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Ideas: 4
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ID: 3473


May 26, 2009, 7:54 pm

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Cheka Man

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World of Neyathis


The Big Picture of the World of Nyathis, for the time being…

The world of Nayathis is the home of many of my Submissions.

It is divided into several continents separated by wide seas, allowing for isolation and completely divergent developments.

So far there are three major continents:

Neyathis - Principle continent of the world.
Rephatia - Homeland of the insidious Rephatians, the twisters and devourers of humanity.
Kargois - The near-empty continent home to the Magnificent City of Stoneholt
Sagaris - Neyanthian Antartica, a huge southern continent locked in an eternal ice-age.

This world is largely an earth-analog, but with smaller continents.  Lifeforms are in most cases Earth analog with some divergences. 

A detailed history will be added later, but greatly shortened, the world has changed hands both divinely and physically several times, being dominated by different sets of divinity and life over the eons.  Humanity and a dozen pantheons hold control now, but they are not the first and arrived here from elsewhere.

Even once Humanity arrived, grand empires and civilizations have risen from bronze to nearly industrial ages several times and have come crashing to the ground again and again.

A common theme is war and displacement, and the folly of man reaching too far and casting himself down into darkness.


Additional Ideas (4)

Continent of Neyathis

NayathisWorld.jpg|middle|Continent of Neyathis]
Continent of Neyathis
Description The principle continent of the world (thus the name), it contains most of the lands and major civilizations. It was the first continent to be populated by the New Races eons past and has the longest history of Human habitation. Roughly the size of Africa, though mostly temperate in climate, it is also the largest continent. It is large enough to exibit most terrain types found on earth with the exception of Antarctic conditions. Apart from some mountains, there is no permafrost anywhere.

Current Countries/Societies

Kayeed empire
The Grinder-A rather slow, nasty means of execution
Karviceral- Fear Demon
Kashaar Dwarven Kingdom
Dwarven Lightning Bottle-Potent source of Enchanted Energy
The Hands of the Master-Magic Gloves allowing manipulation of stone
The Forge of Woe-A forge powered by mysterious energy
Tyresian Empire
Mastwood Island-Invaluable source of Ships Masts
Theocracy of Theos
Boots of the Asrok-Cursed Footware of mountaineering
Blade of the Redeemer-A blade that provides deliverence to the walking dead
Elziphar of Saliadonia-Geloscopist Extraordinare
Tarak-Former Theosian Warrior, now deserter
Kingdom of Saliadon
Kingdom of Shelazair
Lutazum the Tortoise-A stately Giant Turtle
Malitazum one-eyed-A powerful, though somewhat stupid, immortal Crocadile of vast proportions
Ralu-A Unique Domesticated Jungle beast
Hanaset Grub Bag-An unusual source of nutrition
The Twin Kingdoms
Chessboard of Ruthur-An interesting keeper of secrets

Lost Kindoms, Races and Societies

The Scratching Stone-Site of an Ancient Terror
Haruun the Eternal-Gaurdian of a lost age
Tryvaard-Spirit cursed warrior
Tryvaard's Longspear-A fine weapon with a magical reach
Apple Tree of Selilion-A tree of healing and mostly death
Nethernimbus-A necromatic storm of fearsome size
Wands of Soul Rending-A wand of vast necromantic power
Hanaset Empire

2007-01-05 07:52 PM » Link: [3473#23848|text]

Continent of Kargois

Description Well away from Neyathis and Rephatia, this Australia-sized continent has only recently been colonized by Humanity. Explorers found an odd land with very few inhabitants and only one settlement - the massive StoneHolt. This city is so large and provides the settlers with so much pre-built infrastructure that very few settlements outside of the Great City exist on this land. The land is quite mountainous and rocky, with many mountains and much volcanic activity. The life here appears much different from Neyathis and has a more Age of Mammals feel. Much of the continent is still untouched by man.

Current Countries/Societies

The Caretakers of Stoneholt
Artifacts of Stoneholt

Lost Countries/Societies

Giants of Stoneholt

2007-01-05 07:57 PM » Link: [3473#23849|text]

Continent - Rephatia

Somewhat larger then Kargois, perhaps nearly as large as Earth's South America, Rephatia has been occupied by 'humanity' for about 4000 years. Prior to that time, it was inhabited by a number of lesser races - all since either exterminated or driven underground by the human invaders. It has been greatly transformed by these newcomers and now is heavly populated. The land itself is fairly flat and dry, with less forest and mountains then the other continents. It does have a huge freshwater inland sea that feeds into a network of great rivers.

Current Countries/Societies

The Rephatians
Tsgara - The Grey Fist of the Rephatians
Warbeasts of the Rephatians

2007-02-19 11:46 AM » Link: [3473#25224|text]

Continent - Sagaris

Actually one of the largest of the continents, it sites astride the planet's southern pole. Not quite as cold as Earth's Antarctica, this land is more similar to the North American Arctic region in terms of terrain and continent. Fauna is very similar to Earth's last ice age with a notably large population of megafauna. There are some intelligent races present, including numerous human tribes and isolated mining colonies from other continents.


Frost Owl
History and Events
At the Foot of the World

2007-11-13 01:42 PM » Link: [3473#32346|text]
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Stoneholt By: valadaar ( Locations ) City - Any

A city large enough to contain kingdoms.

[ Show / Hide Submission ]   [ Visit Submission ]

Theocracy of Theos By: valadaar ( Locations ) Country/ State - Plains

Theocracy of Theos (Incomplete)

[ Show / Hide Submission ]   [ Visit Submission ]

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Comments ( 8 )
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August 26, 2007, 18:10
A good overview showing the relationships beetween the different portions of Valadaar's world, this article is likely to remain a work-in-progress for many years: Hopefully, there will always be something else that can be added to such a text.

I look forward to seeing the eventual Encyclopedia Neyathian.
October 12, 2007, 20:34
Woo! Map added!
Voted Cheka Man
October 13, 2007, 15:52
I wish you could make me a map.
March 5, 2008, 9:32
Poof! You're a map!!!
Voted manfred
October 14, 2007, 7:20
Well, a bit more detail on the map would be nice, too, but I'm sure it will come as well. :)

But this is becoming a pretty little collection of submissions. Along with explanations and various side notes for all of them, they will make a great index to enter your world.

Looking forward to see even more!
November 13, 2007, 13:45
Updated: Added new Antarctic continent - Sagaris.
April 3, 2008, 11:20
Changed map to the new and better one!
Voted axlerowes
March 12, 2014, 6:19
So I am going on a personal quest to discover Neyathis.

This sub is a meta discussion of the world, "africa sized" land masses and so on. If you are going to break down the forth wall, than I think you should tell more about the process. Why did you write up an ice age continent? How did that help you tell your story or did you just like mammoths.


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Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp

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