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Strolen's Citadel: Cursed Profit By Strolen
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8 Votes

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Comments: 8
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 11

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Updated:
October 24, 2005, 2:16 pm

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Cursed Profit

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In a village the characters hear rumors of a man that recently came through screaming of demon attacks and murderous insects.

In a village the characters hear rumors of a man that recently came through screaming of demon attacks and murderous insects. He was sweating and the village thought he was delirious and had a disease so quickly they chased him from the village.

The party will come across a dead man a few miles outside town. If they go through his belongings they find a large golden necklace with square cut emeralds in it. The necklace is cursed and will draw demon attacks at random intervals and insect attacks during the night. Eventually these attacks will kill them if they do not get rid of it or return it to its original site.

Alternatively it could be some gold coins that carry the curse to make the cause less obvious.



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Comments ( 8 )
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Strolen
September 3, 2002, 10:33
0xp
More to just add something to the game then a plot in itself. The annoyance of the insects at night not giving them a full nights rest could affect their fighting and such. Would have to figure it out eventually just to get some peace.
manfred
September 12, 2002, 3:35
0xp
Maybe there is an open tomb out somewhere, with riches to be taken... and to be cursed. The characters are cursed too, just throwing away the necklace or gold may be not enough. Someone else may get the same curse, so it is necessary to return all items to break the curse. Sealing the tomb may be a good idea. They may be later haunted by a ghost, its rest once again disturbed. Characters recognized as worthy, they are asked for help. Once they AGAIN seal the tomb with the riches, they may be given interesting info of the ancient-kind. Now it is a plot.
Barbarian Horde
January 10, 2005, 21:10
0xp
Everyone I've ever played with would just sell the necklace in the next town, so some poor store clerk's going to be plagued by demons. And it'd be awful hard to remember which gold coins were cursed. I'd have to adapt it to something they're more likely to hold on to. Something magic maybe.
Strolen
January 11, 2005, 6:44
0xp
What is wrong with the clerk being plagued by demons? Be creative and use that to your advantage. The clerk could blame the original death on the characters and blame his own misfortune on them. With barely any prompting you have the Salem Witch Trials vs. the players and let them try and figure it out.
Voted Monument
July 18, 2005, 16:29
0xp
Even though I agree with Strolen, that the idea is something I would use as an annoyance rather than a plot itself, it's still a pretty good idea.

You have some seemingly innocuous incident of finding some insect riddled corpse in the den of some man eating monster or something(take your pick of man eating monsters), so that the necklace doesn't appear to be the cause of the insect horde. The sort of thing that would appear to be a random encounter, only not really random. After defeating the random encounter, they search the body, oh my, what's this, a fancy necklace, thank you very much mr dead body!

Then you continue them down the path of an adventure. At some point in the adventure, typically a fairly critical but non-mortal point, a spell fails because the wizard couldn't concentrate enough to learn his spell correctly. Then it happens again, after another night, soon, he's not able to learn spells at all, because of all the bugs waking him up over and over again in the night. Same thing could happen for a priest learning spells. Maybe the warriors get tired from lack of sleep and can't hit effectively.

MAYBE they get so tired that paranoia steps in. Everyone is out to get you, even your own comrades. Well, maybe, but I find plots like that tend to be annoying for the players in a cooperative group. Just a thought, I suppose.

Of course, you need to have it happen that the necklace is not suspected for a while to get much play out of it.
Voted valadaar
April 26, 2011, 9:48
0xp

A bit of foreshadowing is always a good thing. To start with, the necklace may already be gone when the PC's arrive on the scene. It may pass through a couple of owners before the PCs' get a hold of it. 

 

Voted Kassy
July 26, 2011, 8:33
Only voted
Voted Moonlake
June 22, 2013, 1:50
0xp
I quite like these simple, minor plots.


Random Idea Seed View All Idea Seeds

       By: Agar

A magician develops a new way to make scrolls and can sell more powerful spells for cheap. Problem is, whether the magician is aware of it or not, the spell's power comes from spirits trapped by the magic that makes the scroll. Once used to power the scroll, the spirit is driven mad by the forces that have ripped through it's being, and often develops a homicidal thirst to destroy the one who tormented it. The spell the spirit was used for may have left some residual power in the spirit to give it more abilities than it ever used to have.

Buyer beware!

Ideas  ( ) | November 10, 2002 | View | UpVote 0xp


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