Login or register. (You can now login/register with your social networks.)

Systems
Mystical
Defining
4
3 Votes

14xp


Hits: 3767
Comments: 4
Ideas: 0
Rating: 4
Condition: Normal
ID: 1285

Submitted:

Updated:
October 11, 2006, 6:23 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Implant-based Magic

By:

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

(Oh and yes, I have seen the X-files again.)

Here, fantasy meets sci-fi. Aliens have built automatised outposts for the research of this planet. To minimise the chance of influencing the local primitive civilisation, the outposts are well hidden in wild outlying regions. There, pretty much all higher beings are caught by the robotic staff, stunned, examined, and given a small implant for tracking before being released. Satellites in the planet’s orbit keep watching them.

But as time has passed, the rare sentient visitors of these places have learned to interact with the implants in a useful way… and now they call it magic. Basic abilities may include: sensing other implant-carriers (“magic-users”), always knowing one’s location, attunement to magical ley-lines or sources of power, even manipulating one’s metabolism to a degree. Some may develop a supernatural feeling for their surroundings.

The adherents of this school are the equivalent of fantasy rangers - hardy travellers, scouts and even spies. They travel and share knowledge of the the ways of the world. Over the cunturies (or millenia?) of alien research, this has created quite a tradition. Those wishing to wield this magic go on a questing journey, performing rituals (all for colour), and braving dangerous locales to finally meet a higher being… so majestic and splendid that mortal minds cannot grasp it, collapsing at the instance. But if they are worthy, they recieve a gift, a true boon to a traveller.

To choose a student seems to be easy - those that have the ‘gift’ can learn the tricks, others can’t. The loose organisation has but noted that sometimes not so fine candidates recieve the gift, so they try now to keep the important locations a secret, a lost battle apparently. But at least the beings (gods?) pose a challenge that keeps the weaklings at bay - no one that travelled with company has ever recieved the gift. Obviously, one must travel alone, and survive the dangerous journey there and back on his own.

Option 1: Magic has something to do with it, and study of magic can improve and widen these abilities.

Option 2: No magic, it may be a peculiar feature of their anatomy, or the tracking system is dysfunctional, and leaks important information the implant-carriers have learned to use.

In both cases, this ‘magic’ is only a support for something these people know to do, albeit an important one. Their abilities can be easily hidden, making them great nature guides.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Strolen
November 9, 2005, 20:21
0xp
This is an awesome idea to explain the magic. I am also an X-Files junky so I might be biased.

Perhaps some have learned through accident about the implant and are able to kill, steal, and reimplant it into those of their choosing. The type of murder and the specific mutilation afterwards would be a great little mystery for the players as well as introducing them to the possibility of this idea.

Great!!!
manfred
October 11, 2006, 6:23
0xp
Updated: Minor edits done.
Voted valadaar
December 8, 2006, 14:21
0xp
A wonderful example of this type of magic can be found in Babylon 5's Technomages - though it's not magic (wink wink), it looks like magic but it is technological.

At the upper end of the power level, technomages could bring spheres of nothingness that acted like short-lived tiny black holes.
Voted EchoMirage
June 28, 2008, 1:49
Only voted

Link Backs



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

In Azur, the streets are crowded, and the PCs' poor grasp of Azuran makes it hard for them to find out why. Still, they shoulder their way through the crowds, trying to get to the house of the renowned wizard they seek, when suddenly they realise they are standing very much alone. The crowds have ceased their talking and their gazes are fixed on the PCs. The imperiously clothed man standing before them smiles and speaks in Azuran: "Ah! Volunteers! And so eager too!"

Encounter  ( City/ Ruin ) | September 23, 2003 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0306