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December 6, 2005, 1:21 am

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City Image - Walkabout Creek

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The City of Walkabout Creek is based within the only pass in the Mountians of Quartz. All around it is a sixty foot wall of solid but perfectly clear quartz.

The City of Walkabout Creek is based within the only pass in the Mountians of Quartz. All around it is a sixty foot wall of solid but perfectly clear quartz. Looking through it is like looking up through the most pure water you can think of. The houses are made of Milky Quartz, as nobody in their right minds wishes to live in a see-through house.The windows are of clear quartz and are very hard to break.Inside the houses there are tapestries, curtains and carpets made of the skins of buffalos, giant trapdoor spiders and wrappers.The rest of the furniture is traded for with the many traders from other cities.The worst that a fire can do(apart from causing death & injury) is to burn all the furniture in a house.

About half the population works in the mines, quarrying not only different types of quartz but also diamonds, which are traded for food, furniture, and all that the city needs. The diamonds have to be given to the Mayor and City Council, but the miners are paid well for them in silver coins.

To the West is the Bushland National Park, a region teeming with game.Limited hunting is allowed but only with expensive permits, or if an animal kills a human or makes a real nuisance of itself.Game hunters pay large sums to be allowed to hunt in the region,  which helps to pay the mine workers.

The Ruddy River runs through the city and water is piped using windmill power to people’s houses.The sewage is dealt with using other pipes and other windmills to maintain suction and is dumped into a volcano which is a mile away.

To police the mines and the National Park there is a large force of Ranger Police. One in every ten people is a policeman, to keep the smugglers and poachers in check.This has it’s good side however as crime within it city itself is low.Despite a high Ranger presence and hard labour without pay in the mines as the punishment for poaching, poaching still happens.

The Council Chamber is the only building made of wood-black ebony, with real glass in the windows.



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Comments ( 3 )
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Voted Scrasamax
December 6, 2005, 16:40
1xp
A few questions to consider.

How active is this volcano one mile away? If it is a cinder cone like the Cascades of the western US, one mile is sitting at the very foot of the cone itself, and that is certainly to close for comfort. I'd move the town a little bit further from the volcano and possible drain the sewers into a volcanic vent, rather than the mount of the volcano itself. Otherwise this is a very unique post. In can imagine that the stone-cutters guild is very powerful in the city.
Voted KendraHeart
December 9, 2005, 15:27
0xp
That much quartz would require magic. Much too close to the volcano without mucho magic. Kind of neat, but way to many questions.
Voted Dossta
March 15, 2013, 14:11
0xp
A couple of things:

Fantastic imagery in the first paragraph, but it gives way to a more general discussion of the culture in the rest of the sub. That's not bad in and of itself, but it means that this isn't really a City Image sub either, as outlined by MoonHunter.

Two, the naming conventions are odd, and make me wonder at the setting. "Walkabout Creek" and "Bushland National Park" makes it sound like a semi-modern sub, perhaps set in an alternate universe Australia? You could help clarify the choice by hinting more at the general setting within your city description.

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

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