Systems
Divine/ Spirit
Defining
3.17
3 Votes

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Comments: 4
Ideas: 0
Rating: 3.1667
Condition: Normal
ID: 1763

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November 23, 2005, 2:34 pm

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The Weaver

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The Weaver spun time, space, fire earth, air, water, light, and spirit into existance from the primal chaos, the way a spinner spins threads out of cotton or wool. Weaving them together, The Weaver made all.

The Weaver is also known as the Celestrial Weaver. This primal diety took chaos and spun time, space, fire, earth, air, water, light, and spirit into existance. He then wove these things into the world, choosing things for their artistic quality.

Sure there are other spirits, he made them. Some of them claim to be Gods, but they are just powerful spirits.

Priests of the Weaver are embedded into society. There is one priest in every endevor, company, or village. They are advisors who help “those who do” follow the correct pattern, as set down by the Weaver. There are five ranks of priests who report to and are advised by the rank above them. Every rank is assigned a more important group, with only the top most weaver priests doing nothing but advising lesser priests and kings.  This way the vision of the Weaver can be maintained, society and event continues on as if they are supposed to.

Not following the Weaver’s pattern leads to chaos (or unluck). If you are not in your right place at the right time you will be cut from the cloth of the world. It fear of being removed that keeps people following the general advice of the Weaver Priesthood.

The reward for following your “pattern” is that your pattern will be re-used time and time again… a reincarnation of sorts.

The Weaver’s priesthood is astrologically inclined.  The stars are the language that The Weaver communicates his ideas for the pattern.



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Comments ( 4 )
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Voted Scrasamax
November 26, 2005, 16:21
0xp
To me, it seems too much like the cosmology of the Werewolf game where the supernal Weaver entity went nuts and tried to weave all of chaos into stasis. As an organization it seems very bare-bones and lacking in character. Why does the Weaver work so hard against chaos? Does he/it expect the same drone like obedience from his followers and priests?
MoonHunter
November 26, 2005, 17:03
0xp
Did you assume that just because of the name?

Actually nothing related to that. It is actually based on Chinese views of the interaction of cosmic forces. This does not have a trilogy of cosmic deities with an out of whack relationship.

If you have woven anything, anything out of place creates repercussions. If you are not "in the groove" of the pattern, you are out of place. Anything "out of place" usually gets snipped, removed, and rewarped.

If you were a person, would you move too far out of the weave, since getting snipped and removed usually means dead.
Voted KendraHeart
December 5, 2005, 1:33
0xp
Except for the same name, I didn't get the werewolf vibe at all. But perhaps that is because I am a Werewolf the Apocolypse player.

This seems more like the weaver of cloth/ textiles. Once you get that metaphor, it makes more sense.
Voted valadaar
April 28, 2013, 22:18
Only voted

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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