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August 31, 2007, 8:09 am

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Priests of Geryon

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Priests of the god of agriculture.

Many a village is blessed by the presence of a priest of Geryon. Easily the most numerous church in the lands, it calmly enjoys its status, and doesn’t ask for more. They stand for the community, and for the arts that bring people together. Currently they have a strong focus on agriculture.

A priest will be knowledgeable of many crafts, particularly those of "his" community. In smaller villages they will grow their own crops; in larger ones, where more spiritual work has to be performed, they would merely attend a small garden. The cemeteries they care for as gardens, but of a different kind: as a place to remember for the living, and a place to calming down for the dead. Growing anything edible in these gardens is considered wrong; but some healing plants that thrive in this environment are welcome and used.

Signs
If there is something as a symbol of their office, it may be the Pildun Bowl, a tool to measure grain, and perform rituals like the Autumn Sharing, or a ceremonial blessing of worthy people, by pouring grain on their head.

While not directly a symbol, fire in general, and open fire in particular are used by the priesthood, mentioned often in their holy texts, and even a part of their powers - all due to their religion’s history.



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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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