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Traps
2.5
7 Votes

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Hits: 1362
Comments: 7
Ideas: 0
Rating: 2.5
Condition: Normal
ID: 5989

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Updated:
February 16, 2010, 5:14 pm

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Burn Box

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"Private documents need protecting? no problem just get a burn box"

 

Private documents, spell books, anything you don't want to keep others away from are kept in this chest.

when opened without going thought the proper sequence (twist key left then right, tap side twice, ect.) when opened the contents of the chest are engulfed in flames or acid, possibly harming the person opening the box.

However some items are too valuable to destroy out right, so some of these boxes have a false bottom that is protected from the effects of opening the box.

Burn boxes with false bottoms works mostly though the misleading as most thieves, spy and annoying adventures as they will believe that all objects of value are gone. Only the most observant will find the false bottom, most will only find the remains of other less valuable doucuments.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted mimic12455
February 17, 2010, 0:36
Only voted
Voted Foltor
February 17, 2010, 5:28
Only voted
Voted Cheka Man
February 19, 2010, 13:24
0xp
A useful little item.
Voted Ancient Gamer
February 19, 2010, 14:27
0xp
So, it basically is a magically trapped box.

As an item it is okay, but you have neglected a tell tale feature allowing the PCs to avoid a fiery fate.

Excepting the false bottom, the box itself is not terribly useful. I guess couriers could travel with it in their wagons, with state secrets and the like safely kept in the box. Highwaymen, spies and nosy people would get a nasty surprise as flames torched those revealing documents.

Another use could be nobles keeping it in their basement, filling it with fiery oils and keeping diamonds in the hidden compartment.

The box should REALLY have a tell tale warning the PCs of the dangers within. An example could be scorch marks on the rim or a charred corpse in front of the box.

2.5/5. Needs more work.
Voted Redgre
February 22, 2010, 13:14
0xp
I agree with Ancient Gamer's comments. More development would be most useful.
Voted Nafar
April 23, 2010, 10:11
Only voted
Voted axlerowes
February 20, 2012, 20:04
0xp

IMHO:

I get the idea, but the write up is really confusing.  

 

Edits

"anything you don't want to keep others away from are kept in this chest."  I don't think the word don't should be in this sentence. 

In the first sentence of the last "paragraph", I think spy should be plural. 

Thought:

This is a good canidate for the 100 word treatment.



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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