Locations
Crisis
Single-Storyline
2.5
8 Votes

7xp


Hits: 833
Comments: 7
Ideas: 0
Rating: 2.5
Condition: Normal
ID: 7369

Submitted:

Updated:
March 29, 2014, 8:38 am

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A Noble Rest

By:

For those who enjoy comfort and discretion, and don’t mind paying a few extra coins

during their stay in Ak-Var.

Set in one of the quietest streets in a gentle neighbourhood, The Noble’s Rest is run by

Max and Julia Crow, a childless middle aged couple who love nothing more than to

provide a home away from home for “the better class of guest”.

The Hostelry’s ten single and ten double rooms are decorated with simple good taste,

and the proprietors keep a discreet but firm grip on any loud or unruly behaviour. Their

doorkeeper is a huge, burly mute from Marisport known only as Carly, who is very

particular about keeping the rowdy elements from bothering the hostelry’s guests.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Moonlake
May 28, 2013, 7:41
0xp
What a score of 3 says.
Gossamer
May 28, 2013, 9:53
6xp
I'm just going to assume that Carly, is a guy. With makeup. And if anyone mentions it, he will floor them.
Voted Cheka Man
May 28, 2013, 11:23
Only voted
Voted Shadoweagle
May 29, 2013, 22:18
0xp
It's a place to stay - and seems like little else. Even though I know it's a 100 word sub it seems to be very much lacking in uniqueness - It can be used by GM's, sure, but it's nothing they couldn't conjure up on the fly in a half a minute anyway. Sorry Kassy, this one doesn't do it for me :(
Kassy
May 30, 2013, 6:12
0xp
It's ok. I had been using the 100 Word Challenge to get me back into writing. But now I have 2 full subs up and the juice is flowing again...
Kassy
March 29, 2014, 8:38
0xp

Update: Submission was lost to the void. Re-uploaded 29/03/14 EDIT: Cannot change Hook and Type for some bizarre reason. Would appreciate Moderator help.

Voted Aramax
January 15, 2015, 10:10
5xp
too generic
2.0

commenting challange
Voted valadaar
June 8, 2016, 8:18
Only voted

Freetext



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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