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November 10, 2005, 11:06 am

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Red Caps Guild Station

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Guild Stations are found in almost every town and city. They serve several functions. No matter what the local buildings are like, they have distinctive red doors and a lamp that is always kept burning to its right.

Guild Stations are found in almost every town and city. They serve several functions. They have distinctive red doors and a lamp that is always kept burning to its right.

The front room is a counter with a stool and a few chairs hanging about. There is always a scribe or two hanging about, looking to pick up a job scribing a message.

Older Red Caps are stationed as these Stations and their larger cousins Homes. While not able to handle the rigors of the road, they can still put in a day of work.  These silver belled capped fellows organize their runners, take in messages, and keep the station in supplies. 

In the back, guild stations are small mini-inns for RedCaps. It is a place where they can catch a meal and a few hours rest, perhaps even trade in their horse for a fresh one.  Most Red Caps do not travel too far from their station, as most people send messages short distances. Other Red Caps specialize in messages along certain routes.  Certain runners only take messages to nobles or certain guilds. There is no hard and fast rule, it is who ever comfortable with the run and who is available.



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Comments ( 3 )
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Voted Cheka Man
November 11, 2005, 11:35
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A postal service is very useful for a world to have.
Voted KendraHeart
November 20, 2005, 10:02
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Points down for ripping of Red Caps from Ars Magica

That aside, I like this "postal organization". It serves a handy function that modern players take for granted. While it has no real place in a historical fantasy, in a general fantasy it works pretty well.
Voted Raspu10
June 22, 2013, 15:18
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Nice idea. KendraHeart is incorrect however - modern postal systems derive from the 15th Century system operated by Thurn & Taxis family, which operated it into the 18th century when it was purchased by Spanish royalty.

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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