Full Description
Lyrans are Human. They have the same stats and basic abilities. In appearance, Lyrans are distinct. They are of a very thin build. Their skin is dusky, and with sun it develops a golden mediterranean tan. Their hair color is variable, but blond is the most common. Their eyes are large and more almond shape than known people. Add high cheekbones and the effect can be quite exotic. They do not have pointed ears, they have round ears, though a touch smaller than most people.
The Lyrans come from some land to “The West”. You can detail this out if you need to. They come to the known lands by fantastic flying ships. These ships use sails, balloons, and a touch of magic to travel the air. This is how they come to the known lands. This only enhances their mystery, as no one else has these marvelous crafts.
This also means that no one knows much about their homeland.
History
Long ago, the Lyrans experienced a magical disaster. (It might of effected the rest of the world, if you want to have a minor cataclysm). Thus, while their society has a great deal of magical knowledge (Lyran education includes cantrips), their items are based on non-magical science. Magic is only used as a short-cut, as an aid to make things easier. It is never, ever used as a requirement for something, just in case another disaster and magic goes away.
Lyrans have more magic, via Clark‘s Law. They have a technology equal to the 1890s to 1900s. (This makes them much more advanced than people give our great grand parents credit for.) Thus they produce wonders when viewed by the medieval technology of most fantasy known worlds, without their magic. Add some magics and it appears very impressive.
Lyrans have wizards of course, but they are not as common in their population. They use a system of magic similar to the known one, but more effective. So a fireburst spell which takes four segments to cast and does 2d6, would be done by two segments and do 2d6+2. They have had centuries to refine their spells, and compensate for the messed up magic of their lands.
They have used that technology in more interesting ways, yet at all times keeping in mind the Lyran Mother, the planet in mind. Their society is ecologically minded. (Perhaps related to the magical disaster?). This makes these happy, well balanced people, havereverencence for nature and beauty. So a Lyran building would have an atrium. A Lyran office would have plants and a water feature.
.... So where should we go from here? All of these vauge ideas need to be expanded upon. Am I missing some ramification of these points?
User Submitted Ideas (13)
I know, the'd be clumsy, prone to breakdown, etc.
But with the way I see them, they would not want to waste human resources and thus deploy rather less warriors as to minimize losses. If you lose a mech, you lose one pilot. If you lose a contingent of infantry, each dead infanterist is one citizen less - and as they value life, they'd not see their soldiers as expendable...
Steampunkish Mecha, sort of an early century piece from GearKrieg. They might not be able to bring something that heavy over on an airship, but who knows. Of course, why would they build something like this? You would have to have a serious enemy that has machines that need to be overcome. Given their airships, they wouldn't need it to fight the locals of the known lands.
In all truth, the Lyrans remind me of the elves from Shadowrun, except without the pointy ears.
But the basic is - they can say "we are human like you. And look how we can live in peace/ improve/ learn" ... one might not say 'but your theories don't work with humans' or 'snobbish elves!' ... the speciesism issue would be laid aside if they wanted to interfere somewhere. So they would not be filthy elven foreigners, but just filthy foreigners. A great difference actually - it is harder to fan up hatred against them (but, given how well they live, though they have earned it, envy would still be a strong factor. And fear)
They would have a public school system, and I guess their political system might equal ancient Rome, with every citizen being interested in (and part of) politics, and with political posts carrying no more prestige than say a smith's - it's a work like any other.
As it appears that the Lyrans would not suffer from overpopulation, their society would be focused upon the individual, and humanist, allowing strong personal expression.
As they are suffering from some magical disaster (what was it, anyway? a huge thaumic power plant going boom, Chernobyl-like?) they might have to have developed a very advanced medical science.
The negative effects of the cataclysm could make for frequent disfigurements, or, as the nature of magic tends to find a way for the change to be useful, 'variations'. If the cataclysm was long ago, the traits might run in families ("yes, all of the Cormine family have a fluffy tail. Why do you ask?")
As for the industry, I think they'd prefer quality over quantity ... it could be a quirk of the Lyrans to double- and triple-check everything, make all systems three times redundant, always carry spare pants ). With this tendency, craftsmen of great skill would gain a lot of prestige, though industrialization would still provide the mass-production of stuff like railways.
Still, hand-painted porcellain that simply will not break, unstainable and unterable hand-embroided cloth and family blades that are permanently sharp as well as rifles that will simply not misfire might be found amongst the possessions of Lyrans. Much contrary to our 'use and throw away' way of life, and goes well with their reverence for nature.
We have a society that is happy to still be alive.
They are a studious and careful people. Once the proper prepareation is done, then they will have free time for as much fun as they can have.
They probably do not have a diety based religion, after all their diety seemed to have failed them a while back. They probably have something like Confuciusism, or a philosophical spiritual system. This would make them seem very odd and without religion to a area with magic using clerics. A serious threat to the status quo actually, as it shows that people can quiet happily live without clerics and Gods.
We could blame some real Elves for the disaster. The Elves of their continent might of just blown up the flows of magical power. (So they might have a dislike for Elves...just a thought). This could of crushed a magical society. It probably did not happen all at once, like a bomb, but more like a terrible storm. This allowed the survivors to hold their society to together and adapt to the new conditions, rather than all being nearly wiped out and building upon the ashes.
Since their society was probably heavily based on magic, their old society fell apart. This gave the survivors a chance to rebuild practically from the ground up. Thus their cities and roads and so on are fully planned. There was no "organic growth" and evolution of their cities. So you would not find those oddities of street angles, buildings that make no sense, and so on, you would find in a city that developed over time. Since they started from a planned state, it was a simple matter to continuing to keep the planned community going.
Though magically skilled, everything now is based upon technology. So while a skyship might have magic aid its propulsion and lift, technology keeps it floating and propells it forward. Magic just adds to what the technology does.
Bridle bit (for horse)
Looms run by Jaccard cards, early dataprocessing robots.
Zipper
Typewriter
Rubber tires used on bicycles
Carburetor
Diesel engine
X-ray
Radio, Wireless radio telegraph
Cold cereal
Aspirin
Magnetic tape recorder
Rubber heel (for shoe/boot)
Movie projector
Photoelectric cell
Milk safety test
Thermite (industrial material)
Motion picture camera
Fountain pen
Dry cell battery (Ever Ready)
Steel-framed skyscraper
Peanut agricultural science: Important for soil development and crop rotation.
Dishwasher
Escalator
Gasoline powered car. Their cars will probably run on alcohol, rather than petrolium. Etoh is renewable and more in keeping with their society.
Player piano
Submarine: Wanna trade with the seafolks on their own turf?
Just verging upon heavier than air, airplains. This would be an interesting addition to their existing sky ships, which are dirrigables of a more shiplike construction... rather than designed for their own efficiences.
Bolt action rifle: Ah. The Lyran thundersticks. Special magic items, immune to spell defense. Perhaps someone has developed a reverse bullet, or bullet shield spell.
So imagine if your fantasy characters saw people using these items. Would they not be amazed? Wouldn't they wonder why people would want to ride a bicycle instead of a horse? Imagine them seeing a set of Lyrans doing a photo survey or shooting a movie on location. They don't know they are "science", so they are just another kind of magic. Yet when they do it with magic, it does not work.
Lyrans probably do not trade their technology to these "other people" (i.e. the neo-medival folks in your fantasy game). Many of these items could be dangerous to their society, changing things radically. These people are very conscious of the effects of their actions. So they would probably have a long term plan for the development and societal intergration of technology (and even Lyran magic system) in their neighbors to the East.
So maybe the Lyrans are governed by a council? Maybe they are run by the Science Council, like all those pulp era stories and serials.
So, to my mind, it wouldn't make sense to have Lyrans and Elves in the same world- one they're too similar anyway (because there are similarities), and two, because Lyrans are replacements for Elves.
Lyrans appear as magic, do things "people" don't understand, and are rare enough (in the known world) to be a thing of myth. In short, their do fey things.
Actually, the Lyrans are probably short on numbers at this point. They are recovering nicely from the disaster, but they do not have the numbers to be a "plague upon the planet".
Their homeland to the West would be an intersting place. The GM would have to work hard on the "sense of wonder" for the character's seeing it. The GM would have to think long and hard about how to desribe modern or near modern things in the context/ paradigm of their medieval people. Imagine seeing the streetlights of a urban/suburban area from a hill top. The only context would be campfires for an army upon a field. Imagine all those fires would be supporting a troupe of men... so instead of a peaceful suburban area, they would think of a monsterous army.
Again, applying Clark's 3rd law, they will still appear more magical than anyone else. Especially if they are not into giving away their "advantage" over these primatives (OR they feel society is not quite ready for their technology).
Well, given how ecologically-minded they are, keeping their tech secret would be more a matter of protecting Mother Earth than keeping an advantage - we all know how much damage technolgy and progress can cause ... look at us, and the world of today.
Think of it. An idiot without any tech can just fumble up things on a very local level - say, destroy one bee-hive, lay a small wildfire, spoil a river through tossing a carcass in it, and that for just a short while.
Give the idiot a gun, and things can change a lot. Give him an oil tanker, a nuke, or a bulldozer, and disaster's incoming.
They see the world as unready for tech, seeing as how greedy and yes, childish, their co-inhabitants are.
I am not sure this is the best way to do this, unless you have a magic user of somekind that can control the wind. Then, flying sailcraft make a great deal of sense.
Every Lyran ship would then have a Pilot, A Captain, and a Wind Whistler. Larger ships would have a couple of pilots and wind whislters, so that the ship will have support on all watches.
Under the master craftsmen, there would be a FarSpeaker - the radio operator. Remember the radios of their technology level are tempermental things, the size of a microwave (if they are small), with all the rigging laced with their attena wires. It takes real skill to operate an early radio.
The FarSpeaker would also work with the Pilot, as radio beacons might be possible.
Now imagine how your fantasy characters would respond to this magic item.
http://www.saburchill.com/HOS/technology/008.html
http://jgiudice.tripod.com/history/history-timeline.htm
1700-1800 - Industrial factory system developed
1796 - Jenner demonstrates inoculation against smallpox
1752 Lightning Rod
Benjamin Franklin's electricity experiments lead him to a valuable application --the lightning rod, which when placed at the apex of a barn, church steeple, or other structure, conducts lightning bolts harmlessly into the ground.
1776 Submarine
David Bushnell's Turtle submerges by taking water into its tanks and reverses the process to rise. It moves by means of a hand crank propeller. The Turtle is used in an attack on Lord Howe's Flagship Eagle, but attempts to attach a mine to the Eagle's hull fail.
1790 First US Patent
The United States issues its first patent to William Pollard of Philadelphia. His machine roves and spins cotton.
1797 Interchangeable Parts
Eli Whitney contracts to manufacture 10,000 muskets for the US Army. At the time, an entire musket would be made by a single person, without standardized measurements. Whitney divided the labor into several discrete steps and standardized parts to make them interchangeable.
This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process.
http://www.saburchill.com/HOS/technology/008.html
http://www.mos.org/sln/Leonardo/InventorsWorkshop.html
1700-1800 - Industrial factory system developed
1796 - Jenner demonstrates inoculation against smallpox
1752 Lightning Rod
Benjamin Franklin's electricity experiments lead him to a valuable application --the lightning rod, which when placed at the apex of a barn, church steeple, or other structure, conducts lightning bolts harmlessly into the ground.
1776 Submarine
David Bushnell's Turtle submerges by taking water into its tanks and reverses the process to rise. It moves by means of a hand crank propeller. The Turtle is used in an attack on Lord Howe's Flagship Eagle, but attempts to attach a mine to the Eagle's hull fail.
1790 First US Patent
The United States issues its first patent to William Pollard of Philadelphia. His machine roves and spins cotton.
1797 Interchangeable Parts
Eli Whitney contracts to manufacture 10,000 muskets for the US Army. At the time, an entire musket would be made by a single person, without standardized measurements. Whitney divided the labor into several discrete steps and standardized parts to make them interchangeable.
This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process. This is in process.
New Submissions
Given the Calderonians (The Griffon riders of the floating city), the Lyran skyskips, the Dragon Confederation representives, and others, there is a great deal of flying around the region. Here is where they “dock” in the city.