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3.7

5 Votes

20xp

ID:6094
Hits:953
Comments: 21
Ideas: 0
Rating:3.7
Condition: Normal

Submitted:
August 15, 2010, 4:36 am
Updated:
August 15, 2010, 4:36 am





Voted Hall of Honour:
Cheka Man ( 1x )


Animated Doorknob
By: Blydden

It sure looks like a normal doorknob...Wait a second...Did it just move?!
 

This doorknob looks like a normal doorknob. However, an adventuring party may find an awful surprise upon attempting to grab this “normal” doorknob as it moves to the opposite end of the door.

This doorknob is made of a very hard material, and is enchanted with anti-magic properties. It has also been ritually created to prevent unauthorized creatures from passing. Attuned and fixed to a specific door, it guards the door with fervor. Should an unauthorized creature attempt to pass through, the doorknob maneuvers itself away from prying hands. It can parry weapons, intercept projectiles, and absorb magic. If a creature manages to grab it, the doorknob will move wildly in an attempt to free itself, preventing   with all of its magical might from being turned and its warded door from being opened.

The doorknob will behave itself, however, upon the utterance of a password. Upon uttering, the doorknob will move back to its proper position, and allow its warded door to be opened properly. Once the door is closed again, the doorknob resets.



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Comments ( 21 )
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Pieh

2010-07-31 10:04 PM
Link: [6094#74241|text]
0xp
I find that a fun way to spice up relatively "normal" items like this is to include a detailed account of the ritual process.
"You must gather the knob of magically hardened silver and place atop your composite armadillo shell pillar. Anoint it with the tears of a troubled youth then let it sit under the light of a full moon. When you are ready to apply the knob to a door you must ... blah blah blah"

Also, some quotes from adventurers, as heard by the guy on the other side of the door, would be fun.

Cressida

2010-08-08 12:49 AM
Link: [6094#74270|text]
0xp
I like it! It's simple, tricky, unexpected, and easy to insert into just about any adventure. It also has a nicely quirky, sort of "Alice in Wonderland" feel to it.
 Blydden

2010-08-10 08:15 PM
Link: [6094#74285|text]
0xp
Do you people think this is ready to be submitted?

(Also, the "ritual" is so simple, it really doesn't need to be mentioned here. It is basically, "get doorknob, metal dust, and antimagic stuff, then say magic words, and ta-da!"...)
Cressida

2010-08-14 10:28 AM
Link: [6094#74302|text]
0xp
I do have one question: Will the door open only when the knob is in its regular position? If someone manages to catch the knob, can the person turn it immediately to open the door, or do they have to wrestle it back into position first?
 
Blydden

2010-08-15 04:35 AM
0xp
Technically, that is two. :P

To your second:

quote"If someone manages to catch the knob, can the person turn it immediately to open the door, or do they have to wrestle it back into position first?"/quote

The former.
Cheka Man

2010-08-14 04:54 PM
Link: [6094#74303|text]
0xp
Very amusing.
 Blydden

2010-08-15 04:36 AM
Link: [6094#74305|text]
0xp
Okay, it is now a full-fledged submission. Cast your votes!

(Make it painless...please. *gulp*)
Voted Cheka Man

2010-08-15 08:28 AM
Link: [6094#74306|text]
0xp
Very good,5/5 from me.
Voted MrAdam

2010-08-23 08:02 AM
Link: [6094#74383|text]
0xp
Ha! All it needs is a face, the abilty to speak, and an increadibly obnoxious personality and it's the door knob from Disney's Alice in Wonderland! Ha! Excelent idea!
 
Blydden

2010-08-24 06:00 PM
0xp
I am sure there is a supplementary ritual for that. ;3
Voted Mourngrymn

2010-08-24 09:40 PM
Link: [6094#74390|text]
0xp
Entertaining enough to frustrate anyone.
 
Blydden

2010-08-25 05:01 PM
0xp
Let's just try and see a party kick down THIS door. :3
Mourngrymn

2010-08-26 09:01 PM
0xp
That brings up a decent query... what is to stop the party from in fact beating said door down? Personally the group I game with, whether running or playing, would simply get to frustrated inside of two minutes and destroy it out of spite.
 
Blydden

2010-08-27 01:49 PM
0xp
The doorknob is pretty durable. Hitting AND damaging it would be a problem, as it is theoretically invulnerable.

This trap requires out-of-the-box ideas. Like breaking down a wall.
Mourngrymn

2010-08-27 09:26 PM
0xp
I was referring to the door.
 
Blydden

2010-08-28 06:16 PM
0xp
The doorknob is like a tiny, fast, and nearly invulnerable shield for the door. Try to kick the door, you will hurt your foot on the knob. The damn thing has the reaction time of a paranoid fruit fly.
Voted Pieh

2010-08-26 07:07 PM
Link: [6094#74400|text]
0xp
Not bad, a solid fun submission. If I use this I will need to add that it has an annoying laugh and thinks everything is funny. A nasally "Haehaehaehaehae" would fit perfectly.
 
Blydden

2010-08-26 07:31 PM
0xp
Don't forget some silly, ear-burning music in the background.
Voted Michael Jotne Slayer

2010-11-03 10:45 AM
Link: [6094#75497|text]
0xp

Aha! The magic doorknob! A simple, usable submission. But, just like an urban legend, this badboy has hundreds of versions and variations. Doorknobs chewing off fingers, cursing, screaming an alarm, telling riddles etc.

Still though; a nice little writeup.

Mourngrymn

2010-11-22 11:08 PM
0xp
Speaking of different variations, I once was in a Call of Cthulhu sessions where the entire living room of a haunted mansion beat the crap out of an entire Investigator group. Imagine our surprise when a recliner sails across the room to attempt to devour you. The doorknob eating your fingers makes me think of an entire house behaving in such a way.
Dark Cloaked Figure

2011-03-16 10:33 PM
0xp
Mourn, have you ever seen the movie "Monster House"? That's pretty much literally the case there.

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