Radihan. Drugger. Well-worn, heavy daily use, some need of repairs.
  132. Sir Carsil, His Ever Radiant The Marvelous, Mansion. Upper Class Residence. Three stories without basement. Well-worn, heavy daily use, some need of repairs.
  133. Grange. Middle Class Residence.
  134. Canal Building Industry.
  135. Usury.
  136. Entertainment Industry. Tourney.
  137. Carsroth. Healer (psychic).
  138. University. . One story without basement. New building currently under construction.
  139. Slum. Lower Class Residence.
  140. Beggar’s Guildhall.
  141. Industrial Sandstone Mining.
  142. Nunnery of Pantheon of Taut .   This lamasery can be found on an island. It is a             medium      complex with 6 buildings:  a training arena, a charter house, Guest-chamber for strange monks, brewhouse, a factory containing a goldsmith’s workshop,  and a shoemaker’s workshop, and a training arena.   Visitors will see   a large collection of books for their library on the premesis.  There is    a small well and a medium       koi pond.  The group built   two small gardens: a flower garden of chrysanthymums, lilies and peonies and a rose garden.  You can find a wall around the compound.
  143. Ministry of Public Works.
  144. Empty Building
  145. Astronomical Observatory
  146. Crysatr’s Most Fine Book Binding. Bookbinder.
  147. Empty Building
  148. Shack. Lower Class Residence.
  149. Libary of Geology. Library.
  150. Banmas Apartments. Middle Class Residence.
  151. Gromurrcir. Healer (clergy). Two stories without basement. Well kept and in good condition, clean and newly painted;
  152. Mansion of Admiral, Benvyr, The Resolute, Light of Obrod. Upper Class Residence. Well kept and in good condition but dirty;
  153. The Pike & Folio. Bookstore. Ground floor shop with offices above.
  154. Leprosarium.
  155. Surveyor Generals Department.
  156. Entertainment Industry. Circus.
  157. Empty Building. Derelict, boarded up, though possibly in use as a secret meeting place by thieves, intrigue groups, monsters, or adventurers. Used by criminals.
  158. Religious Supply Manufacture.
  159. Viscountess Selgann of Dozen Fracts Manse. Upper Class Residence.
  160. The Mace & Book. Calligrapher.
  161. Faera. Doctor. Four stories with basement. Under construction.
  162. Roads Department.
  163. Palace of Esquire Arygath Coratr the XI. Upper Class Residence. One story hovel and no cellar; New, well-cared for, and freshly redecorated.
  164. Tenement. Lower Class Residence.
  165. Convent of Sera .   This charterhouse can be found   on a mountain. It is a       huge       complex with 9 buildings:  servants’ and workmen’s sleeping-chambers, a meditation building, a school, kiln, a training arena, an aviary, kitchen, a living quarters for the high masters, and a classroom building.   The order maintains a large wall around the compound, including a gatehouse .  The charterhouse contains   a simple but carefully stocked library on the premesis.  The group built both a huge          hedge maze and an extensive oak grove.  It has one small reflecting pool.
  166. The Fair Scribe. Printer.
  167. Lumberyard Industry.
  168. Unngath Cottage. Middle Class Residence.
  169. Entertainment Industry. Carnival.
  170. Empty Building. The building was never completed, floorboards may give, roof may collapse etc.
  171. Cottage. Middle Class Residence.
  172. Corvan’s Fine Manuscript Embellishment. Limner (book illustrator).
  173. Fencing Hall.
  174. Guard Post. Fortification
  175. Bureau of Public Works.
  176. Stalyara Townhouse. Middle Class Residence. Three stories and no cellar; New or pristine condition, freshly decorated with ornate furnishings and brickwork;
  177. Convent of Upuat .   This commune can be found   in a province in the hinterlands. It is a       large       complex with 8 buildings:  a training arena, abbot’s house, a chapel, a charter house, sStorehouses, baths, a church, and a training arena.   It has   a small still pond and a large       fountain gurgling into a pond.  You can find a large wall around the compound, including a gatehouse and towers.  It has   a large collection of books for their library on the premesis.  The group built an elaborate physic garden.
  178. Mortuary Enclosure
  179. Government Stables.
  180. Priory of Pantheon of Taut .   This abbey can be found   in a province in the hinterlands. It is a             medium      complex with 4 buildings:  wine cellar, a chapter house, a charter house, and a medium      meeting hall.   The abbey contains    two small water features: a fountain gurgling into a pond and a reflecting pool.  There is   a medium library on the premesis.  You can find   an elaborate herb garden.  There is   no library on the premesis.
  181. Damarcan’s Dojo.
  182. Grave
  183. Letters Lycee.
  184. Clock Tower, Mechanical.
  185. Convent of The Wild Lords .     This covenant can be found   in the forest. It is a       huge       complex with 11 buildings:  Guest-house for the poor, a dormitory for the devotees, a classroom building, a dormitory for the devotees, a cave for contemplation, a vestarium, abbot’s house, a training arena, a prayer shrine, sheep-folds, and a dormitory for the devotees.   Visitors will see   no water feature in the complex.  The covenant contains   no water feature in the complex.  There is a large wall around the compound.  It has   a very small library on the premesis.
  186. Raiwug’s Riding School. One story tent and no cellar; Well worn but in good shape, with evidence of some recent repair work done; more minor work needed;
  187. Art Academy.
  188. Dorm. Lower Class Residence. Two stories building with a basement and seems to function as a repairable rooming house
  189. School of Mosaics.
  190. Larpyr Cabin. Middle Class Residence.
  191. Brazar Chalet. Middle Class Residence. Two story (wood) and one cellar. Under extensive repair.
  192. Usurers Office.
  193. Illicit Casino.
  194. Military Supply Industry.
  195. Stupa of Sera .   This commune can be found   in the capital. It is a       medium      complex with 4 buildings:  servants’ and workmen’s sleeping-chambers, a chapel, a classroom building, and a living quarters for the grand preceptors.   The commune contains a cliff providing the only wall defining the compound.  The group built   a large   fountain.  You can find a large wall around the compound, including a gatehouse .  Visitors will see    no library on the premesis.
  196. The Guild of Enforcers. Guildmaster Nocatrlos Tirsil the Buccaneer.
  197. Hovel. Lower Class Residence.
  198. Gravel Yard Industry.
  199. Military Supply Industry.
  200. Talapas. Surgeon.
  201. The Slashing Sorcerer’s Hotel. Four star inn. Front for a slaving operation..
  202. Illicit Drug Den.
  203. Royal Stables.
  204. Post Ministry.
  205. Count Belatrla, His Most Brilliant Potency, The Honorable Villa. Upper Class Residence.
  206. Entertainment Industry. Fair.
  207. Shack. Lower Class Residence. One story hovel and no cellar; Under construction.
  208. Department of Census.
  209. Daybourne of the jungle Trilithon. Two parallel upright, broken, copper-sheathed stones with horizontal lintel stone connecting their tops.
  210. Revenue & Taxes Bureau.
  211. Funeral Home. Three stories, with tower or partial upper level.
  212. Empty Building
  213. Logging Industry. Cutting sandalwood, .
  214. Military Supply Industry.
  215. Ysos’s Fencing Hall.
  216. Hesosrath Townhouse. Middle Class Residence. One story building with a partial upper level and seems to have functioned as a crumbling office Well kept and in good condition, clean and newly painted;
  217. Printmaking Museum.
  218. Brayara. Tutor. Four stories building without a basement and functions as a recently repaired residence of a noble, Seigneur Fanamir the XX
  219. Farmhouse. Lower Class Residence.
  220. Military Supply Industry.
  221. Lumberyard Industry.
  222. Empty Building. Three stories with basement. Used by criminals.
  223. Game Ministry.
  224. Religious Supply Manufacture.
  225. Margrave Carurr Mansion. Upper Class Residence. One story building without a basement and seems to have functioned as a heavily used rooming house Building currently under reconstruction or extensive major repairs (from recent fire damage, collapse, explosion, etc.);
  226. Morgue. Three stories and one cellar; New or pristine condition, undecorated with glazing or paint;
  227. Brewery Industry.
  228. Game Department.
  229. Empty Building. Two stories with basement.
  230. Rectory of Sera .   This order can be found   high on a cliff . It is a       medium      complex with 4 buildings:  a cloister, a cell block for the heirodeacons , wine cellar, and a cell block for the heirodeacons .   The group built    a large collection of books for their library on the premesis.  Visitors will see a large wall around the compound, including a gatehouse .  Visitors will see    a very small library on the premesis.  The complex has   a very small library on the premesis.
  231. Pet Cemetary
  232. Empty Building.  Winter quarters for the Maranayth’s Rodeo traveling show.
  233. Townhouse. Middle Class Residence.
  234. Farming Industry: Nutmeg Spices.
  235. Hut. Lower Class Residence. One story (wood) and no cellar; Well-worn, heavy daily use, some need of repairs.
  236. Illicit Drug Den.
  237. Agpas’s Map Shop. Cartographer. Ground floor storage with shop above.
  238. Solar Tower.
  239. Illicit Drug Den. In good condition, well-kept, and clean.
  240. Priory of Sera .   This lamasery can be found on an island. It is a       very small complex with two buildings:  a chapel, and a living quarters for the venerables.   There is a large wall around the compound.  You can find   a very small library as well as the excellent personal collection of the Venerable on the premesis.  It has   an outstanding library on the premesis.  The complex has a cliff providing the only wall defining the compound.
  241. Empty Building
  242. Usury.
  243. Empty Building
  244. Mithraeum of The Wild Lords .   This charterhouse can be found   near a bustling merchant town. It is a       medium      complex with 5 buildings:  an aviary, an infirmary, baths, a chapter house, and a charter house.   The charterhouse contains a large wall around the compound, including a gatehouse and towers.  There is   a medium library on the premesis.  There is both a medium       grove of cherry trees and an extensive physic garden.  The complex has both a medium       grove of cherry trees and an extensive vegetable garden.
  245. Canal Building Industry.
  246. Palace of Pages. Printer.
  247. Military Supply Industry.
  248. Synagogue of Pantheon of Taut .   This school can be found   with a branch in nearly every large city. This complex is typical. It is a huge       complex with 13 buildings:  a chapter house, gardener’s house, a living quarters for the hegumens, a church, a church, a chapel, a cell block for the monks , a training arena, a factory containing a currier’s workshop, a grinder’s workshop, a shoemaker’s workshop, a trencher-maker’s workshop, a grinder’s workshop,  and a shoemaker’s workshop, baths, a dormitory for the acolytes, a hall of arts, and a charter house.   The complex has a small library on the premesis.  You can find a small library on the premesis.  Visitors will see   no gardens.  The complex has   both a huge          hedge maze and an extensive vegetable garden.
  249. Townhouse. Middle Class Residence. One story (any) and no cellar; In good condition, well-kept, and clean.
  250. Oratory of Church of the Scar .   This priory can be found   on an island. It is a       small       complex with 3 buildings:  a classroom building, a classroom building, and a training arena.   Visitors will see   one small flower garden of chrysanthymums, lilies and peonies.  There is   an ecclectic assortment of writings they call a library on the premesis.  The complex has a cliff providing the only wall defining the compound.  You can find   a medium phandar grove.
  251. Entertainment Industry. Side Show.
  252. Shadran. Historian. Two stories and no cellar;
  253. Beggar’s Guildhall. Three stories, with tower or partial upper level. Building currently under reconstruction or extensive major repairs (from recent fire damage, collapse, explosion, etc.);
  254. Lecture Hall. One story building with a basement and functions as a well worn warehouse (multi-story elevator or interior hoist)
  255. Tenement. Lower Class Residence. One story building with a tower and seems to have functioned as a heavily used warehouse owned by Baron Crysara Well worn but in good shape, with evidence of some recent repair work done; more minor work needed;
  256. Printing Industry.
  257. Ysmur, Book Binder. Bookbinder.
  258. Stupa of Pantheon of Ra .   This friary can be found   isolated in the desert . It is a             medium      complex with 6 buildings:  poultry-keeper’s house, baths, a cell block for the fathers , a medium      meeting hall, a dormitory for the novices, and a chapel.   The friary contains   an outstanding library on the premesis.  You can find   both a small vegetable garden and a medium       vegetable garden.  The friary contains   no water feature in the complex.  The order maintains   no water feature in the complex.
  259. Industrial Gong, Tam-tam Construction.
  260. Museum of Law. Ground floor apartment with shop above.
  261. Guard Post. Fortification
  262. Shanty. Lower Class Residence. Three stories building without a basement and seems to function as a repairable apartment block
  263. Hut. Lower Class Residence. One story building with a basement and seems to have functioned as a boarded up multi family dwelling Building currently under reconstruction or extensive major repairs (from recent fire damage, collapse, explosion, etc.);
  264. Empty Building. Two stories without basement. The building was never completed, floorboards may give, roof may collapse etc.
  265. Governor, His All Resolute Sufficiency, Fagan Hacienda.  Farm with Apiary, Rice Grain field, Silo, Chicken Coop, Rye Grain field, Pigsty,  and Greenhouse.
  266. The Laughing Scholar. Bookstore.
  267. Industrial Salt Mining.
  268. Fence’s Warehouse.
  269. Talala, Wonderful Maps & Charts. Cartographer. Large shop with storage above
  270. Shanty. Lower Class Residence.
  271. Shack. Lower Class Residence.
  272. Roads Bureau.
  273. Flat. Middle Class Residence.
  274. Viscount Saygann Kyraplen Villa. Upper Class Residence. One story building with a basement and seems to have functioned as a abandoned dwelling with space shared with stored goods Under construction.
  275. Assayers Department
  276. Crysdua Flat. Middle Class Residence.
  277. Farming Industry: Vineyards & Wines.
  278. Military Supply Industry.
  279. Thieves’ Guildhall. Well-worn, heavy daily use, some need of repairs.
  280. Lecture Hall.
  281. The Lower Malford Crusade Triumphal Arch. Old, sandstone arch.
  282. Greaves Office.
  283. Riding School.
  284. Weaving Lycee. One story (any) and no cellar; Well worn but in good shape, with evidence of some recent repair work done; more minor work needed;
  285. Almshouse of Pantheon of Ra .   This monastery can be found   with a branch in nearly every large city. This complex is typical. It is a             small       complex with 3 buildings:  a factory containing a currier’s workshop, a saddler’s workshop, a trencher-maker’s workshop, a smith’s workshop,  and a fuller’s workshop, a charter house, and a chapel.   The order maintains a large wall around the compound, including a gatehouse and towers.  The group built   an outstanding library on the premesis.  The order maintains   an ecclectic assortment of writings they call a library on the premesis.  The monastery contains   two small gardens: a shaped topiaries and a raked-sand garden.
  286. Licensing Department.
  287. Tenement. Lower Class Residence. Two stories, with tower or partial upper level.
  288. Dorm. Lower Class Residence. One story building with a basement and seems to have functioned as a heavily used warehouse owned by Mistress Vidala, The Devout, New building currently under construction.
  289. Fencing Hall.
  290. Industrial Laboratory.
  291. Religious Supply Manufacture.
  292. Military Supply Industry.
  293. Yarcan Graveyard
  294. Farming Industry: Dairy.
  295. Invertree Mercat Cross. Overgrown, obsidian stone market cross.
  296. Dorm. Lower Class Residence. Two story (wood) and one cellar. Well kept and in good condition but dirty;
  297. Lumber Processing Industry. Processing walnut, blackwood, corkwood, hickory, .
  298. Illicit Arena. Building currently under reconstruction or extensive major repairs (from recent fire damage, collapse, explosion, etc.);
  299. Canal
  300. Kahan’s Riding School. Four stories, basement, with tower or partial upper level. New building currently under construction.




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Comments ( 2 )
Commenters gain extra XP from Author votes.

Ouroboros
September 21, 2008, 17:13
0xp
I´m full of admiration as to your generator design skills - and I´m sure it will be of great use to many people. However, Im not sure this belongs in the general sub area. I would suggest you move it to your "in work" section - as it is, its uncomfortably reminiscent of spam.

Still, gotta tip my hat at your programming skills. It´s really quite impressive.

/David
Kuseru Satsujin
September 21, 2008, 19:57
0xp
Fixed, though I'm not quite sure how they ended up as normal submissions in the first place.

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Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp


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