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June 11, 2007, 8:01 pm

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Rules of Engagement 2450


Forty worlds, only linked by the Rules of Engagement

In 2450, Humanity is scattered over an assortment of worlds. Some were peacefully colonized, others seized from the alien races that held them. There is no central government, only a shifting set of alliances. One thing that is shared by the worlds are the Rules of Engagement, which serve to limit combat to prevent complete destruction of colonies. Part of these rules include proscriptions against nuclear weapons, along with combative AI’s. The second point is a bit gray, as support systems such as the MUL-FS550 Fire Support Robot are close to the line. The fact that a human operator is required to pull the trigger satisfies the letter of the Rules, if not the spirit.

The various planets fight among each other for various reasons - vendettas, trade, resources,etc, but these usually are low-level engagements between professional mercenary groups. Use of planetary military elements is generally considered a dangerous escalation. The Planetary forces are generally used to defend against non-human enemies, where the Rules of Engagement do not apply.

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       By: MoonHunter

If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.

Ideas  ( System ) | July 23, 2005 | View | UpVote 1xp

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