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Items
Melee Weapons
Sentient
4.85
17 Votes

112xp


Hits: 9790
Comments: 19
Ideas: 0
Rating: 4.8529
Condition: Normal
ID: 244

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Updated:
August 22, 2009, 4:10 pm

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Mea, Dea. Fea

By:

A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and knowledge or will you be swept away by the needs and wants of this intelligent item?

Could be any weapon that requires a sheathe of some sort. It could even be something that doesn’t require a sheathe normally but, in this case, has one. That would make it even more odd but understandable. It can be as ornate or as plain as needed. The sheathe or cover acts as a containment for the weapon where it is unable to exert any influence whatsoever. Effectively, the weapon turns back to normal when stowed in its carrier.

Mea
The most helpful of the three but very talkative. Will rarely stop talking about whatever is going on which causes the player to have a very difficult time concentrating on anything. Mea will always talk about past owners and chastise the player that so and so wouldn’t do it that way, etc. The player may often appear spacey and confused to other players and, depending on the will of the wielder, they may have trouble concentrating on anything but the persistent conversations of Mea.  If the player could previously cast spells, that is now impossible while holding Mea. On the other hand, Mea has quite a selection of spells of its own that the player can draw on. However, Mea always needs to agree with the use and it sometimes requires a small debate to be allowed to cast the spell.

Dea
The evil one of the bunch. Very particular with the company it holds and has a deep racial hostility of whatever is convenient to the adventure. The hatred is so deep that only those with a very, very strong will could even have a small hope of resisting the pollution of Dea’s thoughts while holding it. If the target of the hostility is within sensing range of Dea there is a chance the player will not be able to resist and will attack regardless of the situation or odds. Dea would have many bonuses in melee combat.

Fea
Calm and intelligent. Does not have all the spells of Mea and not all the power of Dea but has an inferior mix of the two. Fea may have visions of the future or hold tidbits of lost lore that may be useful to the player. Fea can be used to further a plot or to start an adventure. The knowledge is limited though and what it knows it knows and no more. It is usually facts and knowledge drawn from past wielders of the weapon. Fea may also try and draw out memories and thoughts of the character. If they are in the middle of something important they may not want Fea to know what they are doing in case the weapon falls into other hands.

The percent chance is pretty much arbitrary. I like rolling dice. For each time it was drawn the character would roll a 1d4 and that times 25% were the odds one of them would reveal themselves. Then I did a 1d8 and assigned each one 2 and the extra 2 meaning the one most appropriate for the situation to come out. That way there is a 50% chance they will get who they want.

Once drawn, whoever appears, the battle of wills is endless. A new check should be done whenever a point of stress comes up. Meaning an important decision, change in plans, battle, etc. The item will often have its own ideas of what needs to be done. Bonuses for the battle of wills can depend on the situation. Once drawn the item does not want to be sheathed again and another battle of wills will ensue. I usually did 2 out of 3 otherwise they had to wait another 15 minutes before trying again.

The weapon can be very powerful…but is it worth it?



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Comments ( 19 )
Commenters gain extra XP from Author votes.

Barbarian Horde
September 18, 2002, 3:45
0xp
Hahaha a really cool idea! That weapon is crazier than a psychopath! I like the tension created by drawing it, and the sheath idea is a convenient way to make sure it does not monopolize your adventure in downtime.

Ill incorporate the 2 out of 3 rule for my campaing's sentinent weapons, I think the normal rules are too random

Anyways, a truly great idea that I am sure DM's everywhere could find some use for.
Ria Hawk
October 1, 2002, 23:16
0xp
It would be particularly nasty if the racial hatred Dea harbors was directed towards... say the person holding the weapon.
Agar
November 2, 2002, 16:28
0xp
Great idea! Now I want to work on more personalities to fill a d20. Anything worth doing is worth taking too far. 8)
Strolen
January 25, 2003, 16:48
0xp
Lilacor eh? Nope, haven't played it. I got this item from a game I played back in the 1994 era. We had a pretty talented DM that had a multiple personality kick that extended to twisting us players as well. We all had a character with three character sheets depending on the personality dominant at the time, and this weapon was a product of those gaming sessions.
Strolen
January 26, 2003, 6:36
0xp
If it is in BG2 might have to contact my old DM and maybe make some money in a lawsuit :-). Just kidding. Multiple personality isn't that unique and it is a good idea. I keep meaning to post my three personality Shaman NPC that I had in that game too.
CaptainPenguin
January 26, 2003, 12:21
0xp
The weapons personalities could struggle for dominance, or maybe Mea and Fea could try to push Dea out.
Ria Hawk
April 5, 2003, 1:21
0xp
OOOO... I just had an Evil GM Thought (tm). Say there was a king, and one of the hereditary symbols of office was the family sword, passed down generation to generation. Fairly standard. Only the sword in question is Mea/Dea/Fea. Wahahaha. A little known fact is that insanity seems to run in the royal family.
chilled
February 25, 2008, 3:12
0xp
hahaha, an evil idea indeed, nothing wrong with a bit o the ol' madness, lol
EchoMirage
June 19, 2004, 7:33
0xp
Hey, could I rate an item with 6/5? I loooove this one. Give it to a player with multiple personalities playing a character with multiple personalities, and you can play one on one ... eh, one on many...too many.
Voted Zylithan
November 10, 2005, 16:15
0xp
It's a simple idea, but I like it a lot. I wonder if your GM ever read the DarkSun Tribe Of One series ... the main character has multiple personalities that he is not initially aware of, but some of which take over when he is in stress, and then he can not remember what happens, etc. I liked it (but I'm easy to please with the fantasy books).
Voted Cheka Man
November 10, 2005, 16:44
0xp
This is one of the best mgical weapons ever.
Voted Iain
February 28, 2006, 8:37
Only voted
Voted Ria Hawk
April 11, 2006, 22:27
0xp
I used this in my campaing. Lord, the chaos that it sparked. This one sword was the nucleus of the most bizarre and complicated side plot I ever ran, and I actually had nothing to do with starting it. It was all my players. They STILL fear this weapon.
Voted Dragon Lord
April 12, 2006, 6:55
0xp
This could cause all manner of confusion – and that is always soooo much fun

Love it – 5/5 & get the HoH vote
Voted Murometz
August 26, 2006, 12:34
0xp
BUMP.
Voted Michael Jotne Slayer
December 3, 2007, 11:05
0xp
BAMP BUMP.
Strolen
August 22, 2009, 16:10
0xp
Update: Updated status and also a test of the new comment update.


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