-or- Register at the Citadel
Locations
Neighborhoods
Any

4.38

4 Votes

24xp

ID: 1569
Hits: 5908
Comments: 7
Ideas: 0
Rating: 4.375
Condition: Normal
Submitted:
November 13, 2005, 3:49 pm
Updated:
March 9, 2006, 11:29 am




Voted Hall of Honour:
Cheka Man
HoH not available due to level or sub is not 10 days old
Azure District
By: MoonHunter

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

Magic can only legally be practiced within one area of the city, with the caveat that no spell effect can exceed the boundaries of the area. To do so invites either death OR stripping of one’s powers.

Some people are considered innately magical so they can not leave the district without the magistrate’s permission and a witchhunter guard.

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district.  There are blue lines painted parallel to the wall at each of the three district gates.  Taking the Azure boundary to heart, many of the people who live in the area have taken to painting their roofs cobalt blue as well. 

Inside the district, there are three areas. 

Along the main roads, shops and shop fronts of a bizarre variety can be found.  There are alchemists, spell sniffers, book sellers (mundane and otherwise), scolliers, fortune tellers, curse mongers, healers, pyrotechnics experts, professional spell casters, candle makers, mirror crafters, magic tinkers (using little spells to fix/ clean/ tweak things), talismongers, shops filled with strange and unusual (catering to the needs of the area) and a purveyor of exotic/ magical animal parts.  There is also a shop that re-sells things from the main market, for those that will not leave the district.  Several of the braver food carters make a daily journey to the district fountain plaza, to sell their wares quickly to the natives here. 

In all the but the eastern section of the district are the homes of the magic folk.  These homes all have an antique charm of an older district, but they have interesting elements that sometimes scare mundane neighbors. Magelight lamp posts, illusions in the windows, glyphs of power and alchemical symbols upon the walls, and odd paint colors are some of the more tame additions to the homes. 

The eastern section , where there the gate has been blocked, is the less desirable section of the district.  The homes are more rundown, and usually broken down to apartments. Some of the creatures live here and in the undertunnels (but within the azure district).  Some are homeless, others haunt the few green areas there.  There are a few pubs here, where brew and others entertainments can be found.  While most blue folk won’t mention it, but this is the area where you can “know a guy, who knows a guy” who can get you dark and black magic spells, components, and items.



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.


Suggested Submissions
Azure District By: MoonHunter
Locations » Neighborhoods » Any

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

Comments ( 7 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

Shadoweagle
2005-11-13 03:50 PM
0xp
I love this district. There are so many things you can do.
Voted Shadoweagle
2005-11-13 03:51 PM
0xp
It should of been voted.
Voted KendraHeart
2005-11-19 11:40 PM
0xp
It is one of those magical "between places" in Harry Potter. (points down)

However this has more things to go with it. It is part Berkley with a touch of Haight Ashbury. It is a colorful magical place filled with odd people. However, they are kept in their place by the Evil Witchhunters. (I am sorry are their good WitchHunters?). The threat of the WitchHunters is potential drama.

I also like the NPC and his business. (Got to follow those links to get to the goodies!)
MoonHunter
2006-03-09 11:08 AM
0xp
There was some limited work to create a setting based upon this district.

http://www.strolen.com/guild/index.php/topic,1642.0.html
Voted axlerowes
2006-10-12 11:00 AM
0xp
PCs would be drawn to this like moths, and it is full of possible and reusable plot hooks. I could even see a plot with some former Witchhunter guard who grew sick of the injustice of Azure city and left to be a merc somewhere else. But then a assignment comes along, that seems simple at first, but soon becomes diluted with intrigue and misdirection. Eventually all the pieces point in one direction: Azure City (ya Chinatown).
MoonHunter
2006-10-12 11:07 AM
0xp
A campaign could easily be set in this little district in the City. You have magic, dramatic tension between the real people and the magic folks - enforced by the Witch Hunters, a place where the odd can live on the border of normality, and any number of things. Really, a lot to do in and around such a place.

I could see the alternate names of Azure Town, Magic Town and BlueWall and such also taking hold in other places. I like your take on that.

WitchHunters, being branded by the Order, would not (and could not) leave active service. But it would create appropriate conflict if one did, as both sides would then hate and hunt them.
Voted Cheka Man
2006-10-16 07:32 AM
0xp
A magical ghetto.

Join Now!!

Please register to vote or leave a comment



Random Idea Seed View All Idea Seeds

Rain slowly builds, thunder and lightning continue to roll in. Road muddies, horse/wagon getting stuck in the mud. Thunder strikes coinciding with a deep hole a horse just walked in, horse panics, breaks its leg (maybe just sprain?). Horse is decompacitated and the rain just went from pouring to an all out monsoon. Shelter needs to be found, horse needs to be taken care of, covered in mud, add the posibility of items being lost to the confusion with the wind and dealing with spooked animals.
By: Strolen | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0297