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Items
Clothes
Non-Magical
3.44
8 Votes

18xp


Hits: 2821
Comments: 8
Ideas: 0
Rating: 3.4375
Condition: Normal
ID: 4061

Submitted:

Updated:
July 1, 2007, 11:19 pm

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Gravestompers

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Some say you can’t keep a good undead down.  They’ve obviously not come face to foot with these boots.

Full Item Description
Gravestompers are a pair of calf-high boots made from a glossy black leather.  On the outwards facing side of each boot is a series of clips which one adjust the leather straps through in order to tighten or loosen the boot, but each clip also holds a silver bullet which can be removed by firmly tugging on the "bottom" of the bullet, which is facing upwards.

At the top and in the centre of the boot is a silver mechanical clip (like a seatbelt) that has a cross or other holy symbol engraved on it.

On the toe and heal of the boots is a silver plate that has a similar symbol on them.  Though the metal plate does not cover the whole sole of the boot, there is enough of the plate on either end of the boot that clinking can be heard when someone walks in these boots.

(by on the heal of the boot, I mean that it is on the back of the boot as well as the bottom of the boot where the heal is)

History
Orignally, these boots were made by someone who wanted to make a quick profit by selling these boots to warrior priest , paladins and the like but they become so popular that before too long religious organizations were making them themselves.

Magic/Cursed Properties
No real magical properties, however one could easily adjust the boots to effect the undead or enchant them to give them bonus damage op top of what is given by kicking or stomping with these boots.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
July 1, 2007, 23:30
0xp
An interesting idea, though these boots tickle the back of my brain like I should know they are from somewhere else (Castlevania perhaps? or Trinity Blood?). The initial use as a quick sell to religious types giving over to the religious types making them themselves is a nice touch. All in all, short but good work.
Voted manfred
July 2, 2007, 14:34
0xp
Gravestompers... sounds like a cool brand name. :)

I can hear the players ask "So who can bless my boots?"


Funny and good.
Voted Wulfhere
July 2, 2007, 19:07
0xp
"+2 Holy, Silver Boot to the Head!"

One of those ideas that's just soooo WRONG!

I like it!
Voted Pieh
July 2, 2007, 21:09
0xp
"Who throws a shoe?!?" -Austin Powers

Now I know, Holy Warriors throw shoes!
Voted valadaar
July 3, 2007, 7:26
0xp
I think it might have been Kane the puritan who wore something similar. Need to dig out my old Conan's to check..

Amusing!
Voted Drackler
July 3, 2007, 16:49
0xp
Short but sweet. A nice gift for your friendly neighborhood vampire hunter.
Voted Cheka Man
July 6, 2007, 14:14
Only voted
Voted Murometz
July 6, 2007, 19:45
0xp
great name, Gravestompers, and a fun concept. I like it!

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Random Idea Seed View All Idea Seeds

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way. The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin. The Party spends another night and day with Ferrin's group. One of four things can happen on the third night. 1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's. 2: Hordel gets mad after repeated questioning about his life from the PCs. 3. Preminitat gets mad after repeated questioning from the PCs about what god he worships. 4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult. All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.
By: Almar | Visit | UpVote 0xp

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