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Items
Jewelry
Cursed
3.36
7 Votes

13xp


Hits: 5565
Comments: 5
Ideas: 0
Rating: 3.3571
Condition: Normal
ID: 259

Submitted:

Updated:
October 28, 2005, 1:25 pm

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Crown of Morality

By:

You know that little voice in the back of your head that tells you when you’re about to do something stupid? Well, he’s here and he’s brought some friends.

This crown appears as one of a number of things.

A sturdy iron circlet set with black opals.

A shining silver diadem with three shimmering diamonds.

A gleaming gold crown inlaid with rubies.

A brushed steel band with four saphires.

Its appearance is as that it thinks will be most pleasing to the character it wishes to be on. Once anyone places it on their head, the crown becomes invisible to all but the wearer and cannot be removed. It also becomes insubstantial in that it will not affect the wearer putting on a helmet or hood. If inspected for magic, it may show an aura of divinaton or guidance.

Magical Properties:

Whenever the wearer has to make a command decision (which fork to take, whether to question the prisoner or beat them, etc), the crown starts to help. This help comes in the form of four voices coming from the four sides of the crown that only the wearer can hear. Law to the front, Chaos in the the back, Good on the right and Evil on the left. Each voice will pipe up and give their input on what they think the wearer should do. While the voices are speaking to the wearer, the wearer’s sense of time alters so that four voices can speak their peace, at whatever length, in one second, then if they bicker or argue, every fourth voice is another second. While the voices speak the wearer may seem unfocused or distracted and may even turn their head to listen more intently to one voice or flinch from a shouting match. This would become more pronounced after long arguments and the wearer may even start to argue out loud to the voices.

There are only two known ways to remove the crown. First the crown becomes visible and corpreal again after the wearer dies. Second, the wearer must defeat a major force that represents a voice of the crown and continue defeating these major forces untill they have defeated one for each voice. The voice whose force the wearer is going against will adamantly speak out against the wearer taking it on, but after the force is defeated, the voice becomes distant and echoing, untill all the forces have been defeated, at which point the crown becomes silent and can be removed. Major forces could be spiritual leaders, generals, nobles, etc.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

manfred
November 19, 2002, 3:21
0xp
May be quite tolerable if you manage to defeat forces you do not like. If strongly Good aligned, you surely want to defeat that Evil overlord, and once you do that, the Evil voice stops. May have other powers which might make it desirable(or not so). But what is the item's History?
Ria Hawk
December 27, 2002, 21:06
0xp
If it takes too long to get rid of the crown, or if some of the voices aren't silenced, it could drive the wearer insane. ("I do what the voices in my head tell me to.") Or it could just make everyone else think the poor sod is severely schizophrenic. Especially if the character starts conversing out loud with the voices.
Barbarian Horde
August 3, 2004, 0:12
0xp
Remember that evil may not be just putting in input like, "Kill the peasant and take the horse, trading is for fools!" But it may also be deceptive andmake defeating or even finding its force difficult.
Voted Dream
December 30, 2005, 19:20
0xp
I, too, would like to know of the history. It's interesting, though, at that. Thanks.
Voted Wulfhere
February 8, 2007, 17:42
0xp
The perfect item for games where you have a couple of bystanders that want to kibitz... "OK... You're the Voice of Order, and you're the Voice of Freedom! Drive him nuts!"


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