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ID: 3559

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March 8, 2007, 3:24 am

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The Mittle-Fish Manufactory

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The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?

Coming upon a little village close to the sea, the heroes learn that something is not right in the local manufacture nearby. Several of the fishermen and workers working for it have vanished recently, the management denied any such reports.

Possible Explanations:

1. It’s the Mafia - as the business is quite profitable, and many desire to work here, while competition from individual fishermen is fierce, the employers have gone a little criminal. Pushing people that don’t want to be pushed, the vanished folk are victims of retribution - sometimes from outsiders, sometimes from other employers that have families pushed hard upon, too. If there is bad blood between those hardened by the sea, actual blood will be spilled very soon.

2. The mermaid’s kiss - the latest upsurge in fishing has alarmed a local spirit of the sea, or any similar creature that fits. In anger, it has started attacking the local workers. It either wants to *insert random ecological talk*, or simply wants a cut, a sacrifice to make it cooperate.

3. Nothing again - only a red herring, the vanishings have normal or different causes, rumours bogus or spread by jealous villagers. The heroes will emerge unscathed and badly smelling of fish… unless they poke around too much in sensitive places, and provoke into life option number one or two.

Additional details
The Mittle Fish has a very delicate meat, favoured by the upper class. It spoils very fast, therefore a quick preservation is necessary, typically by smoking and salting.

The most effective way of fishing is to herd a school into a square made of nets, with boats closing to each other, cutting off any chance of escape. While not easy to perform, the raw amount of meat is worth a fortune, if processed in time.

(The mittle fish can be freely substituted with tuna it is based on. Seen a report on TV today about one such manufacture owned by the old Phoenicians, and this came out of it.)



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Murometz
January 7, 2007, 12:55
0xp
Bonus points for additional details. :)

Another fine example of a short and sweet 3-way plot. Something I am not capable of duplicating apparently :D
Voted Cheka Man
January 7, 2007, 17:47
0xp
Short but worthwhile.
Voted Scrasamax
January 7, 2007, 18:17
0xp
They sound tasty, and enviromental exploitation and greed are always hot topics.
Voted valadaar
January 8, 2007, 9:08
0xp
Good little plot!

Now I'm hungry!

:)

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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