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Comments: 3
Ideas: 0
Rating: 2.5
Condition: Normal
ID: 409


November 4, 2005, 2:15 am

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Dark Lord's Gloves


A dark emperors gloves that make an excelent weapon and torture tool.

In days long forgotten. a king came to power by the name calvin sreat. He believed in ruling with an iron fist. The people of the land feared him for his merciless ways, they started to refere to him as the dark lord. His soldures were trained with extream dicipline, and they people lived hard lives. As can be expected, some of the people started to rebell. He realised that in order to maintain his rule, he had to give consiquenses so severe, that the people wouldnt dream of rebelling. He began to expiriment with dark magics. He finally made an item that would suit his goal. It was a pair of studded leather gloves, black as the night. He put captured rebels in a single room. Then, using the energy within the gloves, he would release a gas sphere that covered all light. The gas stayed in a sphere form, so it was contollable. They gas was a toxin that was both inhaled, and absorbed through the pores. It cut of all circulation, choking the victim. It also caused the victems skin to burn, the freeze, then burn again the cycle compleating. What made this magic even crueler was that it contained a little bit of oxygen. prolonging the victims life. This went on for about five minutes. by the second, the victems were begging for death. This proceedure greatly moved one of darklords knights. He sliced of dark lords head, and burried the gloves to that no one would have to suffer its cruelty.

Magical Properties:

Character will be able to cast the spell of darkness, dealing as much damage, effecting as large a area, and used as much as the DM sees fit. (If a victem survives they are cursed with a diseas sinilar to asma).

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Comments ( 3 )
Commenters gain extra XP from Author votes.

January 8, 2004, 1:12
An interestesting item, with enough back story to give it some versimiltude. A pity it is marred by poor spelling and bad punctuation/ capitalization. Can I recomend a spell checker,
Pirate Penguin
January 13, 2004, 20:57
Um it's kinda munchkin and not that good.
Voted valadaar
October 8, 2006, 20:19
Could be good with a LOT more work.

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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