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World of Neyathis

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A common theme is war and displacement, and the folly of man reaching too far and casting himself down into darkness.

NayathisWorld

The world of Nayathis is the home of many of my Submissions.

It is divided into several continents separated by wide seas, allowing for isolation and completely divergent developments.

So far there are four major continents:

Neyathis - Principle continent of the world. Size of Africa, running from 65 north to the equator, ~4000 miles x 3500 miles.
Rephatia - Homeland of the insidious Rephatians, the twisters and devourers of humanity.
Kargois - The near-empty continent home to the Magnificent City of Stoneholt
Sagaris - Neyanthian Antartica, a huge southern continent locked in an eternal ice-age.

This world is largely an earth-analog, but with smaller continents. Lifeforms are in most cases Earth analog with some divergences.

A detailed history will be added later, but greatly shortened, the world has changed hands both divinely and physically several times, being dominated by different sets of divinity and life over the eons. Humanity and a dozen pantheons hold control now, but they are not the first and arrived here from elsewhere.

Even once Humanity arrived, grand empires and civilizations have risen from bronze to nearly industrial ages several times and have come crashing to the ground again and again.

A common theme is war and displacement, and the folly of man reaching too far and casting himself down into darkness.

Sun


Random Idea Seed View All Idea Seeds

Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 2xp


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