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ID: 1971
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Submitted:
December 7, 2005, 1:00 am
Updated:
December 7, 2005, 1:00 am


HoH not available due to level or sub is not 10 days old
City Image - Geon'kic
By: MoonHunter

This is as close to a “city” as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the “neutral zone” of Geon’kic.

Ages ago, some peoples transported hundreds of stones from a quarry fifteen days away (by normal travel).  Most of these stones have been carved into stele. Most stele are heavy browed, tiki-esk faces. Others have animal faces. There is a semi-random pattern around The Geon. There may of been some reasoning behind it but that has been lost to the winds of time. No one knows the original reason for the stele. All can agree to that the Geon is a holy point, a place where the spirit world touches the Earth.

Geon’kic is a city of blankets stung between stele and tents supported by the same. The ties have been secured into steles over the centuries and are reused by every one. The pathways in Geon’kic are every changing. In many ways they resemble the trails. Groups making up temporary neighborhoods can be seen by their blankets/ tent patterns. Every few intersections there are public cooking fires.

Water is the only problem here. There is a number of rivers that run around the Geon’kic. It is on raised land, so it might flood once every century or two. So a group will send someone with a water vase to the river and they will carry it back, so the group can drink. Offal and other garbage is taken out in closed skins and buried somewhere beyond the Geon’kic. This is a holy place, so nothing soiling it can be allowed.

Geon’kic centers around The Geon. The Geon is a huge round stone. Thirty men, linking hands can barely reach around the Geon. The Geon is raised a good step up from the ground level. At ground level, there are flag stones around it for another 10 paces. The reason for the Geon is the Trails of Existence. There is an intricate pattern of lines, swirls, and circles, engraved into it that still shows strong after centuries of weathering. Shamans, outlanders who study magic, and those of the people who seek wisdom contemplate the patterns. The patterns are known to draw a spirit out, to pull the living into the spirit realm and the spirts down to the earth. The trails are used in the making of magic as well. Oaths, Vows, and Wedding Vows made around the Geon are binding, empowered with the force of spirit/ magic.

Since no violence is supposed to happen with Geon’kic, on the other sides of the various rivers and streams that border it, where the offal and trash is buried, is a newly constructed ring. Here all the duels are fought and blood is shed. The bodies are sometimes carried home by various tribes/ bands/ groups, but in many cases the bodies are dumped into the offal pits.

Out here, off to the sides of the rivers, “herders” watch the horses of various tribes who can not bring them into the holy site. The existence of herders and people watching the herds has created two small “villages” of smei-permanent tents, where these people stay.



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Comments ( 3 )
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Voted KendraHeart
2005-12-09 01:27 PM
0xp
Other than a few mispellings, this is very cool as per usual.
Voted valadaar
2007-02-09 03:48 PM
0xp
An interesting location, and one that can definately be reused.
The text is an interesting counterpoint to some of the more flowery submissions on the site.
Voted Cheka Man
2007-02-09 05:23 PM
0xp
This was well worth reading.

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While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way. The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin. The Party spends another night and day with Ferrin's group. One of four things can happen on the third night. 1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's. 2: Hordel gets mad after repeated questioning about his life from the PCs. 3. Preminitat gets mad after repeated questioning from the PCs about what god he worships. 4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult. All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.
By: Almar | UpVote

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