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Dungeons
Any
Traps
3.13
12 Votes

20xp


Hits: 1395
Comments: 14
Ideas: 0
Rating: 3.125
Condition: Normal
ID: 5970

Submitted:

Updated:
April 18, 2011, 7:38 pm

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Baked Adventurer Anyone?

By:

Forcing party members into a furnace is fun!

The party stumbles upon the entrance to an over grown temple. They are obviously going to be alert to anything out of place.

Just inside the entrance is a metal gate. To one side is a lever, hinged at the floor, that is clearly attached to the gate and appears to be holding it in place. Through the gate the party can see a room about 25 feet in diameter with smooth walls curve inward gradually. Upon further inspection the party may see that the walls have rows of small holes circling the room at different heights.

At the far end of the room is a set of large gears that stack toward the top of the room where a ledge can be found. The trap is not activated by the lever but by the door sliding out of the way. When the door slides into the trigger the floor beneath them quickly rotates straight up dumping the party into the room. When in the room the party begins to hear flowing liquid and the gears begin to turn.

Now that it is obvious it is a trap--this is where I get my stop watch out, start the timer, and say "Go!". I give the party members 3 minutes real time to figure out how to get out and to get there. The way out is obviously up the turning gears. The party members must all roll enough successful checks to make it up to the top. To make it difficult, failed checks drop them back down a gear. The diameter of the gear will determine DC and make this adaptable to any level party.

The Bad Stuff:

At a certain time interval activate the lowest ring of holes. From which comes spurting your choice of two part fire oil that ignites when mixed or some sort of acid that burns. Next time interval ignites the second ring of holes. The party should be out by the time the third ring goes off or take the damage.

If your feeling really mean you can knock them back into the pit of fire when they get hit by the last ring. A smart agile party member will make his way to the top and attempt to throw a rope to the rest. You may allow this or come up with a way to prevent this. I like this trap because it turns the relaxed thought process into a frantic real time, dice rolling, race to the top.

For those that don't like this its only for 3 minutes.



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Comments ( 14 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
January 12, 2010, 19:59
0xp
Useful in any game with traps.
Voted Nafar
May 9, 2010, 10:56
Only voted
Voted Michael Jotne Slayer
April 18, 2011, 19:25
0xp

Not bad. I enjoy traps, for me they represent that old-school feeling that attracted me to RPGs in the first place. But there is a lot to be said about them almost always:)

They are not realistic, the "ingridients" are often too expensive. Why put them there? Bla bla bla. Anyway, I think this is within the standards of writing here at the citadel, the formatting could be cleaned up a little bit though. And I would personally cut away some of the personal style, make it more official. That might be because I take myself too seriously though:D

All in all: A nice little submission too read, I wish we had more of these. I really do.

End Note: I am going to give this a higher vote than Cheka and Nafar because I think it is useful in the genre it was intended for. "Dungeon exploring in the high fantasy world where traps are like these are abundant and snakes somehow manage to survive in a dungeon pit for years, just waiting for some fool to fall."

Kommander
April 18, 2011, 19:38
0xp
Update: Fixed grammatical error.
Michael Jotne Slayer
April 18, 2011, 19:56
0xp
Cool, nice to see that you were drawn back by my comment. E-mail notifier? Anyway, I would love to see more stuff from you.

Mike
Voted Pieh
April 18, 2011, 22:04
0xp

I like it. Racing across gears has always been a favorite mental image of mine. I typically imagine a clock-tower-like setting, but this oven is a great place for it, too. Race up the gears and watch out for your back end, there's fire on the way. Very cool.

Voted EchoMirage
April 19, 2011, 2:10
1xp

It's alright and fulfills its purpose.

Voted Mourngrymn
April 19, 2011, 7:46
0xp

It's simple and not entirely to complex. Any seasoned group will sometimes hinder themselves thinking of ways that the EASY escape could be part of the trap and cause time issues. I've used the, you have five real time minutes to do this task and it works wonders on those who are over thinkers.

Welcome to the select few and members of the greatest site on the interweb.

Voted axlerowes
April 19, 2011, 10:29
0xp
Nice enough trap, would a be great intro encounter to set the mood for a crawl.
Voted Strolen
April 19, 2011, 14:16
0xp

Brings me back to my golden era. A trap is a trap is a trap and this IS a trap!

Voted Old Dreamer
April 19, 2011, 19:01
0xp

Simple enough trap, with a nice mechanic. Certainly serves its purpose. Perfect for the dungeon crawl crowd.  Thanks!

Voted Kassy
May 11, 2012, 12:33
0xp

I second Dreamer. Simple, useable, neat.

valadaar
February 27, 2014, 12:26
0xp
Update: Added a few lines for readability.
Voted valadaar
February 27, 2014, 12:26
0xp
Good Old-school trap.
Voted Stork
February 27, 2014, 20:48
1xp
Sometimes a trap like this is just plain old fun. Not everything needs to make logical sense. Most of us play these games for fun and realism is not important.


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       By: Michael Jotne Slayer

A furry animal with human eyes and a trunk that devour dreams and nightmares.

Ideas  ( Lifeforms ) | February 15, 2011 | View | UpVote 4xp


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