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ID: 4092
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Submitted:
July 7, 2007, 10:19 am
Updated:
July 7, 2007, 10:19 am


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Brotherhood of Orildus
By: Scrasamax

Out of simple roots, a deep faith.

motto of the Brotherhood of Orildus

Uniform
The Brotherhood of Orildus favor natural colors in their robes, though those robes are generally of human clerical cut, rather than the flowing lines of elven cuts. Jewelry is uncommon, but the holy symbol of Orildus, now a recognized saint of the Trinitine Faith, is often worn as a necklace. The brothers, a generic term as the order is roughly 1/3rd female, favor simple weapons such as the staff and the bow as well as traditional leather armors.

Origins
Saint Orildus is a barely known member of the Trinitine pantheon of saints. Specifically he is the saint of half-elves, bastard children, and orphans raised away from their communities. As the tales go, Orildus was an elfin child who was abandoned by his parents when he was less than two years old. It is believed that they were not uncaring parents, but rather they placed him in a safe place and were slain by orcs before they could recover him. Thankfully for the child, he was shortly rescued by several monks who were traveling to a new monastary. There, Orildus was named, and grew up in the trappings of the faith.

As his history is quite old, the three great orders of the Faith hadnot yet been born, and he remained a monk who prayed to Sangia, Ixia, and Belex in equal measure. It is assumed that he eventually favored Sangia over the others as that mighty deity is mostly closely aligned with the basic tenets of the Brotherhood. As those times were, there were others of elfin blood who were lost to their parents, and were raised among the humans. It was a simple matter for these often lost and confused souls to come to Orildus as he had found a way to make peace between his elfin heritage and his human raising.

As such, he soon found himself with a number of acolytes, many of whom joined his faith. After a human lifetime, Orildus was granted a monastary of his own, and soon the Brotherhood arose in it’s earliest form. Eventually, other monastaries and enclaves sent their elfin blooded members to Orildus, where they lived a semi-hermitic life. The Brotherhood abandoned metal tools and weapons, and adopted many of the traditional trappings of druids, but kept their faith to the shining gods of the humans.

Being half-elven, Orildus passed away. His brotherhood remained, and continued teaching the Green Path to those who would listen. Though rare in number, the Faith supports the Brotherhood even today as the Churches’ best trackers and rangers hail from the Brotherhood. Older monks also find the arboreal existance of the Brotherhood a peaceful respite from the often frantic pace of urban life in the great cities.

Holdings
The Monastary of St. Orildus is an old structure, located in the northlands east of Ankarra. Originally a mill turning trees into lumber, it has since abandoned that operation and is the center of a small horticultural economy. Aside from small amounts of high quality wine and hand carved wood items, the monastary produces little of value.

Roleplaying Notes
The Brotherhood of Orildus is a primitive form of the Trinitine Faith, and it’s members have a strong natural aspect to them, though they do not espouse any sort of nature worship. Through their predominantly elfin and half-elfin blood, they have an innate connection to nature. It is a rather extreme variation of the Faith, though they remain true to the same gods, and use much of the same methods, if few of the same materials. Not all of elfin blood need to worship rocks and trees.



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Sangia By: Scrasamax
NPCs » Campaign » Religious

The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.

Comments ( 4 )
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Voted Cheka Man
2007-07-08 11:06 AM
0xp
I like this.
Voted Siren no Orakio
2007-07-08 12:00 PM
0xp
This is good.

I have to ask, though: Was there some special thing that happened to help him come into his own acceptance of his mixed nature? He's an enlightened soul, but is there something special to his enlightenment?
Scrasamax
2007-07-08 03:32 PM
0xp
I would say that his 'enlightenment' came from the fact that he was comfortable with the tenets of the faith and was slowly blazing his own trail, and as other half-elves and disenfranchised elves were sent to him he found himself in a position of leadership. With a solid theological base, a willingness to improvise and accomodate, and quite a few willing and worthy acolytes he found where he was supposed to be.
Voted valadaar
2007-07-08 07:12 PM
0xp
Well done!
Voted manfred
2007-07-09 01:37 PM
0xp
Add the Falhath freetext. I have to say that I am developing a certain respect for the setting, whether for the large, 'important' pieces of the world, up to the small, seemingly insignificant like this.

A pleasant atmosphere emanates from this one.

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THE COVEN When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).
By: Monument | UpVote

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