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March 5, 2008, 9:41 am

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The Twin Kingdoms


Kingdoms tied by the bonds of blood and war

Founded by Twin kings ages past, the Twin kingdoms of Thyan and Salatra have warred for centuries.  Never in these wars has one side prevailed, and a strong sense of honor governs their warring.

Other kingdoms which have sought to take advantage of this perpetual discord have found, to their dismay, that they instead face the combined wrath of the two kingdoms, equipped with the best trained warriors the world has known.


Through fate and successful campaigning, each kingdom includes much productive lands - mineral rich hills, fertile farmland and game-laden forests.  Between the two kingdoms is a vast expanse of farmland with few natural barriers.  It is this lack of a natural break which leads to the perpetual battle between the kingdoms.


Each kingdom is a classic medieval society shaped by feudalism.  The royal families of the two are closely related and intermarriage between the two is common, even with active warring between the two. Some pairing have actually resulted from battlefield encounters.


Battles are still bloody, but extensive use of Ransoms has led to less death then one would expect. With that, and the disuse of peasant levies or other light troops allows for wars to be fought for extended periods without crippling either nation financially.

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Comments ( 1 )
Commenters gain extra XP from Author votes.

March 22, 2014, 13:11
is there a time line for this world? even a couple of major events, invasions, earthquakes, inventions or fashion trends that cut help put the various post in a temporal context.

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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