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ID: 1971

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December 7, 2005, 1:00 am

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City Image - Geon'kic

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This is as close to a “city” as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the “neutral zone” of Geon’kic.

Ages ago, some peoples transported hundreds of stones from a quarry fifteen days away (by normal travel).  Most of these stones have been carved into stele. Most stele are heavy browed, tiki-esk faces. Others have animal faces. There is a semi-random pattern around The Geon. There may of been some reasoning behind it but that has been lost to the winds of time. No one knows the original reason for the stele. All can agree to that the Geon is a holy point, a place where the spirit world touches the Earth.

Geon’kic is a city of blankets stung between stele and tents supported by the same. The ties have been secured into steles over the centuries and are reused by every one. The pathways in Geon’kic are every changing. In many ways they resemble the trails. Groups making up temporary neighborhoods can be seen by their blankets/ tent patterns. Every few intersections there are public cooking fires.

Water is the only problem here. There is a number of rivers that run around the Geon’kic. It is on raised land, so it might flood once every century or two. So a group will send someone with a water vase to the river and they will carry it back, so the group can drink. Offal and other garbage is taken out in closed skins and buried somewhere beyond the Geon’kic. This is a holy place, so nothing soiling it can be allowed.

Geon’kic centers around The Geon. The Geon is a huge round stone. Thirty men, linking hands can barely reach around the Geon. The Geon is raised a good step up from the ground level. At ground level, there are flag stones around it for another 10 paces. The reason for the Geon is the Trails of Existence. There is an intricate pattern of lines, swirls, and circles, engraved into it that still shows strong after centuries of weathering. Shamans, outlanders who study magic, and those of the people who seek wisdom contemplate the patterns. The patterns are known to draw a spirit out, to pull the living into the spirit realm and the spirts down to the earth. The trails are used in the making of magic as well. Oaths, Vows, and Wedding Vows made around the Geon are binding, empowered with the force of spirit/ magic.

Since no violence is supposed to happen with Geon’kic, on the other sides of the various rivers and streams that border it, where the offal and trash is buried, is a newly constructed ring. Here all the duels are fought and blood is shed. The bodies are sometimes carried home by various tribes/ bands/ groups, but in many cases the bodies are dumped into the offal pits.

Out here, off to the sides of the rivers, “herders” watch the horses of various tribes who can not bring them into the holy site. The existence of herders and people watching the herds has created two small “villages” of smei-permanent tents, where these people stay.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 9, 2005, 13:27
0xp
Other than a few mispellings, this is very cool as per usual.
Voted valadaar
February 9, 2007, 15:48
0xp
An interesting location, and one that can definately be reused.
The text is an interesting counterpoint to some of the more flowery submissions on the site.
Voted Cheka Man
February 9, 2007, 17:23
0xp
This was well worth reading.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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