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March 5, 2008, 9:41 am

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The Twin Kingdoms

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Kingdoms tied by the bonds of blood and war

Founded by Twin kings ages past, the Twin kingdoms of Thyan and Salatra have warred for centuries.  Never in these wars has one side prevailed, and a strong sense of honor governs their warring.

Other kingdoms which have sought to take advantage of this perpetual discord have found, to their dismay, that they instead face the combined wrath of the two kingdoms, equipped with the best trained warriors the world has known.

Geography

Through fate and successful campaigning, each kingdom includes much productive lands - mineral rich hills, fertile farmland and game-laden forests.  Between the two kingdoms is a vast expanse of farmland with few natural barriers.  It is this lack of a natural break which leads to the perpetual battle between the kingdoms.

Politics

Each kingdom is a classic medieval society shaped by feudalism.  The royal families of the two are closely related and intermarriage between the two is common, even with active warring between the two. Some pairing have actually resulted from battlefield encounters.

War

Battles are still bloody, but extensive use of Ransoms has led to less death then one would expect. With that, and the disuse of peasant levies or other light troops allows for wars to be fought for extended periods without crippling either nation financially.



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Comments ( 1 )
Commenters gain extra XP from Author votes.

axlerowes
March 22, 2014, 13:11
0xp
is there a time line for this world? even a couple of major events, invasions, earthquakes, inventions or fashion trends that cut help put the various post in a temporal context.


Random Idea Seed View All Idea Seeds

Cursed Summoner

       By: Murometz

A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.

Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.

Ideas  ( Plots ) | January 20, 2014 | View | UpVote 8xp


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