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ID: 5299

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September 21, 2008, 7:54 pm

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Generated Settlement

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Output testing of my Random Community Generator.

High Copperpark
Size: Crossroads (Population 74)
Location: Southern Lowlands, Sanguine Savanna
Surrounding Region: Marshlands and swamps broken by patches of forest
Racial Demographics:  Human (53 %),  Dwarf (23 %), Centaurs (14 %) & Waternix (11 %)
Type of Government: Geniocracy
   Ruler: Countessa Inverterplen of Shales (female human, 6th level Merchant)
Fealty of Government: Independent Settlement
City Defenses: Raised Earthworks
Defense Force: Garrison; 7 Professional Soldiers, 4 Militia, 8 Men of Magic, & 10 Priests.
Attitude toward Outsiders: VERY Friendly
Social System: Racially Coexistent Social Caste System
Loyalty: Loyal
Alignment: Villainous, primarily Diabolic.
Level of Wealth: Low Income, self sufficent but low education, laborers/farmers and/or simple craftsmen
Literacy Rate: 10 %
Presence of Law: None
Presence of Crime: Government Corruption
Presence of Guilds: None
Presence of Magic: Business as usual
Presence of Psionics: Uncommon
Presence of Religion: Wild & Bizarre
Pantheons & Deities: Apepi, Yin-Sloth, Ultucan dragon Worship, Anhur, Ahsan-da, Sera

Buildings:

  1. Empty Building
  2. Manse of Seigneur Agada the Incoherant. Upper Class Residence.
  3. Empty Building.  Used by the Church of the Bizarre Walls.
  4. Industrial Warehouse. Warehouse containing crates of stakes, barrels of ale, empty barrels , empty barrels , and empty barrels ..
  5. Villa of Seigneur Ippamasyara Carbyr. Upper Class Residence.
  6. Dorm. Lower Class Residence.




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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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