Plots
Discovery
Single-Storyline
3.5
8 Votes

21xp


Hits: 4689
Comments: 6
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 22

Submitted:

Updated:
October 24, 2005, 3:24 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Found Lost

By:

The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon.

The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon. The king sent his head guard, the local wizard, and some handpicked royal guards to investigate. That was four days ago and still nobody emerged. He then sent in a few more guards to find out what happened and they came out with the dead wizard as well as most of the original royal guards.

Fearing to loose more of his faithfuls he hires some local adventurers to do the dirty work.

1) The head guard could be corrupt. They found a large stash of money/magic left by previous era or perhaps it was once the basement of a rich church. Local clergy may know. Either way it is obvious that the tracks show a great deal of things being taken from a room and out a different path. Find the loot or tell the king…or both.

2) The head guard found the stash but released a great demon that destroyed his group in the process. Now the demon is free and trying to release other demons that were trapped in the same situation. The demon was released on accident and the head gueard doesn’t know how he did it. The demon keeps him alive and tries to find out anyway.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

Melvins Cat
July 19, 2003, 10:31
0xp
Maybe there was a vamp in the dungeon & while the players are busy cleaning the dungeon ("give me 3 good reasons why I shouldn't use a broom....") the wizard (who is now a vamp) & the dead guards (vampire spawn) are busy cleaning the castle.
ephemeralstability
July 19, 2003, 18:25
0xp
Maybe there's something in the wine which permeates through the barrels into the atmosphere and gradually overpowers those nearby. The barrels could be leaking this substance into a river which supplies the local peasants with water. At the same time as the strange goings on in the cellar the peasants are experiencing a hitherto unheard-of plague.

Encounters in the cellars could then be with mutated creatures which had been contaminated by the substance in the wine.
Barbarian Horde
May 21, 2004, 15:07
0xp
Good one ephemeralstability. I like that idea also.
Voted Chaosmark
September 8, 2007, 23:36
Only voted
Voted manfred
September 9, 2007, 5:14
0xp
You could also have your generic cursed item being responsible for the misbehavior - or not, simple greed is already a good enough reason.


I think I have even used this at some point... the local baron was really digging for the wine cellar, and an opening was found. Sending guards in, they didn't return, so promptly were some adventurers recruited. On the spot was a little crowd of workers, looking as if they were paid for doing nothing (and they were), and eager to tell some horror stories to the chumps going in ("He was but an inch from getting out, but then a giant hand pulled him back!" - "Yeah, and it had claws THIS big!" - "And he screamed as if they were tearing the very soul out of him!")

Truth is, it was a forgotten part of the castle's secret corridors, and the guards really deserted after finding a wealth in treasure. Tramping around might reveal more, but also a few family secrets... like that one black sheep, who worshipped a dark cult, complete with a little unholy temple. Or the little ghostly girl, that was lost long ago, actually neglected by her caretaker who didn't want to share the inheritance. Watch your steps, in this dungeon, and when you are out of it.


It is an oldie, but is still a useful plot hook.
Voted valadaar
April 26, 2011, 11:59
0xp

Another nice basic starter idea - of course lots of detail for the GM to work up, but this is a great starting point.



Random Idea Seed View All Idea Seeds

       By: Ancient Gamer

The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.

The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.

Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.

Encounter  ( Other ) | December 8, 2004 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.1050