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ID: 5299

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September 21, 2008, 8:54 pm

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Generated Settlement

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Output testing of my Random Community Generator.

High Copperpark
Size: Crossroads (Population 74)
Location: Southern Lowlands, Sanguine Savanna
Surrounding Region: Marshlands and swamps broken by patches of forest
Racial Demographics:  Human (53 %),  Dwarf (23 %), Centaurs (14 %) & Waternix (11 %)
Type of Government: Geniocracy
   Ruler: Countessa Inverterplen of Shales (female human, 6th level Merchant)
Fealty of Government: Independent Settlement
City Defenses: Raised Earthworks
Defense Force: Garrison; 7 Professional Soldiers, 4 Militia, 8 Men of Magic, & 10 Priests.
Attitude toward Outsiders: VERY Friendly
Social System: Racially Coexistent Social Caste System
Loyalty: Loyal
Alignment: Villainous, primarily Diabolic.
Level of Wealth: Low Income, self sufficent but low education, laborers/farmers and/or simple craftsmen
Literacy Rate: 10 %
Presence of Law: None
Presence of Crime: Government Corruption
Presence of Guilds: None
Presence of Magic: Business as usual
Presence of Psionics: Uncommon
Presence of Religion: Wild & Bizarre
Pantheons & Deities: Apepi, Yin-Sloth, Ultucan dragon Worship, Anhur, Ahsan-da, Sera

Buildings:

  1. Empty Building
  2. Manse of Seigneur Agada the Incoherant. Upper Class Residence.
  3. Empty Building.  Used by the Church of the Bizarre Walls.
  4. Industrial Warehouse. Warehouse containing crates of stakes, barrels of ale, empty barrels , empty barrels , and empty barrels ..
  5. Villa of Seigneur Ippamasyara Carbyr. Upper Class Residence.
  6. Dorm. Lower Class Residence.




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Random Idea Seed View All Idea Seeds

       By: MoonHunter

SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors

The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).

Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.

Ideas  ( Society/ Organization ) | March 30, 2004 | View | UpVote 1xp


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