12 Votes


Hits: 4946
Comments: 8
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 501


October 28, 2005, 2:18 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Blind Mask


Adventurers have timewasters too, but sometimes the timewasters aren’t a waste…

A series of this Blind Masks were made, coming in a variety of colors: Red, Orange, Yellow, Green, Blue, Purple, Black, and White. Each has the same pattern of silver embrodiery across the face and head, a seemingly abstract pattern.

When placed over the head, they allow the wearer to breath normally and do ont block any water, smoke or gasses. Hearing and scent are muffled, and sight is blocked.

The mask can expand to fit an oger’s head, or shrink to fit a halfling or kobold.

Magical Properties:

Once the mask is secure on the wearer’s head, the blackness remains for a moment, then a type of vision returns. The wearer sees a place similiar to where they donned the mask, but different. It may be a different season, a different time of day, different weather, even a whole different location, but different somehow.

The wearer will notice they are equiped differently as well, and dramatacilly, or even over dramatacilly. Impossible weapons or outfits are common place, like 8 foot blades and chain mail bikinis. Soon a mysterious voice or sign made of eye catching and gaudy colors will lead them in a direction, and the begining of a challenge. After a fairly easy series of encounters, they find a larger opponent who is almost thier equal. Once defeated, the “boss” dissolves as the other opponents have, but a prize of some type remains.

These are really just games, diversions to entertain. But the Blind Masks are magical and can create power they were never intended to have.

Once a boss is defeated, the guide will inform them how to ‘draw’ thier prize. Untill they draw thier prize, they do not possess it in the game. To draw thier prize, they usually need to place thier hand inside the mask and say a word or phrase, although some of the higher level prizes require things to be placed inside the mask and the things are consumed when the prize is drawn. Each prize can only be drawn once per day, but more levels have more prizes.

The Blind Masks are cursed as well. While the wearer might learn some new technique or move from the imaginary encounters, most of the things in the games are impossible. In a real life situation, they would fail and leave the performer exposed. And real life happens.

About every seven to nine levels into the game, the Blind Mask doesn’t make the vision similar to the surronding area, but directly based from them. Aslo, instead of thier movements being solely in the imaginary world, they move in real life as well.

In this level, they may find theyselves dissapointed slightly depending on how many people are around them. Their companions now look like vicious monsters similiar to what they have seen and sound like them as well. The only differnce is the monsters will move like their freinds now. These levels often lead to the slaughter of many friends and the wearer as well.

Each color of mask has it’s own kind of theme to it. Red tends to show creatures and places assocated with fire, Orange is more comical, with vicious bunnies and cream pie weapons. Yellow is desert palaces and open plains, Green is plants and forests, Blue has the ocean with it’s ships and seas. Purple has a posionous swamp and lightless cave system, Black is a mertopolis with an underground of demons and undead. White is a cold tundra waste with horse riding hoards.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 8 )
Commenters gain extra XP from Author votes.

July 7, 2004, 23:36
Strangely intriguing...

Voted Dragon Lord
November 10, 2005, 9:07
Hmmm... magical computer games... curious

I'm not at all sure what to make of this - a strange idea indeed, but certainly original

I would love to use it, if I could only think of a logical way of inserting into the game

Definitely a 4/5
Voted Cheka Man
June 23, 2006, 19:15
4/5 for orginality.
Voted Ramhir
October 25, 2010, 11:15

I echo Dragon Lord. I'm not sure how to insert it into the game, but it sure would be interesting. A definite 4/5

Voted celticring
October 25, 2010, 15:58

Not a bad idea, could be very fun to use.

Voted Pieh
October 25, 2010, 17:48

It's a fantasy virtual reality helmet? Interesting idea, and nice execution, but I'm not sure I would want to use it. Much like I don't tend to use drugs or addiction in most of my fantasy games, this feels like it would hinder the game more than help it. Not bad.

Voted Michael Jotne Slayer
October 25, 2010, 20:54

Sweet idea, nice execution and as CP stated, strangely intriguing. I have to second Pieh though, not sure if I would use it myself.

Voted valadaar
May 17, 2013, 12:50
I think I would rather send my players to a place then simply have them play it like a game. That said, it is an interesting item and I think could be used, perhaps with some alteration.

Random Idea Seed View All Idea Seeds

The Place of Black Snow

       By: Murometz

Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.

Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.

Ideas  ( Locations ) | October 18, 2013 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.