Login or register. (You can now login/register with your social networks.)

Society/ Organizations
Religious
Area
4.13
4 Votes

17xp


Hits: 2690
Comments: 5
Ideas: 0
Rating: 4.125
Condition: Normal
ID: 4092

Submitted:

Updated:
July 7, 2007, 10:19 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Brotherhood of Orildus

By:

Out of simple roots, a deep faith.

motto of the Brotherhood of Orildus

Uniform
The Brotherhood of Orildus favor natural colors in their robes, though those robes are generally of human clerical cut, rather than the flowing lines of elven cuts. Jewelry is uncommon, but the holy symbol of Orildus, now a recognized saint of the Trinitine Faith, is often worn as a necklace. The brothers, a generic term as the order is roughly 1/3rd female, favor simple weapons such as the staff and the bow as well as traditional leather armors.

Origins
Saint Orildus is a barely known member of the Trinitine pantheon of saints. Specifically he is the saint of half-elves, bastard children, and orphans raised away from their communities. As the tales go, Orildus was an elfin child who was abandoned by his parents when he was less than two years old. It is believed that they were not uncaring parents, but rather they placed him in a safe place and were slain by orcs before they could recover him. Thankfully for the child, he was shortly rescued by several monks who were traveling to a new monastary. There, Orildus was named, and grew up in the trappings of the faith.

As his history is quite old, the three great orders of the Faith hadnot yet been born, and he remained a monk who prayed to Sangia, Ixia, and Belex in equal measure. It is assumed that he eventually favored Sangia over the others as that mighty deity is mostly closely aligned with the basic tenets of the Brotherhood. As those times were, there were others of elfin blood who were lost to their parents, and were raised among the humans. It was a simple matter for these often lost and confused souls to come to Orildus as he had found a way to make peace between his elfin heritage and his human raising.

As such, he soon found himself with a number of acolytes, many of whom joined his faith. After a human lifetime, Orildus was granted a monastary of his own, and soon the Brotherhood arose in it’s earliest form. Eventually, other monastaries and enclaves sent their elfin blooded members to Orildus, where they lived a semi-hermitic life. The Brotherhood abandoned metal tools and weapons, and adopted many of the traditional trappings of druids, but kept their faith to the shining gods of the humans.

Being half-elven, Orildus passed away. His brotherhood remained, and continued teaching the Green Path to those who would listen. Though rare in number, the Faith supports the Brotherhood even today as the Churches’ best trackers and rangers hail from the Brotherhood. Older monks also find the arboreal existance of the Brotherhood a peaceful respite from the often frantic pace of urban life in the great cities.

Holdings
The Monastary of St. Orildus is an old structure, located in the northlands east of Ankarra. Originally a mill turning trees into lumber, it has since abandoned that operation and is the center of a small horticultural economy. Aside from small amounts of high quality wine and hand carved wood items, the monastary produces little of value.

Roleplaying Notes
The Brotherhood of Orildus is a primitive form of the Trinitine Faith, and it’s members have a strong natural aspect to them, though they do not espouse any sort of nature worship. Through their predominantly elfin and half-elfin blood, they have an innate connection to nature. It is a rather extreme variation of the Faith, though they remain true to the same gods, and use much of the same methods, if few of the same materials. Not all of elfin blood need to worship rocks and trees.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
July 8, 2007, 11:06
0xp
I like this.
Voted Siren no Orakio
July 8, 2007, 12:00
0xp
This is good.

I have to ask, though: Was there some special thing that happened to help him come into his own acceptance of his mixed nature? He's an enlightened soul, but is there something special to his enlightenment?
Scrasamax
July 8, 2007, 15:32
0xp
I would say that his 'enlightenment' came from the fact that he was comfortable with the tenets of the faith and was slowly blazing his own trail, and as other half-elves and disenfranchised elves were sent to him he found himself in a position of leadership. With a solid theological base, a willingness to improvise and accomodate, and quite a few willing and worthy acolytes he found where he was supposed to be.
Voted valadaar
July 8, 2007, 19:12
0xp
Well done!
Voted manfred
July 9, 2007, 13:37
0xp
Add the Falhath freetext. I have to say that I am developing a certain respect for the setting, whether for the large, 'important' pieces of the world, up to the small, seemingly insignificant like this.

A pleasant atmosphere emanates from this one.

Freetext



Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

During a storm the PCs come upon a little boy that plays in the rain. Upon further inspection they discover that he has one eye and a long tongue lolling in its mouth. Spit dripping. It is a demon from beyond that can access our realm during storms, it eats all heads that are not its own, living and dead.

Encounter  ( Any ) | February 15, 2011 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0346