Melee Weapons
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Comments: 7
Ideas: 0
Rating: 3.8
Condition: Normal
ID: 347


August 20, 2007, 1:25 pm

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Floating Flail


A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.

The metal rod is typically iron with knobby bumps or sometimes short spikes. The wooden handle is often oak and wrapped or bound with leather and studded with tacks. The rod is attached to the handle by a "rope" of force about four inches long, not visible to sight not aided with magic.

The "rope" of force moves like a normal rope does, but since it isn’t an actual rope, it cannot be burnt, cut, soaked, or so on. Since it is a force, however, it can stop objects, so it can be used to parry, tie, or trip something.

The flail can be used as a normal flail, with no bonuses to strike or damage. Unless it’s full magic is activated, it simply has an unbreakable tether.

Magical Properties:

To activate the floating flail’s full magic, the weilder needs to imbue it with some of their life force (2 hp or so). If the weilder concetrates for a round (about a minute), they can change the length of the tether. It can grow up to 12 feet long (4 meters) and can move up to 200 pounds of weight.

If too much weigh is applied to the tether, it does not change in length rather than breaking or exploding. Each action of growing or shrinking takes a full turn. The tether can be shrunk to the point of being joined to the handle for all intents and purposes and then being wielded as a club.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

September 30, 2003, 3:00
I think I have to do some rewriting to make this fit into 3rd edition D&D, but this has more then enough detail and potential for me to use this item.
September 30, 2003, 16:47
Thank you very much.

Out of sheer morbid curiousity, what rewriting did you think was neccessary? I was trying to make my ideas fit into most systems without much adapting, and figured any D&D would have been a default kinda thing for it. I'm very interested to see what I missed out on.
October 1, 2003, 2:13
ehhr, on second thought it does not need that much rewriting, it is more like finetuning.

Yesterday I sat down with some books and now I have to come up with a pricetag, dammage and some other things. I was also pondering the drain of life force for extending the flail...

My first inclination would be that it should be more expensive, or there should be a cost based on the "needed" extra length.

I am going to print it and think it over...
Voted Cheka Man
November 13, 2005, 19:25
I like this so much because it is magical without being uber-powerful.
Voted Zylithan
November 29, 2005, 17:17
I like this item a lot. It's a good idea... many applications are left unsaid... I'll come back later perhaps and add 2 cents...
Voted Iain
April 22, 2006, 3:56
Only voted
Voted valadaar
May 14, 2012, 13:02

Random Idea Seed View All Idea Seeds

       By: Ria Hawk

Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.

Ideas  ( System ) | March 10, 2003 | View | UpVote 1xp

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