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Magical
3
7 Votes

11xp


Hits: 2769
Comments: 8
Ideas: 1
Rating: 3
Condition: Normal
ID: 4065

Submitted:

Updated:
July 2, 2007, 3:40 am

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Bag of beholding

By:

Beauty is siad to be in the eye of the beholder.  Well, now it can be in the hand too, depending on what the peeping tom in you wants to look at with this bag.

Full Item Description
In appearance it’s just a regular bag with the exception of the ornately woven ribbon used to tie it closed.  It’s what this bag does other then hold things that makes it such a valued item though.

History
Magic users since time immemorial have used their powers to see places they couldn’t readily see.  Often these spells make use of common things such as mirrors or other reflective surfaces.  Just as often, this allows other magic users to see what one is looking at, spying on the scrying.

This bag was made by a mage who saw it a waste of room to have an extra item for scrying and didn’t want others to see what he was seeing.

Magic/Cursed Properties
When the user holds the bag closed with both hands and speaks the name of the place or person he or she wishes to see and then opens the bag, a scrying spell will be cast along with an illusionary spell so that when the user opens the bag, there appears to be a flat surface which shows them the target which they designated by speaking it’s name or description.  As long as the description is one that could be easily understood, the bag will work.

If the bag gets any holes in it, it stops working.



Additional Ideas (1)

Sorry, new poster here. :P I added this bit in as a comment, but it works better as a new idea. So I will repost it here, hope you enjoy it.

"In a game I had run for my home group, I also created an item called a Bag of Beholding. Instead of it being used for a scrying spell, it was actually a specially enchanted Spectator beholderkin that had been turned inside out to form an especially leathery Bag of Holding. It was special in that if the Bag of Beholding was turned inside out, it would revert to beholderkin form, and would make an ally for the party. Especially useful in that items placed inside the Bag of Beholding weren't expelled when it was turned inside out; instead the Spectator could retrieve these items at-will for the players, and could add new items into it's bag space by seemingly eating them.

However, my players never got that far, they suspected it was dangerous, and turned it over to a rival team of adventurers. When they heard the exploits of this other team, and their new Bag of Beholding, they launched a crusade to slaughter the other team and take back the Bag.

Needless to say, they were quite evil."
1xp

2013-12-10 02:22 PM » Link: [4065#89774|text]
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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
July 2, 2007, 8:16
2xp
I cant help but think of a dirty old sack-mage opening his bag, looking in and chuckling for no apparent reason.
Voted valadaar
July 2, 2007, 13:36
0xp
I like it, though brief as well.
Voted Strolen
July 2, 2007, 22:32
1xp
I second Scras's thought. "That is just old man McGregor. He just sits in the corner looking into his sack. He found it about two years ago...about the same time he started going a little crazy with his giggle fits."

Great mental picture!
Voted Drackler
July 3, 2007, 17:59
0xp
Yes that is an interesting image. This sub is a little short, but it is actually a nifty idea.
Voted Cheka Man
July 6, 2007, 15:12
0xp
Short but it is sweet.
Voted axlerowes
November 1, 2010, 17:29
0xp

I like it, straight to the point.

Voted Altheon
December 10, 2013, 14:19
2xp
In a game I had run for my home group, I also created an item called a Bag of Beholding. Instead of it being used for a scrying spell, it was actually a specially enchanted Spectator beholderkin that had been turned inside out to form an especially leathery Bag of Holding. It was special in that if the Bag of Beholding was turned inside out, it would revert to beholderkin form, and would make an ally for the party. Especially useful in that items placed inside the Bag of Beholding weren't expelled when it was turned inside out; instead the Spectator could retrieve these items at-will for the players, and could add new items into it's bag space by seemingly eating them.

However, my players never got that far, they suspected it was dangerous, and turned it over to a rival team of adventurers. When they heard the exploits of this other team, and their new Bag of Beholding, they launched a crusade to slaughter the other team and take back the Bag.

Needless to say, they were quite evil.
Murometz
October 17, 2014, 15:54
0xp
come back Altheon! :P


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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