1. Deepwuld Sentinel
The Deepwuld Sentinel is a breed of dog originally bred by elves to keep deer and other animals from destroying particularly important herbs and other plants. Exceptionally disciplined and self-reliant, these loyal beasts would guard sizable plots of land for weeks on end without help or feeding. Capable of foraging for themselves, as well as occasionally taking a deer or rabbit, they needed little help from their elvish masters. Humans have acquired the dog, and find it invaluable for guarding their fields.
2. Black Osswathing
Bred by the cult of Maarune, this dog is a massive creature, with powerful jaws and an exceptional skill at digging. It is also very good at sniffing out the fresh dead, so critical to the despicable rituals practices by the Maarunites. Its fur is a matt black, to aid in avoiding detection, and its eyes do not reflect light back when illuminated. As a last resort, the dog is quite capable of providing a distraction while the cultists make their escape.
3. Imp Terrier
The legendary Mound of Hulathin has attracted treasure hunters by the hundreds over many generations, but the massive infestation of imps and other small nasty creatures has prevented much from being extracted from that grave of an empire. The Imp Terrier is a large terrier bred to kill small humanoids and follow them into their burrows. Parties equipped with packs of these creatures have been finding better success looting this treasure trove.
The breed is unsafe around unfamiliar children and is slain on sight in many villages.
4. Balsavian Sniffer
The Balsavian sniffer was a breed created to assist alchemists in the great city of Balsavia. The small dog has a prestigious ability to discern materials, and can be trained to find hundreds of different inorganic materials on command. It can even find specific metals such as gold, and does so from dozens of feet. The dogs have an unremarkable appearance, appearing more of a generic mutt. They have hardy constitutions to allow them to work in the dangerous labs that are so common in the city of Balsavia. Oddly, the breed is utterly insensitive to organic scents.
5. Wraithhound
Bred originally from large sheepdogs, these massive creatures were intended to guard against the depredations of undead. The physically powerful dog is involved from puppyhood in clerical rituals that provide the adult dog with powers similar to a paladin. These rituals provide some protection from the supernatural attacks of undead as well as allowing the dogs to bite at even immaterial spirits. The dog has long, grey to white fur and resembles a Saint Bernard.
This animal is often teamed up with a Yird-Swine, where available.
6. Magehound
In the long wars between The Twin Kingdoms , mages of various types are employed along with regular troops. As a means of countering the spellpower, the magehound was developed. A medium to small dog, it is equipped with powerful jaws and great agility. It is trained to weave quickly though enemy formations and to seize upon the hands or throats of magicians, and then hold until its victim drops, it is called off by its handler, or it is slain. It resembles a cross between a pit bull and a whippet.
Salatrian Mages have taken to keeping fighting dogs close by to guard against the Maghehound threat.
7. Mulavian Kidney-dog
The Mulavians have bred this dog to facilitate their frequent interrogations, and it has also seen some use as pets by Nobility.
These small dogs have a demonic appearance - small, nearly hairless with long, thin muzzles and an abundance of sharp cutting teeth. The fur has a reddish cast, often enhanced by its handler with natural dyes such as blood. Similarly, before being used, the eyes are irritated to be bloodshot. It is a myth, spread by the Mulavians, that the dog can sniff out specific internal organs and can find them on command. The Mulavians do much to enhance and distort the capabilities of these creatures, to increase their effectiveness in interrogations. The small critter is very good at gnawing though flesh and bone, and has bred-in knowledge of torture.
8. Dog of the Seeing Eye
This dog has been bred to take advantage of the animal's sensitivity to the spirit world. It is capable of seeing through illusions and seeing otherwise invisible creatures. Coupled with this ability is careful training that enables the dog to point to the invisible creature. The dog is small and possesses no attack instinct; instead it points, growls and bristles when it detects such a creature.
9. Nurathunian Troll-Hound
The Grey giants of Nurathune have for centuries hunted trolls for sport, and to help them in this, they have bred this animal. They are very wolf like in their appearance, but are larger with shorter muzzles. As well, their fur is very thick and heavily matted, providing some protection from trollish claws and fangs. The dog is usually employed in small packs, capable of tearing a single troll to shreds.
The dog is occasionally traded by the giants with other peoples, but the expense in feeding such large dogs makes them quite uncommon.
There are some packs of feral Troll-hounds in the Nurathunian highlands, and these are very dangerous to human travellers.
10. Alshavians
Also known as Soul-hounds, these medium sized dogs are capable of tracking the passage of souls and spirits. This ability allows them to track beings across running water, after inclement weather or in very smelly environments. They are bred by the Ulthavians and are never sold outside of their people. Even within their society, the dogs are permitted to be handled only by a select order of trackers. These trackers hire themselves out to other peoples, as they are unparalleled in their ability to hunt down fugitives. Creatures without proper spirits or souls are undetectable to the Alshavian.
Uhthavian folklore includes legends of a ghostly Alshavian which bites at men's souls, bringing illness and bad luck.
11. Seyaardian Retriever
The Seyaardian retriever is a dog with powerful mystical abilities, particularly the ability to see and enter the spirit world. On our world, it appears as a small, jet-black dog with close-cropped hair and small ears, but in the spirit world, it appears as a horse-sized mastiff. It is capable of overpowering lesser spirits and dragging them back to our world. It is sometimes used by necromancers to retrieve the spirits of the dead from hell. Sometimes this fails disastrously, as fell beings from there follow the dog back to our world.
12. Netarii Winged Terrier
This winged terrier was first used to control the dangerous Carnhawks and later to hunt birds on the wing. Not the fastest of fliers, the magically endowed dog is capable of great endurance, harrying even faster birds when they stop to rest. The nobles of Netarii have trained the terriers for racing, mounting rings on tall poles to define the courses. The terriers are also trained to retrieve objects, making them quite useful for thieves.
13. The Packhound
The packhound is a magical dog which has the ability to vary its form from a large, pony-sized beast of a dog, to a pack of terrier sized mutts. It is capable of splitting or joining very quickly, allowing it to pursue its prey though virtually any terrain. Its large form is both the most powerful and fleet of foot, but its pack form allows it to enter small openings, search broad areas and easily corner its prey. When pack members are slain, the packhound is diminished and it takes 2-3 months for it to recover from each such loss.
14. The Ustianii Geardog
This dog has very high dexterity and a prehensile tail. It is used primarily by the Machinists of Ustian, helping them maintain the Great Machine that enables life in that cursed land. Highly intelligent as well, it serves to help retrieve parts and tools by name, and to serve as a third hand when needed. Some can even operate simple devices and carry out extensive commands.
15. Blackmaw Pincher
Bred by the foul Monks of the Black Hand, this small, grey-furred dog is quick and has a most unpleasant bite. It carries a form of the plague, transmissible only though blood and saliva, that will quickly fell even the heartiest of individuals. The dog is very good at homing in on specific scents, and is naturally stealthy. The dog is used for assassinations, usually when the mark is in public areas where dogs will not arouse suspicious. They are also quite capable of sneaking into homes and biting sleeping victims. It should be noted that the Monks themselves are as susceptible to this disease and so the dogs are very carefully trained.
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Codex
Yird-Swine
By: Murometz
( Lifeforms ) Unique -
City/ Ruin Et deprecabantur eum spiritus dicentes mitte nos in porcos ut in eos introeamus (Mark 5:12)
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And the spirits besought him, saying: Send us into the swine, that we may enter into them.
Full Description
A huge bloated sow, ashen and malevolent in appearence, with patchy skin, sinister, pus-filled eyes, and a slightly enlarged, Hyaenidaen jaw, though otherwise not unlike a large, mundane porcine specimen.
Additional Information
As to the nature of the accursed Yird-Swine, much has been written, but little is known. The truth is lost, along with Tund the Tiller, his pig, and the monks of St. Sevastiabo.
It was that most industrious of soil-workers, Tund the Tiller, who later went on to fall through a hole in the ground never to be seen again, who created the first and only Yird-Swine. But that is not entirely true.
Tund lived beside a cemetary, his patch of land neighboring Church grounds. The faithful of St. Sevastiabo owned most of the land back in those times, and an honest farming man had to make due with his given lot in life.
And so Tund tilled the earth, and cursed the putrid soil of the burial grounds around him. Tund raised pigs as well on his stead. He was known to capture wild boar and breed them with his pinkish sows, and in fact was quite famous in the nearby town of Heldingfirst as an expert pig breeder.
The vast cemetery on the grounds of St. Sevastiabos parish, served as a dumping site for the thousands of dead soldiers returning from the Half-Century Wars. Those many who had suffered and perished from the insidious Spotted Plague were likewise buried in the fetid earth. The land was swollen with the dead and decaying, like an overripe great, grayish gourd.
As the monks of the parish razed and dug up the soil to make room for the ever-steady supply of corpses, the still decomposing carcasses already interred, had to ignobly give way to the freshly slain. The soft earth could not support so much rotting flesh. And so it fell upon Tund and his known ingenuity to help the brothers get rid of the dead. Tund fed the rotting cadavers to his pigs, and that is how it began.
Soon, the monks were paying Honorary Bother Tund good coin to feed the remains of the dead to his swine. But it was when the inevitable occurred that the unimaginable happened.
When the first skeletons, zombies and ghouls had arisen, the brothers of St. Sevastiabo faint-heartedly hid behind the walls of their parish, preparing their orisons and prayers to ward off undeath. Tunds pigs however, which had taken to wandering the cemetery grounds, digging up the shallower bodies and eating them (a practice the brothers of St. Sevastiabo had learned to turn a blind eye upon, due to the practicality involved), upon encountering the moving meals decided to not be overly picky in their consumption habits, as pigs tended to decide, and began feasting on the living dead!
Wait professer, I feel I must interrupt. Are you deigning to set forth that this farmer’s silly pigs beat back a swarm of undead, skeletons, zombies, and ghouls you say, by simply eating them alive? the student shot the professer an incredulous look. Well, there should be armies of pigs across the lands then I say! Why, we would never suffer the lesser undead again!
No, my worrisome little learner, that is not what I deign to set forth. If you would merely continue to listen, I will explain further. Though you mention the lesser undead and that is an interesting note.
And so the risen and the accursed slew the swine as they in turn feasted on the legs and feet of the slow moving dead. The lamentable shrieks of the pigs contrasted with the deathly silence of their inevitable slayers. But it was at this time that the brothers of St. Sevastiabo finally rushed out in force, and cast their prayers and orisons, weaving a web of glorious, divine and blessed retribution upon the entire burial ground. Caught in this net of faith were the undead and the screaming pigs alike. The death spawn returned to mother-earth as dust, and all but one of the pigs, unaffected by the holy might, perished from grievous wounds. Only Tund the tiller and one pig remained standing in the graveyard.
But what a pig this was! Now here is where opinions differ. Some say that the divine spirit entered the swine and infused it with some mysterious power. Another school of thought stipulated that the undead were simply tricked by St. Sevastiabo, into carrying out an ancient passage from a holy text, which served as a prophecy to the readers of the Annals of the Emergence. It was written on those pages that the spirits of the dead, shall willingly enter the mouths of swine, and then know peace, or something to such effect. It is this school of thought which I humbly subscribe too, if truth be known.
Nevertheless, others suggest that the pig in question must have swallowed some great artifact during one of its cemetery feastings, and this unconfirmed shard somehow activated inside the creatures bowels, when the monks unleashed their spells. Some say, that there are many Yird-Swines out there. Almost every village and thorp between Meisingweldt and Josters Lance, claim to possess one such beast in their particular bone yard. So perhaps the creature had somehow spawned and gifted its taint to its offspring. We will never know. Yet others tend to dismiss the Yird-Swine altogether, claiming the frenzy regarding its supposed ‘dark powers’, simply emerge from the fertile imaginations of those low folk dwelling near and beside graveyards. After all, a quite morbid vision it must be, to witness a perfectly normal pig, burrowing through the soft earth of the cemetery, feasting on whatever lies within. It is the nature of mundane pigs, I fear, to behave this way.
Well, I tell you it exists! Or at least it once existed, who knows if the Yird-Swine is still alive all these centuries later. Let me get back to Tund and the brothers of St. Sevastiabo for a moment. Apparently after all was said and done, the undead returned to the graveyard in question at a later date. But this time, when they did, Tunds surviving sow was ready for them. As it is written in the records of the monks of St. Sevastiabo, so it should be believed. The pig sought out the walking dead and began to passionately and effectively devour and digest them, like so many ears of corn, and the fell legion was helpless to prevent their own demise, for it is said in the Annals of Emergence, that the spirits will seek to be within the Swines belly as a dying man seeks salvation, and no foul hand shall be extended by them towards the Swine, or something like that. No one knows what happened to Tund afterwards, but the blessed pig escaped, never to be seen again.
"And so concludes our brief but passionate discussion of that mythic beast, the Yird-Swine, any questions?
Well, yes professor, a student spoke.I am still a bit barmy on the detail. You say the Yird-Swine is..err..was..is? A pig, infused with divine favor, which despite all of the dread superstitions and fears of the low-born circulating around it, is..was..in actuality, a great boon, which potentially to this very day stalks the graveyards of men, consuming the waking dead? Is that what you are suggesting? the student smiled mockingly.
Believe what you will, dear boy. We are out of time for today, the professer curtly replied. I merely tell you what I know and what I suspect to be close to the truth.
I fear we are no closer to the truth after that lecture professer. Perhaps we will never know the essence and genuineness of the dreaded Yird-Swine. A young lady in the back pontificated.
"Well then, at least you have learned that little bit of wisdom today my girl. Mayhaps you can take that with you as todays learned lesson. The professor concluded.
Fools! He muttered as he went away. They didnt believe him. They didnt believe in the Prophecies. Yet the servant of St. Sevastiabo would be out there still, he thought, their doubts nonwithstanding, searching the dark graves of men, blissfully destroying the foul undead. They do not deserve your favor St. Sevastiabo!
Game Terms:
There is a Yird-Swine, and though its exact origin is impossible to ascertain, it exists. A huge, hulking sow, gray, covered in mud, with demonic yellow eyes, and skin receding in patches does indeed stalk some unknown graveyard somewhere to this day, infused with the blessing of St. Sevastiabo himself, sustaining it for centuries, and giving it a bizarre attribute. The Yird-Swine will eat anything, it is a true omnivore, like all members of the porcine race. It has a particular hunger for corpses in unrest however, those men and women that occasionally birth with Unlife, and emerge from the grave.
Though the prophecies found inside the Annals of Emergence are not entirely accurate in stating that the undead seek to be devoured by the swine willingly, the swines saliva does exude a paralyzing toxin, which affects only the corporeal undead, freezing their magically animated limbs and torsos, as the Yird-Swine bites into their horrid, putrefying flesh. Its teeth as can be surmised, are also quite adept at ripping necromantic flesh and bone apart, and its jaw structure and strength is not unlike that of a huge hyena. Additionally, undead have a certain fear of this creature, for it is said they recognize its nature upon first seeing it. It is a true boon to man, the Yird-Swine, though greatly misunderstood and not recognized as such. Countless foul legends surround the Corpse-Eater, and worst of all, no one knows where it may be at any given time. Yet the ignorant, unknowing mobs still have a wretched champion in their eternal struggle against the myriad legions of undeath.
It should be noted that the Yird-Swine can devour only material undead. Skeletons, zombies, ghouls, and other lesser undead are its forte. The Yird-Swine has no effect on the superior undead, such as specters or vampires, nor can it effect incorporeal creatures, such as ghosts or poltergeists. It should also be noted that the Yird-Swine is not all that difficult to slay if confronted. Despite its immortality, it can be killed by conventional means. It survives due to its environment and cunning, making its way from one graveyard to another, itself unknowingly disguised as a common swine, often burrowing and hiding in the damp earth, and due in equal measures to the incredible fear and loathing which ignorant pitch-fork bearing commoners have for this rarely seen beast.
This can serve as a legend, or perhaps someone has discovered and managed to capture the "wicked" Yird-Swine. Perhaps a mage, cult or priest has discovered a way to reproduce the sterile creature to create an entire necrophagic, porcine army! Necromancers across the land beware!
end note: borrowed an actual bible passage to play around with, Mark 5:12. Also, I think "Yird" was just an archaic form of "Yard".
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Add/View Comments or Vote (22)
June 25, 2009, 20:32
Some great ones here! Good variety. Blackmaw Pincher, Ustianii Gear Dog, Balsavian Sniffer, Black Osswathing, and Seyaardian Retriever being my favorites. Imp Terrier is gold!
I like that these breeds are 'fantastic', but not overly so, retaining some verisimilitude.
To me, this is what a 30 is all about!
June 26, 2009, 12:40
June 26, 2009, 13:17
Though technically I didn't label it a 30, both because I didn't have 30 ideas I was happy with. I could have filled it with 30, but they would have been filler. So, I posted it as is to attract additional entries. Perhaps if it hits 30 I'll rename it and you could revise your vote :P
September 22, 2009, 13:27
June 29, 2009, 14:38
Watch out for those retrievers.
July 1, 2009, 8:22
July 1, 2009, 11:50
August 11, 2009, 13:46
This has been so over looked, but it has always been right there. For so long the only breeds of dog gamers had were hunting, war and hell hound. While I am with Manfred in that these are too high fantasy for my taste, developing game specific dog breeds that would be endemic to the gaming universe is a great idea and a well executed post to boot.