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November 26, 2005, 11:46 pm

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The Omen Plague

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The Omen Plague has other names. It is known as The Star Plague and even The Mundane Plague. It is still with us today, now known by the common name of the Shaking Death. To set the stage, the stars were aligned in all the wrong signs. Everyone new something bad was going to happen. When winter set in hard and early, they thought that was it. They were wrong.

To set the stage, the stars were aligned in all the wrong signs. Everyone new something bad was going to happen. When winter set in hard and early, they thought that was it.
They were wrong.

The Ducks and Geese were flying south early on.  Their population had swelled over the last five ideal years. The sky was thick with them, as were the ponds. People were taking them down to stock their larders and to have one more round of fresh meat before the winter.

Centuries later, the pieces were put together. At the time, nobody knew. The Ducks and Geese were the carriers. It was carried in their feces and their bodies. Those that hunted the creatures, were near the ponds or resting places, handled the bodies improperly, or -for a few- ate the flesh were the first infected. They passed it on to others.

Precursor symptoms

It appears to be your basic minor flu. The victim is achy, warm, their eyes water, their nose runs, they cough, and they might have minor tremors. The precursor symptoms last for about nine days, plus or minus for the constitution of the victim. It then appears the target gets better. They feel fine, though unbeknownst to them, they were still infected. And they could infect others.

Note: Spell Caster could not cast spells because of their symptoms and seem to hit them harder than most

Everything seemed normal.  The early flu with the hard onset of winter, with everyone being inside or together, seemed perfectly natural - to be expected. Though the Flu did seem to hit The Demi-Humans hard, it was not too unusual.  Some of the harder hit, the mystically inclined, were physically frail, so it seemed expected. It all seemed in line with the ill-alligned stars.

An infected person was nearly symptom free for three to four weeks. Many thought they were completely cured.

Plague Symptoms:

The symptoms start as before, but with an increase in shaking. The Palsy is an infection in the para-sympathetic nerve channels of those who can channel magic. While a few frailer mundanes have symptoms, only those with latent or manifest mystic channels are effected. The channels cause feedback, preventing any spell casting and causing the physical nerves to misfire. The energy backups that result exacerbate the flu like symptoms. The longer the symptoms persist, the worse they all get. Death occurs from respiratory distress, manna block fever, or sheer exhaustion, within three weeks, but in as few as three days.

The results were devastating. In the Human Population, 98% of the wizards and mages died that winter. The few that didn’t were mostly ascetics and hermits (almost all of them died within the decade). The latents are hard to calculate, but given the lack of Gift in the population after the winter, it was 75% fatal. Even those of clerical persuasion were targetted, expiring at a 55% rate. This created the power vacumn that changed the balance of powers and made way for the various reformations and revolts that occured in the next three decades.

In the Elventi Population, with its inherent magical nature, the disease was only 60% fatal, 100% fatal among the adepts. However, it effected the birth rate. Those affected, but survived, became infertile at a 98% rate. (Magic is part of the Elventi reproductive ritual.)  This is the reason for the Final Elventi Exodius so they could die at sea into the setting sun.

The Dwarventi Population should of been immune given popular wisdom. However give the close quarters that Dwarventi live plus the magical resistance and metal empathy abilities (which are magical), the death rate was 99%.  The population was too diffused to successful continue resulting in the extinction of the Dwarves.

The Goblin and Orcenti races, while not magical, seemed succeptable to the physical symptoms.  Given the squallor they normally lived in, they kept infecting, mutating, and re-infecting themselves. Entire tribes and nests were wiped out due to sickeness and fever induced homicide.

The world became a very different place that winter. The world became Mundane.

This would make an interesting campaign background. You could start play the previous year or so, the watch the results of the Omen Winter. Society will change radically, and in such chaos PCs could be beacons of hope or grease that makes the wheels roll.



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Comments ( 9 )
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MoonHunter
November 26, 2005, 23:47
0xp
This is now the Basis for a Setting, The Omen Star. The work is being done in the forum, but will be transfered forward soon enough.
Voted Michael Jotne Slayer
December 18, 2005, 19:46
0xp
Ah plagues. This makes me want to update my own plagues to more than just ideas.
Nice twists Moon, boldly executed and interesting effects.
MoonHunter
March 5, 2006, 23:09
0xp
The Omen Star Setting is in process in The Forum

http://www.strolen.com/guild/index.php/topic,2616.0.html

It is mostly about the over arching story lines, the effects of the plague and the resulting chaos.

Remember, this plague has destroyed one of the lynchpins of the world. It has created power vacuums that need to be filled and disrupted all the existing orders. Thus a campaign would need to deal with these issues as time goes on.

Eventually I will finish those big arcs and include examples for scenes and events that you would use to illustrate those happenings for your characters in the setting.
MoonHunter
July 23, 2006, 12:31
0xp
A bump to remind myself to do more with this. I need to add some elements and do a world summary.

However, you can just apply this to your own world if you want to morph it.

Codal - The World of the Omen Star 2890
MoonHunter
June 15, 2013, 20:14
0xp
Forgot about this one. Have to go back to tinkering on it.
Voted Pariah
September 16, 2006, 20:43
0xp
WOW. That's just staggering, how much sense that makes but that I never even joked about it.
Voted Chaosmark
October 19, 2008, 21:09
0xp
The creepy factor of this piece is off the charts. My skin is still trying to crawl away.
Voted Ouroboros
October 20, 2008, 6:22
0xp
Nice idea. Im working on a disease sub right now, and this is excellent inspiration..
Voted Mourngrymn
June 16, 2013, 14:33
0xp
You know... at times Moon you disturb me with the ideas that you seem to throw out for fun and then turn into an entire setting. Just because you can. While reading this, without reading the other material I already had ideas of my own.

For instance I had thought of the players dealing with some nuisance type bad guy that they seem to always foil his plans but never capture, kill, or neutralize him. Come to find out he was the cause of said plague that began the steamrolling affect to cause the extinction of world wide proportions. How would the players feel when they discovered the truth about the origins and that they could have stopped the entire event from taking place?

I love it, dark, dismal, yet very real.

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       By: Strolen

In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.

Encounter  ( Cave/ Underground ) | February 16, 2003 | View | UpVote 0xp


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