My group had to locate the hidden entrance to an abandoned Gnomish city. They searched for two days before they found what they thought was the entrance. It was the entrance…., to Kiddieland, the Gnomish equivalent of a modern funhouse for children. Evil, nasty super-gremlins had infested the place and had warped much of the magic there to terrorize suckers, er, characters who found the way in. There was a moon room with reverse gravity that turned on and off when the PC’s passed a certain point in the room. Great fun for children until the gremlins removed the padding. There was the equivalent of a slide with potato sacks to ride on ending in piles of feathers. Add spears, a brick wall, hot tar, something weird on each one. Dodge ball with goblin-golems. The PC’s get little plastic balls. The goblin-golems get big rocks. The winner gets to go {in a ‘Rock’ like voice} ‘One on One with the Great One.’ ‘Can you smell-ell-ell-ell, what the Gnome…, is cooking! A roller coaster-Indiana Jones mine cart ride complete with no brakes, having to lean to one side to avoid tipping, the gremlins attempting to spoke the mine cart, and the obligatory giant boulder was an engrossing 20 minutes of sheer pleasure. Great fun. Think of fun rides that you have been on. Or things you’ve seen at fairs. And then twist them evilly with gremlins, throw the party inside, and smile wickedly as the party figures out that the child’s ride is more like Child’s Play 10 - Chucky’s Revenge!
Evil mischief with gremlins
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My group had to locate the hidden entrance to an abandoned Gnomish city. They searched for two days before they found what they thought was the entrance. It was the entrance…., to Kiddieland, the Gnomish equivalent of a modern funhouse for children. Evil, nasty super-gremlins had infested the place and had warped much of the magic there to terrorize suckers, er, characters who found the way in.
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September 12, 2002, 4:45
Could take any one idea and use it seperately as well. Just the reverse gravity room with spikes on the ceiling/floor would be very bad for the players health.
The temptation of a lone ore cart just sitting at the entrance of long cave. Perhaps have a rope connected to it for a means of self propelling by a pulley system so the characters have the illusion of being in control. Throw in a hill and suddenly reaching the end of rope leaves them out of control and at the mercy of the track that can end up wherever.
December 5, 2005, 11:58
December 5, 2005, 14:53
April 23, 2013, 12:00