Coldforged

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Mighty armies clash and sorcerous thunder roll over the landscape. In Silmar the Holy Order and their Hexenjaegers pursue the practioners of foul witchcraft. The Barbarian Nations descend from the mountains; a rapacious horde intent on rape, pillage and murder. These are lands where the people worship uncaring, cruel and flawed Gods; lands where Prophet-Kings and decadent Lords rule.

Enter Coldforged, a dark realm of sword and sorcery.

The Continent of Dhargenaas

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When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 6xp


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