Strolen\s Citadel content. 

World of Neyathis

By: valadaar
A common theme is war and displacement, and the folly of man reaching too far and casting himself down into darkness.

NayathisWorld

The world of Nayathis is the home of many of my Submissions.

It is divided into several continents separated by wide seas, allowing for isolation and completely divergent developments.

So far there are four major continents:

Neyathis - Principle continent of the world. Size of Africa, running from 65 north to the equator, ~4000 miles x 3500 miles.
Rephatia - Homeland of the insidious Rephatians, the twisters and devourers of humanity.
Kargois - The near-empty continent home to the Magnificent City of Stoneholt
Sagaris - Neyanthian Antartica, a huge southern continent locked in an eternal ice-age.

This world is largely an earth-analog, but with smaller continents.  Lifeforms are in most cases Earth analog with some divergences. 

A detailed history will be added later, but greatly shortened, the world has changed hands both divinely and physically several times, being dominated by different sets of divinity and life over the eons.  Humanity and a dozen pantheons hold control now, but they are not the first and arrived here from elsewhere.

Even once Humanity arrived, grand empires and civilizations have risen from bronze to nearly industrial ages several times and have come crashing to the ground again and again.

A common theme is war and displacement, and the folly of man reaching too far and casting himself down into darkness.

 

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.
By: Michael Jotne Slayer | UpVote