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ID:114
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Comments: 3
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Rating:3.85714286
Condition: Normal

Submitted:
July 24, 2003, 4:06 pm
Updated:
November 29, 2005, 7:01 am





Abdelfettah's Escape
By: CaptainPenguin

The desert can be a harsh place, but the people can be even harsher. Unfortunately for Abdelfettah, the spirits of the sands were not with him this day…

“Tamuuul! Tamuuul! Tamuuul akbaaaaaar!”
Calls to Tamul, great ancestor spirit of the desert people, greeted the dawn from the walls and structures of al-Khaydijah, rousing the people of the city from their beds. Akbar al-Aws swept through his home, rousing his sons and daughters. “Come! Awaken! Abdullah, get out of bed! Aaliyah, don’t be lazy!” Paternal affection was readily visible through the pudgy desert man’s gruff facade. Stepping into the chamber of his youngest son, Abdelfettah, Akbar clapped his hands loudly. “Come, Abdelfettah! It is your time to learn how to bargain like a man!” The man’s face sank. “Abdelfettah?” He said, voice trembling. The boy was nowhere in sight. “Abdullah! Sherif! Where is your brother?! You must help me find your brother!”

———————————————————————————————

Since the death of his wife, Shariyah, Akbar al-Aws has raised his six children mostly single-handedly. He has always treated them with kindness and charity, and has groomed his sons, Abdullah, Sharif, and Abdelfettah, to follow in his footsteps as merchants. Akbar’s profession has made him very wealthy, and, though fathers raising their children alone are almost unheard of in the traditions of the desert, he has always been able to provide. Recently, he has announced his intention to re-marry. Abdelfettah, who was hit hard by his mother’s death, has been very depressed since his father’s announcement, even to the point of neglecting his studies in the Scholarly Temple. It appears, from the evidence that Akbar has scrounged up, and from things that were noticed by Akbar’s other sons, that Abdelfettah, upset with his father and the plans for a new wife, has run away into the Kalih Desert, and is probably lost, if not worse. Akbar, as any parent, is nearly beside himself with worry. Abdelfettah has never had a very good sense of direction, and he is a poor fighter.

Akbar has contacted the heroes under the pretense of hiring them to protect his trading caravan, because he does not want the true story spread around. He appreciates his son’s dignity. When the heroes arrive in Akbar’s house, the merchant tells them the true story, and offers them payment of 200 gold pieces, 3 cases of pepper, worth a fortune in more northerly locales, and 3 cases of silk, also worth a fortune in more northerly locales, in return for finding his poor lost son, Abdelfettah, or at the very least, bringing back his body.

Abdelfettah, having become miserably lost in the desert and become separated from his camel, has been captured by Bedune tribal raiders in a cave about ten miles north of the city. The heroes may follow Abdelfettah’s camel’s tracks for about three miles, but after that distance, an overnight sandstorm moving east has obliterated the tracks for four miles. If a ranger is with the party, the ranger may find certain signs by which they can track the trail, but they will soon find that they are now following the trail of Abdelfettah’s lost camel, who has travelled about two miles west to a little known oasis. If they are to find the trail of Abdelfettah himself after following the camel,  it will take the ranger about 3 hours to once again find Abdelfettah’s tracks, and, soon after that, the signs of a struggle and the tracks of the Bedune raiders.

The Bedune raiding party’s cave has three large chambers. The first chamber contains the tribe’s plunder from last night, including Abdelfettah’s desert supplies. The second chamber is where the raiders are sleeping. 3 of the Bedunes are still awake and are playing knucklebones in a corner, and one of their wives is cooking a small dish of lamb over the fire. The third cave is the personal den of the tribe’s leader, Azad al-Batif, where he is keeping Abdelfettah in a cage. He periodically strikes Abdelfettah with a large cane to try and make him divulge the location of his father’s secret trade route, which the al-Aws family has been using for years without being discovered. His wife is sleeping in a small offset bed-chamber with their children. Azad al-Batif is unarmored (He has been sleeping and is only wearing a loincloth), but within his reach is the cane with which he beats Abdelfettah and an enchanted scimitar that has a flaming blade.



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Comments ( 3 )
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Barbarian Horde

2003-07-25 11:25 AM
Link: [114#461|text]
0xp
Fun side trek that shouldn't take too long to accomplish. Out of the ordinary a little due to the reasoning too which makes it fun.

Reward leaving them with some cash along with the fun nontraditional payments. Cases of pepper I wouldn't imagine being big. I might even twist it a little and give them some barrels of something. At least two wagons full but they would make big money in the north, as you mentioned, with it.

Why make it big? Too make it fun. Make the player have to hire a caravan for a change instead of always guarding the damn things. Akbar is going south where the stuff he gave the characters isn't worth as much...hence the reason he was willing to part with it because it is actually worth more to the PCs going north.

They could offer their protection to a caravan to pay for passage but I would make the only caravan already stocked with necessary guards. Next one not for months and months so I would charge the PCs BIG and make them negotiate to a still too high price to join the caravan.

~S
Voted Scrasamax

2006-05-31 09:58 AM
Link: [114#16007|text]
0xp
This is a very well written plot, and I like the genuine and honest motive of the merchant as compared to the much more common fraud, greed, or trickery that is all too common among merchants these gaming days. When in doubt, follow the camels they know where water is.
Voted valadaar

2011-12-19 11:08 AM
Link: [114#79942|text]
0xp

 I like this too - a good, simple plot that comes together quite well and can easily be scaled to whatever level is needed.

 

 

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The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.
Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.
Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).
Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.
By: Dragon Lord | UpVote